| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
This code was not updated when we added TGSI_SEMANTIC_FACE a while ago.
|
|
|
|
|
|
|
|
| |
We were calling this from the CI span function, but not the RGBA
span function.
I don't know of a test program for the GL_EXT_depth_bounds_test
extension...
|
|
|
|
|
|
|
|
|
|
| |
The integer Z clamping range depends on the number of bits
in the Z buffer because that's the scale factor used when we
transform NDC coords by the viewport/depth range.
Fixes fd.o bug #25972 but only for Z buffers up to a depth
of 30 bits. Beyond that we get into messy integer overflow
issues and things fall apart.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
This should be the correct, but sub-optimal way to handle things on
pre-1.7 servers. For servers that automatically adds a fake front
we should never request the fake front and handle the reply differently.
Signed-off-by: Thomas Hellstrom <[email protected]>
|
|
|
|
|
|
| |
It could erroneously return PIPE_OK in some circumstances.
Make compile_fs code identical.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|