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* glsl: allow nonconst indexing of arrays where we can work out an implicit sizeChris Forbes2015-07-231-1/+36
* glsl: relax unsized input/output block arrays for TCS/TESChris Forbes2015-07-231-7/+30
* glsl: add the tessellation extension to the list for the "layout" qualifierMarek Olšák2015-07-231-1/+2
* glsl: don't lower variable indexing on non-patch tessellation inputs/outputsMarek Olšák2015-07-236-21/+57
* glsl: make stand-alone compiler work with tessellation shaders.Fabian Bieler2015-07-233-1/+12
* glsl: add "in" or "out" prefix to name when flattening interface blocksFabian Bieler2015-07-231-2/+5
* glsl: lower gl_TessLevel* from float[n] to vecn.Fabian Bieler2015-07-237-13/+517
* glsl: make lower_clip_distance work with tessellation shaders.Fabian Bieler2015-07-231-80/+105
* glsl: allow linking of tessellation shaders.Chris Forbes2015-07-233-7/+294
* glsl: add the patch in/out qualifier (v2)Fabian Bieler2015-07-2317-18/+156
* glsl: add tessellation shader defines and built-in variables.Fabian Bieler2015-07-235-2/+96
* glsl: add tessellation shader parsing support (v2)Fabian Bieler2015-07-236-48/+476
* mesa: don't allow drawing with tess ctrl shader and without tess eval shaderMarek Olšák2015-07-231-0/+19
* mesa: handle tessellation shaders in use_shader_programMarek Olšák2015-07-231-4/+2
* mesa: add program interface queries for tessellation shadersMarek Olšák2015-07-232-8/+21
* mesa: add misc tessellation shader stuffFabian Bieler2015-07-234-5/+80
* mesa: add tessellation shader getters (v3)Fabian Bieler2015-07-233-0/+135
* mesa: allow setting of patch parameters.Marek Olšák2015-07-232-2/+47
* mesa: require VS if TCS or TES is present in pipelineChris Forbes2015-07-231-1/+3
* mesa: allow tess stages in glUseProgramStagesChris Forbes2015-07-231-4/+9
* mesa: support tess stages in glGetProgramPipelineivFabian Bieler2015-07-231-4/+11
* mesa: take tessellation into account when validating GS input primitive modeMarek Olšák2015-07-231-2/+20
* mesa: allow drawing of patch primitivesChris Forbes2015-07-231-0/+45
* mesa: add _mesa_has_tessellationMarek Olšák2015-07-232-1/+12
* mesa: add misc tessellation shader supportFabian Bieler2015-07-232-1/+88
* mesa: add tessellation shader init functions.Fabian Bieler2015-07-232-0/+42
* mesa: add tessellation shader state and limitsChris Forbes2015-07-234-0/+29
* mesa: add tessellation shader enumsFabian Bieler2015-07-237-4/+30
* mesa: add tessellation shader structsFabian Bieler2015-07-231-0/+105
* mapi: add ARB_tessellation_shaderFabian Bieler2015-07-237-2/+97
* drirc: drop support for Heaven 3.0, fixes tessellation in 4.0Marek Olšák2015-07-231-20/+3
* winsys/radeon: implement buffer_unmapMarek Olšák2015-07-232-6/+24
* gallium/radeon: remove buffer_unmap calls that can potentially decrease perfMarek Olšák2015-07-237-26/+1
* radeonsi: remove switch statement in si_create_contextMarek Olšák2015-07-233-13/+7
* radeonsi: don't change pipe_resource in resource_copy_regionMarek Olšák2015-07-234-160/+110
* radeonsi: upload shader rodata after updating scratch relocationsMarek Olšák2015-07-233-29/+29
* radeonsi: remove redundant parameter in si_shader_binary_readMarek Olšák2015-07-233-8/+5
* cso: eliminate some sampler function wrappersMarek Olšák2015-07-232-33/+12
* gallium/tests: use cso_set_samplersMarek Olšák2015-07-231-2/+3
* gallium/util: use cso_set_samplersMarek Olšák2015-07-233-13/+20
* st/mesa: use cso_set_samplersMarek Olšák2015-07-232-10/+8
* cso: remove clip state handlingMarek Olšák2015-07-233-59/+5
* cso: only allow saving and restoring fragment sampler statesMarek Olšák2015-07-227-24/+28
* cso: drop inefficient checking for redundant sampler state changesMarek Olšák2015-07-221-26/+2
* cso: only allow saving and restoring fragment sampler viewsMarek Olšák2015-07-227-64/+63
* gallium/util: improve dump functionsMarek Olšák2015-07-223-53/+241
* tgsi: allow dumping to a file directlyMarek Olšák2015-07-223-8/+23
* st/mesa: don't call st_validate_state in BlitFramebufferMarek Olšák2015-07-221-2/+2
* docs/relnotes: document new EGL extensions and EGL 1.5Marek Olšák2015-07-221-0/+3
* st/dri: enable 3D textures and sRGB colorspace for EGLAnatoli Antonovitch2015-07-221-0/+14