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* nouveau: Fix build after STR/BRA opcode dropping.Eric Anholt2014-11-241-2/+0
| | | | | I missed these while git grepping for users of the dead opcodes. Sigh, macros.
* mesa: Drop unused NV_fragment_program opcodes.Eric Anholt2014-11-244-177/+0
| | | | | | | | | The extension itself was deleted 2 years ago. There are still some prog_instruction opcodes from NV_fp that exist because they're used by ir_to_mesa.cpp, though. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Ian Roamnick <[email protected]>
* mesa: Drop unused SFL/STR opcodes.Eric Anholt2014-11-243-16/+0
| | | | | | | | They're part of NV_vertex_program2, which I'm pretty sure we're never going to support. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Ian Roamnick <[email protected]>
* gallium: Drop the unused CND opcode.Eric Anholt2014-11-2411-82/+5
| | | | | | Nothing in the tree generates it. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop unused BRA opcode.Eric Anholt2014-11-2412-37/+5
| | | | | | Never generated, and implemented in only nvfx vertprog. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop the unused SFL/STR opcodes.Eric Anholt2014-11-2413-150/+10
| | | | | | Nothing generated them. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop the unused RFL opcode.Eric Anholt2014-11-2410-98/+5
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop unused X2D opcode.Eric Anholt2014-11-2410-77/+4
| | | | | | Nothing in the tree generates it. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop the unused ARA opcode.Eric Anholt2014-11-2410-28/+5
| | | | | | | | Nothing in the tree generated it. v2: Only drop ARA, not ARR as well. Reviewed-by: Jose Fonseca <[email protected]> (v2)
* gallium: Drop the unused RCC opcode.Eric Anholt2014-11-2411-47/+5
| | | | | | Nothing in the tree generated it. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: Drop the NRM and NRM4 opcodes.Eric Anholt2014-11-2411-347/+10
| | | | | | | They weren't generated in tree, and as far as I know all hardware had to lower it to a DP, RSQ, MUL. Reviewed-by: Jose Fonseca <[email protected]>
* ilo: Drop the explicit intialization of gaps in TGSI opcodes.Eric Anholt2014-11-241-22/+6
| | | | | | | | | The nice thing about the good way of initializing arrays like this is that you don't need to initialize everything in order, or even everything at all. Taking advantage of that only needs a tiny fixup to deal with the default NULL value of the pointers. I haven't dropped the initialization of opcodes that exist and are unsupported.
* r300: Drop the "/* gap */" notes.Eric Anholt2014-11-241-3/+0
| | | | | This switch statement's code structure isn't dependent on the numbers of the opcodes at all.
* r600: Drop the "/* gap */" notes.Eric Anholt2014-11-241-19/+0
| | | | | | | These are obviously the gaps already, due to the bare numbers with unsupported implementations. This makes inserting new gaps less irritating.
* nine: Drop use of TGSI_OPCODE_CND.Jose Fonseca2014-11-241-9/+1
| | | | | | | | | | | | This was the only state tracker emitting it, and hardware was just having to lower it anyway (or failing to lower it at all). v2: Extracted from a larger patch by Jose (which also dropped DP2A), fixed to actually not reference TGSI_OPCODE_CND. Change by anholt. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Axel Davy <[email protected]> Reviewed-by: David Heidelberg <[email protected]>
* nine: Don't reference the dead TGSI_OPCODE_NRM.Jose Fonseca2014-11-241-1/+1
| | | | | | | | | | The translation is lowering it to not using TGSI_OPCODE_NRM, anyway. v2: Extracted from a larger patch by Jose that also dropped DP2A usage. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Axel Davy <[email protected]> Reviewed-by: David Heidelberg <[email protected]>
* nine: Don't use the otherwise-dead SFL opcode in an unreachable path.Eric Anholt2014-11-241-1/+1
| | | | | | Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Axel Davy <[email protected]> Reviewed-by: David Heidelberg <[email protected]>
* i965/gen6/gs: Don't declare a src_reg with struct.Matt Turner2014-11-241-1/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965/disasm: Fix all32h/any32h predicate disassembly.Matt Turner2014-11-241-1/+1
| | | | Reviewed-by: Chris Forbes <[email protected]>
* glsl: Fix tautological comparison.Matt Turner2014-11-241-1/+1
| | | | | | | | | | | | Caught by clang. warning: comparison of constant -1 with expression of type 'ir_texture_opcode' is always false [-Wtautological-constant-out-of-range-compare] if (op == -1) ~~ ^ ~~ Reviewed-by: Kenneth Graunke <[email protected]>
* util: Prefer atomic intrinsics to inline assembly.Matt Turner2014-11-241-2/+2
| | | | | | | | | | | | | Cuts a little more than 1k of .text size from i915g. This was previously done in commit 5f66b340 and subsequently reverted in commit 3661f757 after bug 30514 was filed. I believe the cause of bug 30514 wasn't anything related to cross compiling, but rather that the toolchain used defaulted to -march=i386, and i386 doesn't have the CMPXCHG or XADD instructions used to implement the intrinsics. So we reverted a patch that improved things so that we didn't break compilation for a platform that never could have worked anyway.
