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* mesa: split extensions overrides and glGetString(GL_EXTENSIONS)Emil Velikov2017-11-1612-20/+24
| | | | | | | | | | | | | Currently we apply the extension overrides and construct the extensions string upon MakeCurrent. They are two distinct things, so let's slit the two while pushing the overrides management _before_ _mesa_compute_version(). This ensures that the version is updated to reflect the enabled/disabled extensions. Cc: Jordan Justen <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* i965: remove ARB_compute_shader extension overrideEmil Velikov2017-11-161-2/+1
| | | | | | | | | | | | Checking the override was useful in the early stages of developing the extension. Now that everything is wired, where possible, we can drop the check. Doing so allows us to simplify some of the related code. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: use _mesa_is_desktop_gl helperEmil Velikov2017-11-161-1/+1
| | | | | | | Use the helper over opencoding the check. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* egl: add note about missing $plat_teardownEmil Velikov2017-11-161-0/+1
| | | | | | | | Some platforms are missing a proper teardown function. Add a small TODO to make it obvious. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl/wayland: move teardown code to the platform fileEmil Velikov2017-11-163-20/+27
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl/drm: move teardown code to the platform fileEmil Velikov2017-11-163-5/+12
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl/x11: move teardown code to the platform fileEmil Velikov2017-11-163-5/+11
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl: Provide meaningfull error when built w/o requested platformEmil Velikov2017-11-162-11/+41
| | | | | | | | | | | The current "No EGL platform enabled." is misleading and wrong. We reach said code when $platform is missing. To make this more obvious and clear provide wrappers in the header file, making the code a bit easier to follow. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* meson: Don't define HAVE_PTHREAD only on linuxJon Turney2017-11-161-1/+1
| | | | | | | | | | | | | | | | | | | | | | I'm not sure of the reason for this. I don't see anything like this in configure.ac In include/c11/threads.h the cases are: 1) building for Windows -> threads_win32.h 2) HAVE_PTHREAD -> threads_posix.h 3) Not supported on this platform So not defining HAVE_PTHREAD for anything not Windows just means we can't build at all. When we are building for Windows, I'm not sure if dependency('threads') would ever find anything, or defining HAVE_PTHREAD has any effect, but avoid defining it there, just in case. Signed-off-by: Jon Turney <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Dylan Baker <[email protected]>
* freedreno: also mark images used by draw/gridRob Clark2017-11-161-0/+18
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: mark SSBOs written at draw timeRob Clark2017-11-161-1/+1
| | | | | | Comment was right, implementation was wrong ;-) Signed-off-by: Rob Clark <[email protected]>
* freedreno/a5xx: ARB_framebuffer_no_attachments supportRob Clark2017-11-163-1/+11
| | | | Signed-off-by: Rob Clark <[email protected]>
* i965: Implement another VF cache invalidate workaround on Gen8+.Kenneth Graunke2017-11-161-8/+33
| | | | | | | | | | | | ...and provide a better citation for the existing one. v2: - Apply the workaround to Gen8 too, as intended (caught by Topi). - Restructure to add bits instead of an extra flush (based on a similar patch by Rafael Antognolli). Cc: [email protected] Reviewed-by: Rafael Antognolli <[email protected]>
* tgsi/exec: fix LDEXP in softpipeNicolai Hähnle2017-11-161-1/+1
| | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103128 Fixes: cad959d90145 ("gallium: add LDEXP TGSI instruction and corresponding cap") Reviewed-by: Brian Paul <[email protected]>
* threads,configure.ac,meson.build: define and use HAVE_TIMESPEC_GETNicolai Hähnle2017-11-164-2/+6
| | | | | | | | | | | | | | | Tested with Travis and Appveyor. v2: add HAVE_TIMESPEC_GET for non-Windows Scons builds v3: use check_functions in Scons (Eric) Cc: Rob Herring <[email protected]> Cc: Alexander von Gluck IV <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103674 Fixes: f1a364878431 ("threads: update for late C11 changes") Reviewed-by: Eric Engestrom <[email protected]> Reviewed-by: Dylan Baker <[email protected]> Reviewed-by: Jon Turney <[email protected]> (v2)
* radeonsi: copy some nir gs infoTimothy Arceri2017-11-161-0/+7
| | | | | | v2: copy input primitive Reviewed-by: Nicolai Hähnle <[email protected]>
* ac: add gs_{prim,invocation}_id to the abiTimothy Arceri2017-11-164-18/+16
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: gather stream info in nir pathTimothy Arceri2017-11-161-0/+37
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* mapi: Use correct shared libraries suffix on macOS.Vinson Lee2017-11-152-2/+12
| | | | | | Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* tgsi: whitespace clean-ups in tgsi_util.[ch]Brian Paul2017-11-152-40/+34
| | | | Trivial.
