| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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It should have been removed after 00c47e111c.
Cc: Jason Ekstrand <[email protected]>
Cc: Connor Abbott <[email protected]>
Signed-off-by: Andres Gomez <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Figured out the clear value when we have a combined depth stencil
surface.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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It could only handle indices 0/1, otherwise what happened was bad (accessing
array out of bounds, no crash but kind of random). This is enough for the gl
state tracker (primary/secondary color) but not enough for some other state
trackers (d3d9 has no limits on the number of color interpolants).
The complexity with color semantics are all due to the front/back mapping (2
outputs in the vs map to one input in the fs) so this isn't extended to
indices > 1 - d3d9 has no use for back colors, therefore this isn't needed and
still only 2 back colors can be handled correctly.
Reviewed-by: Brian Paul <[email protected]>
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By design pixel shaders can have up to 3 variants:
* The standard one.
* glDrawPixels variant.
* glBitmap variant.
However "shader_has_one_variant" ignores this fact, and therefore
st_update_fp would select the wrong variant if glDrawPixels or glBitmap
was ever called.
This patch fixes the problem. If the standard variant has been created,
calling glDrawPixels or glBitmap will append the variant to the second
entry of the linked list, so that st_update_fp still selects the right
one if shader_has_one_variant is set.
If the standard variant hasn't been created yet and glDrawPixel/Bitmap
has been called, st_update_fp will will see this and take the slow path
instead. The standard variant will then be added at the front of the
linked list, so that the next time the fast path is taken.
Blender in particular is hit by this bug.
v2: Marek - cosmetic changes
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=101596
Signed-off-by: Marek Olšák <[email protected]>
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This reverts commit 8aaa13467dc289d35dc7900ab9fab9a7689c4178, which was
based on an incorrect assumption. Unlike the restriction placed on image
views in the Vulkan API, OpenGL allows you to render to texture views
whose formats differ from the originals.
Bugzilla: https://bugzilla.freedesktop.org/show_bug.cgi?id=101677
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If we try to build a display list with just a glPrimitiveRestartNV()
call, we'd crash because of a null GLvertexformat::PrimitiveRestartNV
pointer. This change fixes that case.
The previous patch fixed the case of calling glPrimitiveRestartNV()
inside a glBegin/End pair.
v2: minor clean-up in save_PrimitiveRestartNV(), per Charmaine.
Reviewed-by: Charmaine Lee <[email protected]>
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glPrimitiveRestartNV crashes when it is called during the compilation
of a display list.
There are two reasons:
- ctx->Driver.CurrentSavePrimitive is not set to the current primitive
- save_PrimitiveRestartNV() calls _save_Begin() which only sets an
OpenGL error, instead of calling vbo_save_NotifyBegin().
This patch correctly calls vbo_save_NotifyBegin() but it detects
the current primitive mode by looking at the latest saved primitive.
Additional work by Brian Paul
Signed-off-by: Olivier Lauffenburger <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101464
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Slightly better readability.
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Because it's a vertex attribute index.
Reviewed-by: Charmaine Lee <[email protected]>
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Trivial.
Reviewed-by: Charmaine Lee <[email protected]>
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This function always returned GL_TRUE. Just make it a void function.
Remove unreachable code following the call to vbo_save_NotifyBegin()
in save_Begin() in dlist.c
There were some stale comments that no longer applied since an earlier
code refactoring.
No Piglit regressions.
Reviewed-by: Charmaine Lee <[email protected]>
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This fixes two regressions on HWv8:
Piglit gl-1.0-ortho-pos
Piglit/glean fbo
This was caused by commit c2b92dada076a "svga: clamp device line width
to at least 1 to fix HWv8 line stippling"
This also fixes two conform tests: Vertex Order and Polygon Face
No Piglit/conform changes with HWv9 or later.
VMware bug 1905053
Reviewed-by: Charmaine Lee <[email protected]>
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Despite being a member of the etna_screen struct, 'refcnt' is used by
the winsys-specific logic to track the reference count of the object
managed in a hash table. When the count reaches zero, the pipe screen
is removed from the table and destroyed.
Fix the logic by initializing the refcnt to 1 when screen created.
This initialization is done in etna_screen_create(), to follow the
same logic as in freedreno and virgl.
Fixes: c9e8b49b885 ("etnaviv: gallium driver for Vivante GPUs")
Cc: [email protected]
Signed-off-by: Aleksander Morgado <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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The VA is stored at [4:5], not [0:1]. This invalidated all
texture buffer descriptors when they were made resident in
the current context.
This removes few partial flushes and cache invalidations which
are needed when updating a bindless descriptor on the fly with
a WRITE_DATA packet.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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wglUseFontBitmaps is currently a noop.
