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* mesa/glsl: add cache_fallback flag to gl_shader_program_dataTimothy Arceri2017-02-172-1/+3
* glsl: add api and glsl version to hash generation for shadersTimothy Arceri2017-02-171-0/+8
* glsl: cache uniform valuesTimothy Arceri2017-02-171-0/+33
* glsl: make uniform values helper available for use elsewhereTimothy Arceri2017-02-172-1/+4
* glsl: cache some more image metadataTimothy Arceri2017-02-171-0/+10
* glsl: add support for caching atomic buffersTimothy Arceri2017-02-171-0/+89
* glsl: add shader cache support for buffer blocksTimothy Arceri2017-02-171-0/+163
* glsl: store subroutine remap table in shader cacheTimothy Arceri2017-02-171-6/+42
* glsl: add support for caching subroutinesTimothy Arceri2017-02-171-0/+107
* glsl: add support for caching shaders with xfb qualifiersTimothy Arceri2017-02-172-1/+121
* glsl: add shader cache support for samplersTimothy Arceri2017-02-171-0/+18
* glsl: add basic support for resource list to shader cacheTimothy Arceri2017-02-171-0/+121
* glsl: fix uniform remap table cache when explicit locations usedTimothy Arceri2017-02-171-7/+49
* glsl: Serialize three additional hash tables with program metadataCarl Worth2017-02-171-0/+74
* glsl: use correct shader source in case of cache fallbackTimothy Arceri2017-02-174-4/+25
* glsl: make use of on disk shader cacheTimothy Arceri2017-02-173-0/+29
* glsl: add initial implementation of shader cacheTimothy Arceri2017-02-174-1/+633
* radeonsi: use shared emit_umsb helper.Dave Airlie2017-02-161-22/+2
* radv/ac: use shared umsb helper.Dave Airlie2017-02-161-17/+1
* radeon/ac: add emit umsb shared code.Dave Airlie2017-02-162-0/+29
* radeon/ac: use llvm.amdgcn.sffbh intrinsic instead of AMDGPU.flbit.i32Dave Airlie2017-02-161-1/+2
* radeonsi: use shared emit imsb code.Dave Airlie2017-02-161-25/+3
* radv/ac: use shader imsb emission code.Dave Airlie2017-02-161-17/+1
* radeon/ac: add ac_emit_imsb helper.Dave Airlie2017-02-162-0/+28
* egl: _eglFilterArray's filter is always non-nullEmil Velikov2017-02-161-18/+9
* docs: add hyperlink to the releasing documentationEmil Velikov2017-02-161-0/+1
* util/disk_cache: do not allow space in MESA_GLSL_CACHE_MAX_SIZEEmil Velikov2017-02-161-2/+0
* configure.ac: remove unneeded trailing semicolonEmil Velikov2017-02-161-11/+11
* r100: use correct libdrm_radeon macroEmil Velikov2017-02-161-6/+2
* winsys/radeon: remove fall-back definesEmil Velikov2017-02-163-47/+0
* configure.ac: bump LIBDRM_RADEON requirement to 2.4.71Emil Velikov2017-02-161-1/+1
* bin/get-fixes-pick-list.sh: add new scriptEmil Velikov2017-02-161-0/+61
* bin/get-pick-list.sh: remove ancient way of nominating patchesEmil Velikov2017-02-161-1/+1
* bin/get-pick-list.sh: limit `git grep ...' only as neededEmil Velikov2017-02-161-2/+5
* bin/get-typod-pick-list.sh: limit `git grep ...' to only as neededEmil Velikov2017-02-161-2/+5
* bin/get-extra-pick-list: rework to use already_picked listEmil Velikov2017-02-161-8/+11
* bin/get-extra-pick-list: use git merge-base to get the branchpointEmil Velikov2017-02-161-2/+1
* docs: provide some tips where to obtain Mesa binariesEmil Velikov2017-02-161-2/+8
* docs/submittingpatches: assorted grammar fixesEmil Velikov2017-02-161-5/+5
* docs/releasing: update the website sectionEmil Velikov2017-02-161-15/+2
* docs/releasing: tweak the glxinfo/glxgear/etc. command linesEmil Velikov2017-02-161-12/+16
* docs/releasing: build test the scons/mingw buildEmil Velikov2017-02-161-3/+9
* nir: handle some 64-bit integer conversionsDave Airlie2017-02-161-7/+19
* nir: handle 64-bit integer types in glsl->nir type conversion.Dave Airlie2017-02-161-0/+6
* spirv: handle SpvOpUConvert in proper place.Dave Airlie2017-02-161-1/+1
* spirv: add support for Int64 capabilityDave Airlie2017-02-162-1/+4
* spirv/nir: add support for int64Dave Airlie2017-02-162-2/+32
* nir/types: add C accessors for 64-bit integer types.Dave Airlie2017-02-162-0/+14
* radv: add fast color clear for b10g11r11Dave Airlie2017-02-161-0/+5
* mesa: retain gl_shader_programs after glDeleteProgram if they are in useTimothy Arceri2017-02-165-9/+17