* util: Implement assume() for clang.Matt Turner2014-11-241-1/+11
| | | | Reviewed-by: Jordan Justen <[email protected]>
* i965: Don't overwrite the math function with conditional mod.Matt Turner2014-11-242-2/+4
| | | | | | | | | | | | | | | Ben was asking about the undocumented restriction that the math instruction cannot use the dependency control hints. I went to reconfirm and disabled the is_math() check in opt_set_dependency_control() and saw that the disassembled math instructions with dependency hints had a bogus math function. We were mistakenly overwriting it by setting an empty conditional mod. Unfortunately, this wasn't the cause of the aforementioned problem (I reproduced it). This bug is benign, since we don't set dependeny hints on math instructions -- but maybe some day. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Assert that math instructions don't have conditional mod.Matt Turner2014-11-242-0/+4
| | | | | | The math function field is at the same location as conditional mod. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Remove unused ast copy constructors.Matt Turner2014-11-241-29/+0
| | | | | | | | | These were added in commits a760c738 and 43757135 to be used in implementing C-style aggregate initializers (commit 1b0d6aef). Paul rewrote that code in commit 0da1a2cc to use GLSL types, rather than AST types, leaving these copy constructors unused. Tested by making them private and providing no definition.
* glapi: Remove dead gl_offsets.py.Matt Turner2014-11-241-120/+0
| | | | Dead since commit 07b85457.
* glapi: Remove dead extension_helper.py.Matt Turner2014-11-242-326/+0
| | | | Dead since commit 3d16088f.
* vc4: Fix some inconsistent indentation.Eric Anholt2014-11-241-6/+6
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* vc4: Don't forget to actually connect the fence code.Eric Anholt2014-11-241-0/+2
| | | | I thought I'd tested this.
* vc4: Add a note about a piece of errata I've learned about.Eric Anholt2014-11-241-0/+4
| | | | | Right now in my environment I've only got a small CMA area, so this constraint ends up holding.
* mesa: Fix Get(GL_TRANSPOSE_CURRENT_MATRIX_ARB) to transposeChris Forbes2014-11-241-1/+1
| | | | | | | | | This was just returning the same value as GL_CURRENT_MATRIX_ARB. Spotted while investigating something else in apitrace. Signed-off-by: Chris Forbes <[email protected]> Cc: "10.3 10.4" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Generate unique names for each const array lowered to uniformscros-mesa-10.3-r29-vanillacros-mesa-10.3-r28-vanillacros-mesa-10.3-r15-vanillacros-mesa-10.3-r13-vanillachadv/cros-mesa-10.3-r29-vanillachadv/cros-mesa-10.3-r28-vanillachadv/cros-mesa-10.3-r15-vanillachadv/cros-mesa-10.3-r13-vanillaChris Forbes2014-11-241-1/+5
| | | | | | | | | | | Uniform names (even for hidden uniforms) are required to be unique; some parts of the compiler assume they can be looked up by name. Fixes the piglit test: tests/spec/glsl-1.20/linker/array-initializers-1 Signed-off-by: Chris Forbes <[email protected]> Cc: "10.4" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Handle nested uniform array indexingChris Forbes2014-11-241-29/+37
| | | | | | | | | | | | | | | | | | | When converting a uniform array reference to a pull constant load, the `reladdr` expression itself may have its own `reladdr`, arbitrarily deeply. This arises from expressions like: a[b[x]] where a, b are uniform arrays (or lowered const arrays), and x is not a constant. Just iterate the lowering to pull constants until we stop seeing these nested. For most shaders, there will be only one pass through this loop. Fixes the piglit test: tests/spec/glsl-1.20/linker/double-indirect-1.shader_test Signed-off-by: Chris Forbes <[email protected]> Cc: "10.3 10.4" <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* r600g: do all CUBE ALU operations before gradient texture operations (v2.1)Dave Airlie2014-11-241-64/+72
| | | | | | | | | | | | | This moves all the CUBE section above the gradients section, so that the gradient emission happens on one block which is what sb/hardware expect. v2: avoid changes to bytecode by using spare temps v2.1: shame gcc, oh the shame. (uninit var warnings) Cc: "10.4 10.3" <[email protected]> Reviewed-by: Glenn Kennard <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: fix texture gradients instruction emission (v2)Dave Airlie2014-11-241-28/+31
