| Commit message (Collapse) | Author | Age | Files | Lines |
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Descriptor pools are an optimization that lets applications allocate
descriptor sets through an externally synchronized object (that is,
unlocked). In our case it's also plugging a memory leak, since we
didn't track all allocated sets and failed to free them in
vkResetDescriptorPool() and vkDestroyDescriptorPool().
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I've had people ask about the design of the pack functions, for example,
why aren't we using bitfields. I wrote up a bit of background on why and
how we ended up with the current design and we might as well keep that
with the code.
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As with anv_CmdCopyBufferToImage, compressed textures require special
handling during copies.
Reviewed-by: Kristian Høgsberg Kristensen <[email protected]>
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shader->num_uniforms is in terms of bytes in i965.
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It pulls in all sorts of stuff we don't want.
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It was a bad idea.
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This causes python problems and problems when people don't have a locale
set properly in their shell.
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We don't use width outside the debug clause here.
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We need to be able to find the generated gen*pack.h headers.
Acked-by: Jason Ekstrand <[email protected]>
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Doing so makes older versions of GCC rather grumpy. Newere GCC fixes this,
but using a compound literal isn't really gaining us anything anyway.
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We were always initializing only RT 0. We need to initialize the RT
we're creating the clear pipeline for.
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Somehow, in one of the merges with mesa master, the old file must have been
kept when nir_lower_samplers.cpp was moved to nir_lower_samplers.c.
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Almost none of the data in anv_pipeline_layout is used anymore thanks to
doing real layout in the pipeline itself.
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This gives us the chance to pack the binding table down to just what the
shaders actually need. Some applications use very large descriptor sets
and only ever use a handful of entries. Compacted binding tables should be
much more efficient in this case. It comes at the down-side of having to
re-emit binding tables every time we switch pipelines, but that's
considered an acceptable cost.
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We ignore unused dimensions in the isl surface; do the same for the
resulting anv_image.
Reviewed-by: Kristian Høgsberg Kristensen <[email protected]>
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"Result is the same as computing the sum of the absolute values of
OpDPdx and OpDPdy on P."
We were doing sum of absolute values of OpDPdx of P and OpDPdx of NULL.
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The vkCmdPipelineBarrier() command should work as intended now and we
need to pull the plug on this old hack.
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We don't need to look at the stage flags, as we don't really support any
fine-grained, stage-level synchronization. We have to do two
PIPE_CONTROLs in case we're both flushing and
invalidating.
Additionally, if we do end up doing two PIPE_CONTROLs, the first,
flusing one also has to stall and wait for the flushing to finish, so we
don't re-dirty the caches with in-flight rendering after the second
PIPE_CONTROL invalidates.
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We would assert on unused dimensions (eg extent.depth for
VK_IMAGE_TYPE_2D) not being 1, but the specification doesn't put any
constraints on those. For example, for VK_IMAGE_TYPE_1D:
"If imageType is VK_IMAGE_TYPE_1D, the value of extent.width must be
less than or equal to the value of
VkPhysicalDeviceLimits::maxImageDimension1D, or the value of
VkImageFormatProperties::maxExtent.width (as returned by
vkGetPhysicalDeviceImageFormatProperties with values of format,
type, tiling, usage and flags equal to those in this structure) -
whichever is higher"
We'll fix up the arguments to isl to keep isl strict in what it expects.
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We need to make sure GEM understands that we're writing to the BO, in
case it needs to synchronize with other rings (blitter use in display
server, for example).
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This reverts commit c136672c593399e831db0da8b8cc6d8a5d73c1d3.
We still have the intermittent missing flush for VkEvent in certain
vulkancts cases:
piglit.deqp-vk.api.command_buffers.execute_large_primary
piglit.deqp-vk.api.command_buffers.submit_count_non_zero,
Let's reenable the snooping until we figure out the root cause.
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Change the name of the .so to libvulkan_intel.so and add an installable
icd with the installed paths. Keep the icd file with build-tree paths,
but rename to dev_icd.json to make it clear that it's for development
purposes.
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