This patch implements this function for Windows.
Misc code clean-ups by Brian.
Signed-off-by: Olivier Lauffenburger <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Current selection of pixel format does not enforce the request of
stencil or depth buffer if the color depth is not the same as
requested.
For instance, GLUT requests a 32-bit color buffer with an 8-bit
stencil buffer, but because color buffers are only 24-bit, no
priority is given to creating a stencil buffer.
This patch gives more priority to the creation of requested buffers
and less priority to the difference in bit depth.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101703
Signed-off-by: Olivier Lauffenburger <[email protected]>
Tested-by: Brian Paul <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The NIR parameters are ordered "compare, data", matching GLSL, but both
the image and buffer LLVM intrinsics take them the other way around.
This is already handled correctly for SSBO atomics.
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver"
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Get rid of redundant code.
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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The Piglit arb_clear_texture-error test creates a texture with only
a 1x1 image at level=1, then tries to clear level 0 (nonexistent)
and level 1 (exists). The test only checks that the former generates
an error but the later doesn't. The test passes, but when we try
to clear the level=1 image we're passing an invalid level to
pipe_context::clear_texture(). level=1, but since there's only one
mipmap level in the texture, it should be zero.
This fixes the code to search the gallium texture resource for the
correct mipmap level. Also, add an assertion to make sure we're not
passing an invalid level to pipe_context::clear_texture().
Fixes device errors with VMware driver. No Piglit regressions.
v2: don't do the level search when using immutable textures.
Reviewed-by: Charmaine Lee <[email protected]>
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Trivial.
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Trivial.
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For depth/stencil formats the surface layer allocates the
stencil separately, so we don't need to include it in the
bpe.
This reduces the side of d32s8 allocates to something closer to pro.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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RADV_PERFTEST=sisched
to enable it.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Use family, but only set xnack+ for gfx9.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Just more moving code around before adding things to it.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just modifies the API to make it easier to add other flags
to target machine creation.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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There was no reason for this script to live outside the scripts
directory.
Suggested-by: Brian Paul <[email protected]>
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Cacheline alignment of SWR_STATS to prevent sharing of cachelines
between threads (performance).
Gets rid of gcc-7.1 warning about using c++17's over-aligned new
feature.
Cc: [email protected]
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Define these in terms of setzero for ancient gcc versions which don't
have the undefined intrinsics.
Cc: [email protected]
Reviewed-by: Bruce Cherniak <[email protected]>
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The check for the pointer being non-NULL was being done too late.
Signed-off-by: Aleksander Morgado <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Don't assume the header is present on some platforms - use the more
robust CheckHeader() instead.
glibc 2.26 removed xlocale.h.
https://sourceware.org/glibc/wiki/Release/2.26#Removal_of_.27xlocale.h.27
Fix this build error with glibc 2.26.
Compiling src/util/strtod.c ...
src/util/strtod.c:32:10: fatal error: xlocale.h: No such file or directory
#include <xlocale.h>
^~~~~~~~~~~
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101657
Signed-off-by: Vinson Lee <[email protected]>
Cc: [email protected]
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Tested-by: Eric Engestrom <[email protected]>
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This doesn't get used yet, it just adds support to various PKT3
emissions to enable it later.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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_mesa_glsl_has_builtin_function is used to determine whether any variant
of a builtin are available, for the purpose of enforcing the GLSL ES
3.00+ rule that overloads or overrides of builtins are disallowed.
However the builtin_builder contains information on all builtins,
irrespective of parse state, or versions, or extension enablement. As a
result we would say that a builtin existed even if it was not actually
available.
To resolve this, first check if at least one signature is available for
a builtin before returning true.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101666
Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
Reviewed-by: Timothy Arceri <[email protected]>
Acked-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Now that we have proper pointer types, we can be more sensible about the
way we set up function arguments and deal with the two cases of pointer
vs. SSA parameters distinctly.
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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We're going to want the full vtn_type available to us anyway at which
point glsl_type isn't really buying us anything.
Reviewed-by: Connor Abbott <[email protected]>
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This adds a vtn concept of base_type as well as a couple of other
fields. This lets us be a tiny bit more efficient in some cases but,
more importantly, it will eventually let us express things the GLSL type
system can't.
Reviewed-by: Connor Abbott <[email protected]>
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Use an anonymous union of structs to help keep the structure small and
better organized.
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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Now that we have a pointer wrapper class, we can create offsets for UBOs
and SSBOs up-front instead of waiting until we have the full access
chain. For push constants, we still use the old mechanism because it
provides us with some nice range information.
Reviewed-by: Connor Abbott <[email protected]>
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