* svga: s/unsigned/enum tgsi_texture_type/Brian Paul2017-11-151-5/+5
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* tgsi: s/unsigned/enum tgsi_texture_type/Brian Paul2017-11-152-8/+8
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* gallium/wgl: fix default pixel format issueFrank Richter2017-11-151-2/+21
| | | | | | | | | | | | When creating a context without SetPixelFormat() don't blindly take the pixel format reported by GDI. Instead, look for our own closest pixel format. Minor clean-ups added by Brian Paul. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103412 Reviewed-by: Brian Paul <[email protected]> Tested-by: Brian Paul <[email protected]>
* svga: issue debug warning for unsupported two-sided stencil stateBrian Paul2017-11-151-0/+15
| | | | | | | | | We only have a single stencil read mask and write mask. Issue a warning if different front/back values are used. The Piglit gl-2.0-two-sided-stencil test hits this. Reviewed-by: Neha Bhende <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* st/mesa: whitespace fixes in st_manager.cBrian Paul2017-11-151-5/+31
| | | | Trivial.
* st/mesa: whitespace clean-ups in st_context.cBrian Paul2017-11-151-31/+46
| | | | Trivial.
* st/mesa: move st_manager_destroy() earlier in fileBrian Paul2017-11-151-13/+15
| | | | | | To avoid forward declaration. Reviewed-By: Gert Wollny <[email protected]>
* st/mesa: move st_init_driver_flags() earlier in fileBrian Paul2017-11-151-61/+62
| | | | | | To get rid of forward declaration. Reviewed-By: Gert Wollny <[email protected]>
* docs: update llvmpipe.html build instructionsBrian Paul2017-11-151-3/+3
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* etnaviv: Add sampler TS supportWladimir J. van der Laan2017-11-153-6/+99
| | | | | | | | | | | | | Sampler TS is an hardware optimization that can be used when rendering to textures. After rendering to a resource with TS enabled, the texture unit can use this to bypass lookups to empty tiles. This also means a resolve-in-place can be avoided to flush the TS. This commit is also an optimization when not using sampler TS, as resolve-in-place will now be skipped if a resource has no (valid) TS. Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: Flush TS cache before changing TS configurationWladimir J. van der Laan2017-11-151-0/+5
| | | | | | | | | This is to make sure that the TS is properly flushed to memory before rendering to a new surface starts. Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: Add TS_SAMPLER formats to etnaviv_formatWladimir J. van der Laan2017-11-152-74/+91
| | | | | | | | | | Sampler TS introduces yet another format enumeration for renderable+textureable formats. Introduce it into the etnaviv_format table as another column. Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: Check that resource has a valid TS in etna_resource_needs_flushWladimir J. van der Laan2017-11-152-1/+18
| | | | | | | | | Resources only need a resolve-to-itself if their TS is valid for any level, not just if it happens to be allocated. Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Lucas Stach <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* etnaviv: rnndb updateWladimir J. van der Laan2017-11-156-9/+20
| | | | | Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* radv: it isn't an error to not support a format or driverDave Airlie2017-11-162-2/+2
| | | | | | | | | | | This reverts two of the vk_error changes: reporting unsupported format is common, and testing non-amdgpu drivers and ignoring them is also common. Fixes: cd64a4f70 (radv: use vk_error() everywhere an error is returned) Reviewed-by: Samuel Pitoiset <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* i965: Drop some reserved space remnants.Kenneth Graunke2017-11-152-4/+1
| | | | | | BATCH_RESERVED was deleted in commit 2c46a67b4138631217 (i965: Delete BATCH_RESERVED handling.) The reserved_space field is dead code, and the comments aren't useful these days.
* intel: Drop mtypes.h include from brw_compiler.h.Kenneth Graunke2017-11-151-1/+0
| | | | This isn't necessary and causes trouble for a project I'm working on.
