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* r600g/llvm: Add support for cf_alu native encodeVincent Lejeune2013-04-013-1/+16
* ACTIVE_UNIFORM_MAX_LENGTH should include 3 extra characters for arrays.Haixia Shi2013-04-011-2/+4
* i965/fs: Fix bad interaction between tex swizzles and textureQueryLOD.Matt Turner2013-04-011-1/+1
* i965: Remove the old brw_optimize() code.Eric Anholt2013-04-013-120/+0
* i965/vs: Add a pass to set dependency control fields on instructions.Eric Anholt2013-04-013-0/+126
* i965: Dump shader source for linked shader programs.Eric Anholt2013-04-011-2/+18
* clover: Fix build with LLVM 3.3Mike Lothian2013-04-011-1/+2
* llvmpipe: use triangle subdivision to avoid fixed-point overflow issuesBrian Paul2013-04-013-0/+186
* mesa: remove platform checks around __builtin_ffs, __builtin_ffsllBrian Paul2013-04-011-6/+0
* docs: add a new page documenting known application issuesBrian Paul2013-04-012-0/+84
* drirc: set always_have_depth_buffer for TopogonBrian Paul2013-04-011-0/+6
* gallivm: Minor comment cleanupAdam Jackson2013-04-011-1/+1
* mesa: fix texture storage multisample prototypes harder.Dave Airlie2013-04-012-4/+4
* r600g/llvm: Update LLVM_REVISIONVincent Lejeune2013-03-311-1/+1
* r600g/llvm: use native encode for texVincent Lejeune2013-03-311-23/+27
* glapi: fix storage multisample build errorsDave Airlie2013-03-311-2/+2
* docs: mark ARB_texture_storage_multisample doneChris Forbes2013-03-311-1/+1
* i965: enable ARB_texture_storage_multisample on Gen6+Chris Forbes2013-03-311-0/+1
* mesa: allow multisample texture targets in [Get]TexParameter*Chris Forbes2013-03-311-1/+87
* mesa: improve reported function name in Tex*MultisampleChris Forbes2013-03-311-16/+14
* mesa: add enable bit for ARB_texture_storage_multisampleChris Forbes2013-03-312-0/+2
* glapi: add definition of ARB_texture_storage_multisampleChris Forbes2013-03-315-2/+68
* mesa: add support for immutable textures to teximagemultisample()Chris Forbes2013-03-311-3/+28
* mesa: extract _mesa_is_legal_tex_storage_format helperChris Forbes2013-03-312-17/+23
* mesa: Delete VERT_ATTRIB_GENERIC_NV and VERT_BIT_GENERIC_NV macros.Kenneth Graunke2013-03-301-10/+0
* i965: Fix an inconsistency inb the VUE map with gl_ClipVertex on gen4/5.Eric Anholt2013-03-301-7/+11
* intel: Remove a never-taken debug print path.Eric Anholt2013-03-301-5/+0
* st/mesa: add ir_lod case in GLSL->TGSI code to silence warningBrian Paul2013-03-291-0/+3
* glsl: Generated masked write instead of vector array index for UBO loweringIan Romanick2013-03-291-7/+3
* glsl: Replace open-coded dot-product with dotIan Romanick2013-03-291-4/+5
* glsl: Replace constant-index vector array accesses with swizzlesIan Romanick2013-03-292-87/+87
* glsl: Add missing bool case in glsl_type::get_scalar_typeIan Romanick2013-03-291-0/+2
* i965: Fix INTEL_DEBUG=shader_time for fragment shaders with discards.Kenneth Graunke2013-03-295-6/+16
* i965: Add names for all instructions to dump_instruction() in FS and VS.Eric Anholt2013-03-294-25/+113
* i965: Enable ARB_texture_query_lod.Matt Turner2013-03-292-2/+4
* i965/fs: Generate LOD sampler message from ir_lod.Matt Turner2013-03-295-1/+20
* glsl: Implement ARB_texture_query_lodDave Airlie2013-03-2918-18/+101
* i965/fs: Use measured Gen7 instruction timings on Gen6.Matt Turner2013-03-291-1/+4
* i965/fs: Increase and document MAD latency on Gen7.Matt Turner2013-03-291-4/+18
* i965/fs: Add LRP instruction latency.Matt Turner2013-03-291-0/+26
* i965/fs: Add Haswell cycle timingsMatt Turner2013-03-291-9/+9
* i965: Note that write-after-write dependencies are blocking.Matt Turner2013-03-291-1/+1
* i965: Reword comment about the shared mathbox.Matt Turner2013-03-291-4/+4
* gallivm: consolidate some half-to-float and r11g11b10-to-float codeRoland Scheidegger2013-03-293-63/+52
* mesa: provide default implementation of QuerySamplesForFormatChris Forbes2013-03-293-1/+21
* nvc0: implement MP performance countersChristoph Bumiller2013-03-298-6/+556
* nvc0: enable compression when supportedChristoph Bumiller2013-03-293-3/+13
* nvc0: use NOUVEAU_GETPARAM_GRAPH_UNITS to get MP countChristoph Bumiller2013-03-294-29/+73
* nv50,nvc0: fix 3d blits, restore viewport after blitChristoph Bumiller2013-03-292-18/+32
* nv50: fix 3D render target setupChristoph Bumiller2013-03-291-2/+10