| | | | | | | | | | | | | | | | | | | The piglit tests were failing, and it appeared to be SB optimising out things, but Glenn pointed out the gradients are meant to be clause local, so we should emit the texture instructions in the same clause. This moves things around to always copy to a temp and then emit the texture clauses for H/V. v2: Glenn pointed out we could get another ALU fetch in the wrong place, so load the src gpr earlier as well. Fixes at least: ./bin/tex-miplevel-selection textureGrad 2D Reviewed-by: Glenn Kennard <[email protected]> Cc: "10.4 10.3" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* nv50,nvc0: buffer resources can be bound as other things down the lineIlia Mirkin2014-11-232-14/+14
| | | | | | | | | res->bind is not an indicator of how the resource is currently bound. buffers can be rebound across different binding points without changing underlying storage. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.4 10.3" <[email protected]>
* nv50,nvc0: actually check constbufs for invalidationIlia Mirkin2014-11-232-3/+6
| | | | | | | | The number of vertex buffers has nothing to do with the number of bound constbufs. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.4 10.3" <[email protected]>
* nv50/ir: set neg modifiers on min/max argsIlia Mirkin2014-11-231-0/+2
| | | | | | Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=86618 Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.4 10.3" <[email protected]>
* mesa: Fix function name in GetActiveUniformName errorChris Forbes2014-11-231-1/+1
| | | | Signed-off-by: Chris Forbes <[email protected]>
* i915g: Fallback copy_render for ZS formatsStéphane Marchesin2014-11-221-1/+11
| | | | | | | These don't work out of the box, need more work, maybe with a proxy format? Signed-off-by: Stéphane Marchesin <[email protected]>
* i915g: Add back 4444 and 5551 formatsStéphane Marchesin2014-11-222-2/+4
| | | | | | Now that we have the transfers working, we can re-add those formats. Signed-off-by: Stéphane Marchesin <[email protected]>
* i915g: Don't limit blitter to POT texturesStéphane Marchesin2014-11-221-3/+2
| | | | | | | Now that we have NPOT support for u_blitter, there is no reason to limit this any longer. Signed-off-by: Stéphane Marchesin <[email protected]>
* i915g: Align all texture dimensions to the next POTStéphane Marchesin2014-11-221-28/+29
| | | | | | | | This creates a usable layout for all NPOT textures. Of course these still have lots of limitations, but at least we can render to a level. Signed-off-by: Stéphane Marchesin <[email protected]>
* i915g: Fix typosStéphane Marchesin2014-11-221-2/+2
| | | | Signed-off-by: Stéphane Marchesin <[email protected]>
* i915g: Fix maxlod computation.Stéphane Marchesin2014-11-221-3/+3
| | | | Signed-off-by: Stéphane Marchesin <[email protected]>
* i915g: Fix offset for level != 0Stéphane Marchesin2014-11-225-8/+27
| | | | | | | | For NPOT texture layouts, we want to be able to access texture levels other than 0 directly. Since the hw doesn't support that, We do it by adding the offset directly. Signed-off-by: Stéphane Marchesin <[email protected]>
* i915g: Don't write constants past I915_MAX_CONSTANTStéphane Marchesin2014-11-221-1/+1
| | | | | | | | This happens with glsl-convolution-1, where we have 64 constants. This doesn't make the test pass (we don't have 64 constants anyway, only 32) but this prevents it from crashing. Signed-off-by: Stéphane Marchesin <[email protected]>
* i915g: Don't hardcode array size for phase countStéphane Marchesin2014-11-221-1/+1
| | | | | | This is an array of temp registers, so use I915_MAX_TEMPORARY for the size. Signed-off-by: Stéphane Marchesin <[email protected]>
* draw: allow LLVM use on non-SSE2 X86 cpusDavid Heidelberg2014-11-221-14/+1
| | | | | | | | | | | | | | | | This patch remove workaround related to LLVM < 3.2 bug. Original bug has been closed as fixed in 2011. At this moment gallium requires LLVM 3.3 (2013). LLVM has been tested without SSE2 support in commit ca70de9bd20bc4a11b2d2d368e0cc1f49527a947 and removed after requiring LLVM 3.3 in commit 013ff2fae13da41c2f5619c4698b0a7b5aa6a06d Original LLVM bug: http://llvm.org/bugs/show_bug.cgi?id=6960 Signed-off-by: David Heidelberg <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* docs: add news item and link release notes for mesa 10.3.4Emil Velikov2014-11-222-0/+7
| | | | Signed-off-by: Emil Velikov <[email protected]>