* i965: Fold ABO state upload code into the SSBO/UBO state upload code.Kenneth Graunke2017-11-1510-189/+16
| | | | | | | | | | | Having this separate could potentially make programs that rebind atomics but no other surfaces ever so slightly faster. But it's a tiny amount of code to add to the existing UBO/SSBO atom, and very related. The extra atoms have a cost on every draw call, and so dropping some of them would be nice. This also reclaims a dirty bit. Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Use nir_lower_atomics_to_ssbos and delete ABO compiler code.Kenneth Graunke2017-11-158-139/+8
| | | | | | | | | | | | We use the same hardware mechanism for both atomic counters and SSBO atomics, so there's really no benefit to maintaining separate code to handle each case. Instead, we can just use Rob's shiny new NIR pass to convert atomic_uints to SSBOs, and delete piles of code. The ssbo_start section of the binding table becomes a combined ABO and SSBO section, with ABOs first, then SSBOs. Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Make a better helper function for UBO/SSBO/ABO surface handling.Kenneth Graunke2017-11-153-94/+37
| | | | | | | | | This fixes the missing AutomaticSize handling in the ABO code, removes a bunch of duplicated code, and drops an extra layer of wrapping around brw_emit_buffer_surface_state(). Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* radv: add the vertex buffers BO to the list at bind timeSamuel Pitoiset2017-11-151-3/+3
| | | | | | | | | | This should reduce the overhead of adding a BO to the current list, especially when the list is huge. Also, when a new pipeline is bound, we only need to update the descriptor, the buffer objects should already be in the list. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: replace vb_dirty with RADV_CMD_DIRTY_VERTEX_BUFFERSamuel Pitoiset2017-11-152-4/+5
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: drop radv_cmd_dirty_mask_t typedefSamuel Pitoiset2017-11-152-3/+2
| | | | | | | | I don't think we will need a 64-bit unsigned integer for the dirty flags in the future, and there is still 20 bits left. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: use an unsigned 32-bit integer for radv_queue::family_indexSamuel Pitoiset2017-11-152-2/+2
| | | | | | | | VkDeviceQueueCreateInfo::queueFamilyIndex is an unsigned 32-bit integer. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: do not add the image BO in radv_set_dcc_need_cmask_elim_pred()Samuel Pitoiset2017-11-151-2/+0
| | | | | | | radv_fill_buffer() ensures that the image BO is added to the list. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: do not add the image BO in radv_set_color_clear_regs()Samuel Pitoiset2017-11-151-2/+0
| | | | | | | radv_fill_buffer() ensures that the image BO is added to the list. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* r600: set the number type correctly for float rts in cb setupRoland Scheidegger2017-11-152-2/+15
| | | | | | | | | | | | Float rts were always set as unorm instead of float. Not sure of the consequences, but at least it looks like the blend clamp would have been enabled, which is against the rules (only eg really bothered to even attempt to specify this correctly, r600 always used clamp anyway). Albeit r600 (not r700) setup still looks bugged to me due to never setting BLEND_FLOAT32 which must be set according to docs... Not sure if the hw really cares, no piglit change (on eg/juniper). Reviewed-by: Dave Airlie <[email protected]>
* r600: use ieee version of rsqRoland Scheidegger2017-11-151-5/+1
| | | | | | | | | | | | Both r600 and evergreen used the clamped version, whereas cayman used the ieee one. I don't think there's a valid reason for this discrepancy, so let's switch to the ieee version for r600 and evergreen too, since we generally want to stick to ieee arithmetic. With this, behavior for both rcp and rsq should now be the same for all of r600, eg, cm, all using ieee versions (albeit note rsq retains the abs behavior for everybody, which may not be a good idea ultimately). Reviewed-by: Dave Airlie <[email protected]>
* r600: use ieee version of rcpRoland Scheidegger2017-11-151-6/+2
| | | | | | | | | | | | | r600 used the clamped version for rcp, whereas both evergreen and cayman used the ieee version. I don't know why that discrepancy exists (it does so since day 1) but there does not seem to be a valid reason for this, so make it consistent. This seems now safer than before the previous commit (using the dx10 clamp bit). Note that rsq still uses clamped version (as before even though the table may have suggested otherwise for evergreen) for r600/eg, but not for cayman. Will be changed separately for better regression tracking... Reviewed-by: Dave Airlie <[email protected]>
* r600: use DX10_CLAMP bit in shader setupRoland Scheidegger2017-11-152-0/+15
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The docs are not very concise in what this really does, however both Alex Deucher and Nicolai Hähnle suggested this only really affects instructions using the CLAMP output modifier, and I've confirmed that with the newly changed piglit isinf_and_isnan test. So, with this bit set, if an instruction has the CLAMP modifier bit (which clamps to [0,1]) set, then NaNs will be converted to zero, otherwise the result will be NaN. D3D10 would require this, glsl doesn't have modifiers (with mesa clamp(x,0,1) would get converted to such a modifier) coupled with a whatever-floats-your-boat specified NaN behavior, but the clamp behavior should probably always be used (this also matches what a decomposition into min(1.0, max(x, 0.0)) would do, if min/max also adhere to the ieee spec of picking the non-nan result). Some apps may in fact rely on this, as this prevents misrenderings in This War of Mine since using ieee muls (ce7a045feeef8cad155f1c9aa07f166e146e3d00), without having to use clamped rcp opcode, which would also fix this bug there. radeonsi also seems to set this bit nowadays if I see that righ (albeit the llvm amdgpu code comment now says "Make clamp modifier on NaN input returns 0" instead of "Do not clamp NAN to 0" since it was changed, which also looks a bit misleading). v2: set it in all shader stages. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103544 Reviewed-by: Dave Airlie <[email protected]>