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* ac/sid_tables: remove unused variable varname_valuesNicolai Hähnle2017-09-061-1/+0
* radeonsi/gfx9: always flush DB metadata on framebuffer changesNicolai Hähnle2017-09-063-4/+14
* util/ralloc: set prev-pointers correctly in ralloc_adoptNicolai Hähnle2017-09-061-1/+3
* mesa/main: Fix GetTextureImage error reportingIago Toral Quiroga2017-09-061-1/+1
* egl: remove unused 'Screens' array from _egl_displayTapani Pälli2017-09-061-1/+0
* Revert "radv: disable support for VEGA for now."Dave Airlie2017-09-061-5/+0
* radv/gfx9: set descriptor up for base_mip to level range.Dave Airlie2017-09-061-1/+4
* radv: disable 1d/2d linear optimisation on gfx9.Dave Airlie2017-09-061-3/+4
* radv/gfx9: fix buffer size on gfx9.Dave Airlie2017-09-061-1/+1
* radv: Fix vkCopyImage with both depth and stencil aspects.Bas Nieuwenhuizen2017-09-061-99/+107
* mesa/mtypes: repack gl_sampler_object.Dave Airlie2017-09-061-1/+1
* mesa/mtypes: repack gl_texture_object.Dave Airlie2017-09-061-5/+5
* mesa/mtypes: repack gl_shader_program_data.Dave Airlie2017-09-061-3/+3
* mesa/mtypes: reorganise gl_shaderDave Airlie2017-09-061-4/+5
* mesa/mtypes: repack display list structs.Dave Airlie2017-09-061-3/+2
* mesa/mtypes: reduce size of gl_sync_object.Dave Airlie2017-09-061-1/+1
* mesa/mtypes: reorg vertex/fragment program state.Dave Airlie2017-09-061-6/+6
* mesa/bindless: reorder gl_bindless_image gl_bindless_sampler.Dave Airlie2017-09-061-6/+6
* radv: fix a memleak when compiling the GS copy shaderSamuel Pitoiset2017-09-051-0/+2
* svga: move index buffer bind flag assertionCharmaine Lee2017-09-051-3/+3
* svga: avoid emitting redundant SetShaderResources and SetVertexBuffersCharmaine Lee2017-09-052-18/+116
* spirv: Add support for the HelperInvocation builtinJason Ekstrand2017-09-051-1/+4
* loader/dri3: Use client local back to front blit in copySubBuffer if availableThomas Hellstrom2017-09-051-9/+7
* radeonsi/gfx9: implement primitive binningMarek Olšák2017-09-0510-7/+489
* radeonsi: add more state flags into si_state_dsaMarek Olšák2017-09-052-1/+23
* radeonsi/gfx9: don't use BREAK_BATCH and FLUSH_DFSM if DFSM is disabledMarek Olšák2017-09-052-3/+4
* vbo: fix build errors on androidTapani Pälli2017-09-051-1/+1
* docs: add news item and link release notes for 17.2.0Emil Velikov2017-09-042-0/+8
* docs: add sha256 checksums for 17.2.0Emil Velikov2017-09-041-1/+2
* docs: Update 17.2.0 release notesEmil Velikov2017-09-041-2/+149
* radeonsi: eliminate PS color outputs when colormask kills themMarek Olšák2017-09-043-0/+6
* gallium/radeon: sort DBG shader flags according to pipe_shader_typeMarek Olšák2017-09-044-35/+17
* radeonsi: ensure cache flushes happen before SET_PREDICATION packetsNicolai Hähnle2017-09-043-9/+18
* radeonsi: fix ARB_transform_feedback_overflow_query on <= VINicolai Hähnle2017-09-043-1/+12
* radeonsi: fix compute shader state dumpingNicolai Hähnle2017-09-041-6/+11
* radeonsi: add an assertion that only two-dimensional constant references are ...Nicolai Hähnle2017-09-041-2/+3
* gallium/radeon: always use two-dimensional constant referencesNicolai Hähnle2017-09-041-18/+18
* gallium/tests: always use two-dimensional constant referencesNicolai Hähnle2017-09-043-10/+10
* pp: always use two-dimensional constant referencesNicolai Hähnle2017-09-041-10/+10
* gallium/hud: always use two-dimensional constant referencesNicolai Hähnle2017-09-041-4/+4
* nine: always generate two-dimensional constant file accessesNicolai Hähnle2017-09-042-7/+5
* st/glsl_to_tgsi: inline src_register into translate_srcNicolai Hähnle2017-09-041-75/+77
* st/glsl_to_tgsi: ir_load_ubo always has a second indexNicolai Hähnle2017-09-041-2/+1
* st/drawpixels: always use two-dimensional constant referencesNicolai Hähnle2017-09-041-0/+2
* tgsi/build: always generate two-dimensional constant file accessesNicolai Hähnle2017-09-042-31/+45
* tgsi/ureg: always emit constants (and their decls) as 2DNicolai Hähnle2017-09-041-15/+7
* gallium: all drivers should accept two-dimensional constant buffer indexingNicolai Hähnle2017-09-042-9/+4
* anv: fix off by one in array checkEric Engestrom2017-09-041-1/+1
* ac: reorg ac_shader_binary struct to take less space.Dave Airlie2017-09-041-8/+9
* radv: drop emit2d_dst_type.Dave Airlie2017-09-041-16/+0