Commit message (Collapse) | Author | Age | Files | Lines | |
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* | progs/xdemos: added multictx.c (multi-context rendering demo) | Brian Paul | 2009-08-07 | 2 | -0/+586 |
| | | | | | | Create one window and render into it with two GLX contexts. Setup the rendering state differently for each context to be sure there's no state "bleeding" between contexts. | ||||
* | mesa: use _mesa_set_vp_override() in glDraw/CopyPixels and glBitmap | Brian Paul | 2009-08-07 | 1 | -14/+38 |
| | | | | | | | | We don't use the vertex program in these functions and the driver may install its own. This fixes the broken glCopyPixels swrast fallback in i965 and possibly other drivers. In particular, glCopyPixels sometimes didn't work because the fixed-function fragment program was replacing all fragment colors with the current raster color. | ||||
* | mesa: reformat code to allow setting breakpoints on the true-statement | Brian Paul | 2009-08-07 | 1 | -4/+8 |
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* | glxgears: make functions static, update comments | Brian Paul | 2009-08-07 | 1 | -10/+3 |
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* | mesa: use _mesa_bufferobj_mapped() | Brian Paul | 2009-08-07 | 3 | -18/+18 |
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* | mesa: new _mesa_bufferobj_mapped() helper function | Brian Paul | 2009-08-07 | 1 | -0/+8 |
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* | mesa: use valid_fragment_program() helper | Brian Paul | 2009-08-07 | 1 | -3/+15 |
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* | mesa: test DrawBuffer, not ReadBuffer in _mesa_dest_buffer_exists() | Brian Paul | 2009-08-07 | 1 | -10/+12 |
| | | | | Also, update comments. | ||||
* | mesa: fix some incorrect error checks in _mesa_error_check_format_type() | Brian Paul | 2009-08-07 | 1 | -17/+34 |
| | | | | Plus, simplify the code a bit. | ||||
* | mesa: do error checking on glCopyPixels() type parameter | Brian Paul | 2009-08-07 | 1 | -8/+15 |
| | | | | | Plus, move some other error checks before state validation and update some comments. | ||||
* | mesa: use a more logical flag in _mesa_set_vp_override() | Brian Paul | 2009-08-07 | 1 | -1/+1 |
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* | mesa: new _mesa_copy_client_array() function | Brian Paul | 2009-08-07 | 2 | -0/+29 |
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* | i965: minor context comments | Brian Paul | 2009-08-07 | 1 | -1/+5 |
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* | intel: minor context comments | Brian Paul | 2009-08-07 | 1 | -1/+5 |
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* | intel: move blit call out of assert() | Brian Paul | 2009-08-07 | 1 | -7/+9 |
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* | intel: fix typo: s/softare/software/ | Brian Paul | 2009-08-07 | 1 | -2/+2 |
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* | mesa: fix comment | Brian Paul | 2009-08-07 | 1 | -4/+3 |
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* | radeon: enable tiling fallbacks in 3D driver. | Dave Airlie | 2009-08-07 | 3 | -1/+28 |
| | | | | | Only really got good testing on r500 so far, need to enable in DDX and play some more. | ||||
* | radeon span: add r200 depth/stencil span read/writing | Dave Airlie | 2009-08-07 | 1 | -13/+111 |
| | | | | | | this should only really affect DRI2 since we mostly have a surface in DRI1. I don't think this is perfect yet, but it is a better start than nothing. | ||||
* | r200: fix scissor emission for r200 under kms | Dave Airlie | 2009-08-07 | 1 | -18/+24 |
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* | GL_ARB_vertex_array_bgra is (basically) a synonym for the EXT version | Ian Romanick | 2009-08-06 | 1 | -0/+1 |
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* | Ensure GL_EXT_blend_equation_separate is enabled when 2.0 is enabled. | Alan Hourihane | 2009-08-06 | 1 | -0/+1 |
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* | progs/egl: Add xeglbindtex, really. | Chia-I Wu | 2009-08-06 | 1 | -0/+474 |
| | | | | Missed this file in the earlier commit. | ||||
* | mesa: Ignores | Jakob Bornecrantz | 2009-08-06 | 1 | -0/+1 |
| | | | | Got tired of seeing these files in git status all the time | ||||
* | i915g: Compile with scons | Jakob Bornecrantz | 2009-08-06 | 1 | -1/+4 |
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* | identity: Use the correct texture | Jakob Bornecrantz | 2009-08-06 | 1 | -1/+1 |
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* | i965: Fix source depth reg setting for FSes reading and writing to depth. | Eric Anholt | 2009-08-05 | 3 | -1/+5 |
| | | | | | | | | For some IZ setups, we'd forget to account for the source depth register being present, so we'd both read the wrong reg, and write output depth to the wrong reg. Bug #22603. | ||||
* | st/xorg: If we have DRI2 we should also have some sort of hw support | Jakob Bornecrantz | 2009-08-06 | 1 | -1/+1 |
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* | i915g: Always run in sync with the HW | Jakob Bornecrantz | 2009-08-06 | 1 | -0/+4 |
