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* draw/llvmpipe: allow independent so attachments to the vsZack Rusin2013-04-036-23/+43
* llvmpipe: reset so buffers when not appendingZack Rusin2013-04-031-0/+6
* draw: remove unused functionZack Rusin2013-04-032-12/+0
* draw/llvm: use an enum instead of magic numbersZack Rusin2013-04-032-10/+15
* draw/gs: cleanup some debugging codeZack Rusin2013-04-031-4/+0
* draw/so: maintain an exact number of written verticesZack Rusin2013-04-033-7/+33
* draw: Implement support for primitive idZack Rusin2013-04-038-8/+33
* draw/so: Fix bogus assertZack Rusin2013-04-031-1/+0
* draw/gs: Fix memory corruption with multiple primitivesZack Rusin2013-04-031-10/+15
* gallivm: cleanup the gs interfaceZack Rusin2013-04-033-50/+85
* svga: add new memory-used HUD queryBrian Paul2013-04-038-1/+33
* util: add new util_resource_size() function in u_resource.[ch]Brian Paul2013-04-032-1/+98
* util: move functions from u_resource.c to u_transfer.cBrian Paul2013-04-032-75/+74
* r600g/llvm: Do not override llvm provided stack_sizeVincent Lejeune2013-04-031-1/+2
* r600g/llvm: Do not change cf_alu inst when adding alusVincent Lejeune2013-04-031-7/+2
* radeonsi: add more cases for copying unsupported formats to resource_copy_regionMarek Olšák2013-04-031-0/+12
* svga: add HUD queries for number of draw calls, number of fallbacksBrian Paul2013-04-034-0/+61
* svga: refactor occlusion query codeBrian Paul2013-04-031-94/+124
* gallium/hud: try L8 texture for font if I8 format isn't supportedBrian Paul2013-04-031-4/+13
* svga: add case for PIPE_CAP_QUERY_PIPELINE_STATISTICSBrian Paul2013-04-031-0/+1
* st/mesa: rewrite comment in st_manager.cBrian Paul2013-04-031-3/+2
* nv50,nvc0: remove MS resolve formats hackChristoph Bumiller2013-04-032-15/+0
* nvc0: fix 128 bit compressed storage type selectionChristoph Bumiller2013-04-031-1/+1
* nvc0: place staging textures in GART and map them directlyChristoph Bumiller2013-04-037-11/+76
* nv50: account for pesky prefetch in size calculation of linear texturesChristoph Bumiller2013-04-031-1/+6
* nvc0: honour scaled coordiantes setting for linear texturesChristoph Bumiller2013-04-031-6/+5
* nvc0: fix for 2d engine R source formats writing RRR1 and not R001Christoph Bumiller2013-04-033-52/+148
* nv50,nvc0: disable DEPTH_RANGE_NEAR/FAR clipping during blitChristoph Bumiller2013-04-033-1/+5
* st/mesa: fix bitmap,drawpix,drawtex for PIPE_CAP_TGSI_TEXCOORDChristoph Bumiller2013-04-033-2/+8
* nouveau: accelerate buffer copies in resource_copy_regionChristoph Bumiller2013-04-035-11/+47
* nvc0: demagic some of the NVE4_COMPUTE_UPLOAD methodsChristoph Bumiller2013-04-033-49/+129
* nvc0: read PM counters for each warp scheduler separatelyChristoph Bumiller2013-04-032-61/+138
* nvc0: add some metrics to driver specific queriesChristoph Bumiller2013-04-032-58/+160
* nvc0: add some driver statistics queriesChristoph Bumiller2013-04-0314-25/+279
* nvc0: disable compressed storage type 0xdb for nowChristoph Bumiller2013-04-031-1/+3
* nvc0: use correct hw query for PRIMITIVES_GENERATEDChristoph Bumiller2013-04-031-4/+7
* nvc0: use fence to check state of queries that don't write sequenceChristoph Bumiller2013-04-031-1/+5
* gallium/hud: add support for PIPE_QUERY_PIPELINE_STATISTICSChristoph Bumiller2013-04-034-9/+52
* gallium/docs: fix definition of PIPE_QUERY_SO_STATISTICSChristoph Bumiller2013-04-031-3/+5
* gallium: add PIPE_CAP_QUERY_PIPELINE_STATISTICSChristoph Bumiller2013-04-0312-1/+17
* i965: Reduce code duplication in handling of depth, stencil, and HiZ.Paul Berry2013-04-025-151/+178
* Revert "glsl: Replace constant-index vector array accesses with swizzles"Paul Berry2013-04-022-83/+83
* glsl: Fix array indexing when constant folding built-in functions.Paul Berry2013-04-021-1/+1
* gallivm: bring back optimized but incorrect float to smallfloat optimizationsRoland Scheidegger2013-04-021-38/+78
* gallivm: consolidate code for float-to-half and float-to-packed conversion.Roland Scheidegger2013-04-023-108/+102
* r600g: don't reserve more stack space than required v5Vadim Girlin2013-04-023-56/+142
* r600g: fix range handling for tgsi input declarations v2Vadim Girlin2013-04-021-3/+7
* gallium/hud: do .xxxx swizzling for the font texture in the fragment shaderMarek Olšák2013-04-021-6/+30
* hud: flush/unmap the vertex buffer before drawingBrian Paul2013-04-021-0/+3
* draw: use pipe_transfer_unmap() to match pipe_transfer_map()Brian Paul2013-04-021-1/+1