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* automake: fix some occurrences of hardcoded -ldl and -lpthreadJonathan Gray2015-12-012-2/+3
* glsl/lower_ubo_reference: split struct copies into element copiesIago Toral Quiroga2015-12-011-2/+54
* glsl/lower_ubo_reference: split array copies into element copiesIago Toral Quiroga2015-12-011-0/+67
* st/va: also retrieve reference frames info for h264Julien Isorce2015-12-011-0/+52
* st/va: delay decoder creation until max_references is knownJulien Isorce2015-12-014-34/+68
* glsl/dead_builin_varyings: Fix gl_FragData array loweringIago Toral Quiroga2015-12-011-1/+1
* r600: workaround empty geom shader.Dave Airlie2015-12-011-0/+5
* r600: rv670 use at least 16es/gs threadsDave Airlie2015-12-011-4/+5
* r600: geometry shader gsvs itemsize workaroundDave Airlie2015-12-011-0/+20
* glsl: don't sort varying in separate shader modeGregory Hainaut2015-12-011-6/+32
* glsl: don't dead code remove SSO varyings marked as activeGregory Hainaut2015-12-011-0/+14
* glsl: add always_active_io attribute to ir_variableGregory Hainaut2015-12-013-0/+82
* glsl: copy how_declared when lowering interface blocksTimothy Arceri2015-12-011-0/+1
* glsl: optimise inputs/outputs with explicit locationsTimothy Arceri2015-12-012-14/+74
* r600/shader: split address get out to a function.Dave Airlie2015-12-011-1/+6
* doc: Set GL_OES_geometry_shader as startedMarta Lofstedt2015-11-301-1/+1
* gles2: Update gl2ext.h to revision: 32120Marta Lofstedt2015-11-301-6/+934
* vl/buffers: fixes vl_video_buffer_formats for RGBXJulien Isorce2015-11-301-1/+1
* i965/fs: remove unused fs_reg offsetSamuel Iglesias Gonsálvez2015-11-301-1/+0
* i965: Add src/dst interference for certain instructions with hazards.Kenneth Graunke2015-11-307-35/+123
* i965: Fix JIP to properly skip over unrelated control flow.Kenneth Graunke2015-11-301-1/+11
* r600: move per-type settings into a switch statementDave Airlie2015-11-301-5/+13
* r600: split out common alu_writes pattern.Dave Airlie2015-11-301-7/+12
* r600/llvm: fix r600/llvm buildDave Airlie2015-11-301-1/+1
* r600: fixes for register definitions.Dave Airlie2015-11-301-3/+3
* r600: add missing register to initial stateDave Airlie2015-11-303-7/+15
* r600: define registers required for tessellationDave Airlie2015-11-302-27/+113
* r600: consolidate clip state updatesDave Airlie2015-11-302-17/+16
* nv50/ir: always display the opcode number for unknown instructionsSamuel Pitoiset2015-11-292-2/+2
* mesa: remove len argument from _mesa_shader_debug()Emil Velikov2015-11-295-10/+9
* drivers/x11: scons: partially revert b9b40ef9b76Emil Velikov2015-11-291-2/+0
* nir: remove recursive inclusion in builtin_type_macros.hEmil Velikov2015-11-291-2/+0
* nir: remove unneeded includeEmil Velikov2015-11-291-1/+0
* mesa/program: remove dead function declarationsEmil Velikov2015-11-292-5/+0
* auxiliary/vl/dri: fd management cleanupsEmil Velikov2015-11-291-2/+5
* auxiliary/vl/drm: fd management cleanupsEmil Velikov2015-11-291-1/+7
* st/xa: fd management cleanupsEmil Velikov2015-11-291-1/+8
* st/dri: fd management cleanupsEmil Velikov2015-11-291-2/+14
* pipe-loader: check if winsys.name is non-null prior to strcmpEmil Velikov2015-11-291-4/+4
* st/va: add missing break statementEmil Velikov2015-11-291-0/+1
* mesa: support GL_RED/GL_RG in ES2 contexts when driver support existsIlia Mirkin2015-11-284-4/+11
* radeon: only suspend queries on flush if they haven't been suspended yetNicolai Hähnle2015-11-282-2/+9
* scons: Use LD version script for libgl-xlib.Jose Fonseca2015-11-271-2/+6
* svga: Don't return value from void function.Jose Fonseca2015-11-271-1/+2
* gallium: Make pipe_query_result::batch array length non-zero.Jose Fonseca2015-11-271-2/+2
* util: Tiny optimisation for the linear→srgb conversionNeil Roberts2015-11-271-1/+1
* docs: Update GL3.txt to add ARB_internalformat_query2Eduardo Lima Mitev2015-11-261-1/+1
* glsl: don't generate extra errors in ValidateProgramPipelineTimothy Arceri2015-11-271-2/+5
* freedreno/ir3: assign varying locations laterRob Clark2015-11-264-29/+37
* freedreno/ir3: use instr flag to mark unused instructionsRob Clark2015-11-264-14/+24