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* | i915g: The i915 seems more happier with sampler domain so lets use that | Jakob Bornecrantz | 2009-08-06 | 1 | -1/+1 |
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* | i915g: Dirty fix for VBO module double flush assert | Jakob Bornecrantz | 2009-08-06 | 1 | -4/+12 |
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* | i915g: Switch to mapping the batch buffer instead of using subdata | Jakob Bornecrantz | 2009-08-06 | 3 | -11/+27 |
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* | progs/egl: Add xeglbindtex. | Chia-I Wu | 2009-08-05 | 1 | -0/+7 |
| | | | | | | | | This is a simple demo for eglBindTexImage. It uses a OpenGL context, instead of the required OpenGL ES one. But it still suffices the demo and test purpose. Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | egl_softpipe: Add support for pbuffer binding. | Chia-I Wu | 2009-08-05 | 1 | -0/+84 |
| | | | | | | | This adds support for eglBindTexImage and eglReleaseTexImage. They rely on the state tracker to do the real work. Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | egl_softpipe: Flush when switching current context. | Chia-I Wu | 2009-08-05 | 1 | -0/+4 |
| | | | | Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | mesa/st: Add support for binding pipe surface to texture. | Chia-I Wu | 2009-08-05 | 4 | -16/+107 |
| | | | | | | | This commit adds functions to bind a pipe surface to a texture. This allows texturing directly from the surface. Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | mesa/main: Add functions to clear and dirty texture objects. | Chia-I Wu | 2009-08-05 | 4 | -2/+72 |
| | | | | | | | | This commit adds a function to clear a texture object such that there is no image data associated with it, and a function to dirty it so that it will be re-tested for completeness. Signed-off-by: Chia-I Wu <[email protected]> | ||||
* | Merge branch 'mesa_7_5_branch' | Brian Paul | 2009-08-05 | 11 | -213/+361 |
|\ | | | | | | | | | | | Conflicts: src/mesa/main/state.c | ||||
| * | docs:fix glBlitFramebuffer() for Gallium | Brian Paul | 2009-08-05 | 1 | -0/+1 |
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| * | st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete) | Brian Paul | 2009-08-05 | 1 | -29/+80 |
| | | | | | | | | | | | | We now handle the case of blitting Z+stencil to/from combined Z/stencil surfaces. But Z-only or stencil-only and separate depth/stencil surfaces are not yet implemented. | ||||
| * | mesa: generate GL_INVALID_OPERATION for missing z/stencil when blitting | Brian Paul | 2009-08-05 | 1 | -2/+6 |
| | | | | | | | | | | | | If glBlitFramebuffer() is called with GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the src/dst depth/stencil buffers are absent, report an error. | ||||
| * | st/mesa: fix Y inversion and optimize st_BlitFramebuffer() | Brian Paul | 2009-08-05 | 1 | -3/+25 |
| | | | | | | | | | | | | | | | | | | Need to check for Y inversion separately for src/dest buffers. If both the src and dest regions are upside down, make them right-side up for a better chance at a fast path. progs/tests/copypixrate -blit is much faster now. | ||||
| * | util: added comment/question about blit clipping | Brian Paul | 2009-08-05 | 1 | -0/+1 |
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| * | mesa: make _mesa_clip_blit() a shared function | Brian Paul | 2009-08-05 | 3 | -180/+187 |
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| * | util: added util_blit_pixels() overlap test | Brian Paul | 2009-08-05 | 1 | -2/+34 |
| | | | | | | | | A comment alluded to this. Now it's checked. | ||||
| * | util: fix util_blit_pixels() test for surface_copy() path | Brian Paul | 2009-08-05 | 1 | -16/+24 |
| | | | | | | | | | | | | For the surface_copy() path require same format, no flipping and no stretching. Fixes progs/tests/copypixrate -blit | ||||
| * | util: reformatting and comments | Brian Paul | 2009-08-05 | 1 | -3/+10 |
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| * | docs: 7.5.1 bug fixes | Brian Paul | 2009-08-04 | 1 | -0/+4 |
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| * | intel: Fix inverted test for disabling flushing of front buffer output. | Brian Paul | 2009-08-04 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | The comment disagreed with the code, and nicely drew my eyes to what was going wrong. Bug #21774 (blender) Bug #21788 (readpix) (cherry picked from master, commit fd65418f600874b05f902b622078b40bc1abb24a) | ||||
| * | intel: Wait on the last swapbuffers to complete before queuing a new one. | Brian Paul | 2009-08-04 | 3 | -0/+28 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | This fixes jerkiness in doom3 and other apps since the kernel change to throttle less absurdly, which led to a thundering herd of frames. Because this is a rather minimal fix, there is at least one downside: If the whole scene completes in one batchbuffer, we'll end up stalling the GPU. Thanks to Michel Dänzer for suggesting using glFlush to signal frame end instead of going to all the effort of adding a new DRI2 extension. (cherry picked from master, commit 0828579a658af01a64b5e699175dc9bbbedcd685) |