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* get rid of GenTexturesLock, used ctx->Shared->MutexBrian2007-05-211-15/+7
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* remove the unused texobj Mutex fieldBrian2007-05-212-6/+0
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* remove a VMS-ism that doesn't seem needed elsewhereBrian2007-05-211-4/+0
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* improve some comments, clean-up formattingBrian2007-05-213-11/+23
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* remove some whitespaceBrian2007-05-211-5/+0
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* set texcoords depending on GLX_Y_INVERTED_EXTBrian2007-05-211-5/+7
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* return True for GLX_Y_INVERTED_EXT queryBrian2007-05-211-1/+1
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* fog: fix potential issues with generated vp using fogRoland Scheidegger2007-05-222-16/+29
| | | | | Change the generated vertex programs (tnl/brw) to follow the same logic as the tnl fog wrt using absolute value, and sync them up a bit (untested).
* fog: fix issues with negative fog coords (may fix #10529)Roland Scheidegger2007-05-221-7/+22
| | | | | | | Rework tnl fog a bit. Make sure we always use ABS(eyez) when fog coord source is depth, OTOH it does not seem to be necessary to use it (as was done before in some cases) if fog coord source is fogcoord (just to save some work). This fixes tests/fog (the first 2 cases) with i915/i915tex.
* make sure optimized fog params get updatedRoland Scheidegger2007-05-221-0/+2
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* i915/i915tex: minor cleanup (remove unneeded function callRoland Scheidegger2007-05-222-16/+0
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* unbreak 3d textures (typo when setting tex layout)Roland Scheidegger2007-05-221-1/+1
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* if light position is local, treat it as a homogeneous coord and divide by W ↵Brian2007-05-211-2/+9
| | | | (see bug 11009)
* Overhaul/simplify SWvertex and SWspan attribute handling.Brian2007-05-2034-2131/+1273
| | | | | Instead of separate fog/specular/texcoord/varying code, just treat all of them as generic attributes. Simplifies the point/line/triangle functions.
* add missing right-parenBrian2007-05-201-1/+1
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* r300: Added TODO comment regarding immediate mode implementation.Oliver McFadden2007-05-201-0/+3
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* r300: Just use "inline" rather than "__inline__".Oliver McFadden2007-05-205-13/+13
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* need to copy new 1D/2D array texture objects in _mesa_PushAttrib()Brian2007-05-191-0/+4
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* Disable (at least for now) PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC typedef.Brian2007-05-191-0/+5
| | | | | | If an app (like progs/samples/blendxor.c) includes both gl.h and glext.h this typedef will get hit in both headers, causing an error. Possibly work around by bringing GL_NV_geometry_program4 items into gl.h.
* added GL_EXT_texture_from_pixmapBrian2007-05-191-0/+1
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* GLX_EXT_texture_from_pixmap testBrian2007-05-192-0/+382
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* added texture_from_pixmap functionsBrian2007-05-191-2/+21
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* Implement GLX_EXT_texture_from_pixmap.Brian2007-05-195-25/+454
| | | | Could be done more efficiently... but works.
* fix miptree layout (i915) for small compressed mipmapsRoland Scheidegger2007-05-192-4/+2
| | | | | | This seems to work now. Also fix i945 set_level_info, need to match i915 behaviour for storing mip height, as it's assumed to be the mip width (in texels) elsewhere and the division by 4 is done later (untested).
* fix copy & paste bug of previous commit, breaking dxt5 formatsRoland Scheidegger2007-05-191-0/+1
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* fix miptree comparison with compressed texturesRoland Scheidegger2007-05-191-7/+10
| | | | | | TexelBytes is always 0 with compressed textures, thus would never match mt->cpp. This caused constant blitting around of textures, and it fixes at least the horrible performance of Q3 if compressed textures are enabled.
* fix small s3tc mipmaps (#10968)Roland Scheidegger2007-05-192-23/+20
| | | | | | make sure that always whole blocks are uploaded. (May still not work correctly if the top mip map is not at least a full block, that is 4 pixels wide - not sure, but probably doesn't happen in real world)
* fix STATE_HALF_VECTOR value (bug 10987)Brian2007-05-181-8/+8
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* change max anisotropy testChristoff Brill2007-05-171-1/+1
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* use R200_DEBUG for debug outputChristoff Brill2007-05-171-2/+2
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* remove CVS/XFree86 keywordsChristoff Brill2007-05-1726-26/+0
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* get rid of needless static function declarations at top of fileBrian2007-05-171-12/+0
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* In DestroyPbuffer(), use GetReq() intead of GetReqExtra(). See bug 10983.Brian2007-05-171-1/+1
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* Add missing _EXT suffix to 2D_ARRAY target enums.Ian Romanick2007-05-171-2/+2
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* Add array texture targets to list that can use compressed formats.Ian Romanick2007-05-171-1/+4
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* Refactor determining whether a texture target can use compressed formatIan Romanick2007-05-171-25/+19
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* make srcPtr param to make_1d_stack_mipmap() constBrian2007-05-171-1/+1
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* Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesaBrian2007-05-1737-3328/+5721
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| * r300: Removed the radeon_vertex_buffer structure.Tommy Schultz Lassen2007-05-173-190/+56
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| * Initial implementation of MESA_texture_arrayIan Romanick2007-05-1630-3077/+4434
| | | | | | | | | | Shadow sampling from texture arrays is still not implemented. Everything else should be there, though.
| * Initial version of MESA_texture_array spec.Ian Romanick2007-05-161-0/+805
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| * Add simple program to test GL_MESA_texture_array.Ian Romanick2007-05-162-0/+344
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| * Add enums and functions for GL_{MESA,EXT}_texture_array.Ian Romanick2007-05-161-0/+28
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| * Bring framebuffer_texture's error checking more in-line with the spec.Ian Romanick2007-05-151-68/+61
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* | Skeleton file for 7.1 release notes.Brian2007-05-142-0/+68
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* master/trunk is now for Mesa 7.1 devel: bump versionsBrian2007-05-143-8/+8
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* in __glXGetArrayType() return type, not enabled (bug 10938)Bruce Merry2007-05-141-1/+1
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* comment about fixing uniform structsBrian2007-05-141-0/+13
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* r300: Enable the non-user-buffers code to compile.Oliver McFadden2007-05-131-1/+2
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* r300: Use e32(0x0) rather than e32(0); makes greping for hex values easier.Oliver McFadden2007-05-131-16/+16
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