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* st/vdpau: implement the new DMA-buf based interop v2Christian König2016-03-294-3/+116
* st/vdpau: move FormatRGBAToPipe into the interopChristian König2016-03-295-28/+73
* st/vdpau: add new interop interfaceChristian König2016-03-292-1/+100
* st/vdpau: use linear layout for output surfacesChristian König2016-03-291-1/+2
* radeonsi: ignore PIPE_BIND_LINEAR in si_is_format_supported v2Christian König2016-03-291-0/+5
* st/mesa: enable OES_texture_buffer when all components availableIlia Mirkin2016-03-291-0/+6
* glapi/glx: Mark the indirect swapped dispatch functions _X_COLDAdam Jackson2016-03-291-3/+3
* glapi/glx: Sync some additional error checking from xserverAdam Jackson2016-03-291-0/+4
* glsl: raise warning when using uninitialized variablesAlejandro Piñeiro2016-03-291-0/+7
* glsl: add is_lhs bool on ast_expressionAlejandro Piñeiro2016-03-294-0/+44
* nir: Add a helper for getting the current block from a cursorJason Ekstrand2016-03-281-0/+11
* nir/lower_out_to_temp: Add an "entrypoint" parameterJason Ekstrand2016-03-283-4/+5
* nir/lower_out_to_temp: Steal the output's constant initializerJason Ekstrand2016-03-281-0/+3
* nir: Add a helper for getting the unique function in a shaderJason Ekstrand2016-03-281-0/+11
* nir/sweep: Sweep function parametersJason Ekstrand2016-03-281-0/+2
* nir/builder: Add a helper for creating undefsJason Ekstrand2016-03-281-0/+14
* nir/builder: Add a helper for storing to variable derefsJason Ekstrand2016-03-281-0/+16
* nir/builder: Add a helper for building fdot instructionsJason Ekstrand2016-03-281-0/+17
* nir: Add a variable_foreach_safe helperJason Ekstrand2016-03-281-0/+3
* nir/Makefile: Fix alphabetizationJason Ekstrand2016-03-282-6/+6
* mesa: add OES_texture_buffer and EXT_texture_buffer supportIlia Mirkin2016-03-2810-47/+94
* glsl: add OES_texture_buffer and EXT_texture_buffer supportIlia Mirkin2016-03-286-24/+46
* mesa: add OES_texture_buffer and EXT_texture_buffer extension to tableIlia Mirkin2016-03-282-0/+3
* mesa: properly return GetTexLevelParameter queries for buffer texturesIlia Mirkin2016-03-281-2/+52
* glsl: Delete initialized field from uniform storage test.Kenneth Graunke2016-03-281-19/+0
* mesa: remove initialized field from uniform storageTimothy Arceri2016-03-296-53/+1
* nvc0: use a different offset for buffers and surfacesSamuel Pitoiset2016-03-294-28/+74
* i965: Set address rounding bits for GL_NEAREST filtering as well.Kenneth Graunke2016-03-281-3/+6
* i965: Always use BRW_TEXCOORDMODE_CUBE when seamless filtering.Kenneth Graunke2016-03-281-3/+1
* i965: Fix brw_render_cache_set_check_flush's PIPE_CONTROLs.Kenneth Graunke2016-03-282-3/+22
* i965: Whack UAV bit when FS discards and there are no color writes.Kenneth Graunke2016-03-281-2/+7
* vc4: Remove unused include from vc4_nir_lower_txf_ms.cRhys Kidd2016-03-281-1/+0
* glapi/glx: Treat xserver generated targets as .PHONYAdam Jackson2016-03-281-0/+2
* glapi/glx: Thunk non-ABI calls through GetProcAddressAdam Jackson2016-03-281-2/+8
* glapi/glx: Emit direct GL calls instead of dispatch lookupAdam Jackson2016-03-282-34/+10
* glx: Unbreak generating some of the xorg glx headersAdam Jackson2016-03-281-2/+2
* mesa/st: Fix NULL access if no fragment shader is boundBas Nieuwenhuizen2016-03-281-2/+2
* freedreno/ir3: fix for load_front_face intrinsicRob Clark2016-03-281-1/+8
* freedreno/ir3: fix compiler warnRob Clark2016-03-281-1/+1
* nvc0: make sure to disable fetches from previously-set VBOs when blittingIlia Mirkin2016-03-281-0/+2
* nvc0: disable primitive restart and index bias during blitsIlia Mirkin2016-03-281-0/+11
* nvc0/ir: fix picking of coordinates from tex instruction for textureGradIlia Mirkin2016-03-281-1/+11
* nv50/ir: saturate depth writesIlia Mirkin2016-03-281-1/+4
* gallium/util: fix up inaccurate behavior of util_framebuffer_state_equal (v2)Marek Olšák2016-03-281-5/+5
* st/mesa: only minify height if target != 1D array in st_finalize_textureMarek Olšák2016-03-281-1/+6
* mesa: optimize out the realloc from glCopyTexImagexD()Miklós Máté2016-03-271-0/+36
* st/mesa: fix handling the fallback textureMiklós Máté2016-03-271-3/+4
* st/mesa: enable GL_ATI_fragment_shaderMiklós Máté2016-03-272-0/+2
* st/mesa: implement GL_ATI_fragment_shaderMiklós Máté2016-03-2710-4/+1064
* program: add ATI_fragment_shader to shader stages listMiklós Máté2016-03-271-0/+2