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* cell: SIMDize some subtractionsJonathan Adamczewski2009-01-051-8/+10
| | | | | | | Put edge.{dx,dy} into a union with a vector and perform subtractions in setup_sort_vertices() on vectors. Reduces spu_tri.o by ~300 bytes.
* progs/glsl: Add ignoresJakob Bornecrantz2009-01-051-0/+2
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* progs/glsl: Remove double target def for vert-or-frag-onlyJakob Bornecrantz2009-01-051-1/+0
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* cell: improvements to spu_tri.cJonathan Adamczewski2009-01-041-42/+52
| | | | | | | Replace int setup.span{left,right}[2] with vec_uint4 setup.span.quad SIMDize calculate_mask() and inline into into flush_spans() Set setup.span.quad members using spu_shuffle() or spu_sel(). Reduces spu_tri.o by ~116 bytes.
* cell: new spu_shuffle.h headerJonathan Adamczewski2009-01-041-0/+186
| | | | | | | Facilitates creation of shuffle patterns for use with spu_shuffle() and si_shufb() intrinsics. To be used by subsequent patches.
* cell: initial codegen support for fragment shader loopsBrian Paul2009-01-041-26/+193
| | | | | | Basic for/while loops work now. Only one level of loop nesting is supported at this time (same for if/else). The progs/glsl/mandelbrot demo works, but the colors are too dim.
* cell: add support for PIPE_CAP_TEXTURE_MIRROR_REPEAT queryBrian Paul2009-01-041-0/+4
| | | | We don't really support this texwrap mode yet, but this enables GL 2.1
* cell: clean-up, improve SPU code generationBrian Paul2009-01-041-622/+506
| | | | Start on ARL and address-relative indexing too.
* gallium: fix MaxTextureCoordUnits initBrian Paul2009-01-041-2/+3
| | | | Fixes Cell regression.
* cell: fix typo (s/10/0)Brian2009-01-031-2/+2
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* demos: remove redundant Makefile lines from prev mergeBrian2009-01-031-8/+0
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* softpipe: increase number of texture samplers/units to PIPE_MAX_SAMPLERS (16)Brian Paul2009-01-021-2/+2
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* gallium: assorted state tracker fixes for > 8 texture samplersBrian Paul2009-01-025-7/+13
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* mesa: replace CC with APP_CC in progs/glsl/MakefileBrian Paul2009-01-021-6/+6
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* Merge commit 'origin/master' into gallium-0.2Brian Paul2009-01-0230-302/+1156
|\ | | | | | | | | | | | | Conflicts: src/mesa/main/ffvertex_prog.c src/mesa/main/texenvprogram.c
| * mesa: fix another "out of samplers" problemBrian Paul2009-01-023-18/+50
| | | | | | | | | | | | Now only the samplers that are actually used by texture() functions are saved in the uniform variable list. Before, we could run out of samplers if too many were declared while only some of them were actually used.
| * i965: increase number of texture samplers to 16Brian Paul2009-01-012-3/+5
| | | | | | | | | | | | This lets GLSL shaders use up to 16 samplers. Fixed function is still limited to 8 textures. Tested with progs/glsl/samplers.c
| * i965: comments, clean-ups, re-order some functionsBrian Paul2009-01-011-34/+54
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| * i965: added OPCODE_NRM3/4Brian Paul2009-01-011-0/+3
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| * i965: fix commentBrian Paul2009-01-011-1/+1
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| * i965: indentation and formatting fixesBrian Paul2009-01-011-45/+36
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| * i965: implement OPCODE_NRM3/NRM4Brian Paul2009-01-011-3/+33
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| * i965: whitespace, comment changesBrian Paul2009-01-011-26/+11
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| * mesa: comments, whitespace changesBrian Paul2009-01-011-13/+31
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| * demos: added progs/glsl/samplers.c to test all available texture samplersBrian Paul2009-01-012-0/+365
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| * mesa: updated comments about GLSL constantsBrian Paul2009-01-011-2/+3
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| * mesa: increase max texture image units and GLSL samplers to 16Brian Paul2008-12-3114-137/+189
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The max texture coord units is still 8. All the fixed-function paths are still limited to 8 too. But GLSL shaders can use more samplers now. Note that some texcoord-related data structures are declared to be 16 elements in size rather than 8. This just simplifies the code in a few places; the extra elements aren't accessible to the user. These changes haven't been extensively tested yet, but sanity checking has been done. It should be possible to increase the max image units/samplers to 32 without doing anything special. Beyond that we'll need longer bitfields in a few places.
| * intel: Share passthrough transform setup between glBitmap and glDrawPixels.Eric Anholt2008-12-315-45/+52
| | | | | | | | | | | | | | The DrawPixels path was missing glViewport care, so blender's toolbar icons would go to the wrong places. Bug #19118.
| * intel: Add support for glBitmap as metaops using GL calls.Eric Anholt2008-12-314-0/+350
| | | | | | | | | | | | | | | | | | | | This lets us avoid software fallbacks when clients forget to turn some state off (engine demo) or just do crazy things to test conformance (OGLC). This should probably be brought into mesa generic code so other drivers can make use of it. Bug #19016.
* | gallium: fix texcoord loop for rasterpos attributesBrian Paul2009-01-021-1/+1
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* | gallium: clamp MaxVertexTextureImageUnits against Mesa limitBrian Paul2009-01-021-1/+2
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* | mesa: remove redudant lines for libglapi.aBrian Paul2009-01-021-5/+1
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* | python: Pass a zero offset to util_draw_vertex_buffer.José Fonseca2008-12-311-1/+1
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* | util: List new file in SConscript.José Fonseca2008-12-311-0/+1
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* | Merge commit 'origin/gallium-0.1' into gallium-0.2José Fonseca2008-12-311-17/+34
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| * | softpipe: Don't fill surfaces's winsys fields.José Fonseca2008-12-221-2/+0
| | | | | | | | | | | | | | | This is sometimes checked to distinguish between texture views and (deprecated) standalone surfaces.
| * | softpipe: Call surface_alloc_storage to get the pipebuffer for display targets.José Fonseca2008-12-221-15/+34
| | | | | | | | | | | | | | | Otherwise blitting from display target surfaces to front screen fails in several platforms.
* | | i915: Avoid ptr->int conversion.José Fonseca2008-12-311-3/+1
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* | | draw: Avoid integer overflow converting pointers on 64bit archs.José Fonseca2008-12-311-1/+1
| | | | | | | | | | | | Not really an error, as we only care for the lower 4 bits.
* | | Merge commit 'origin/master' into gallium-0.2Brian Paul2008-12-3023-218/+479
|\ \ \ | | |/ | |/| | | | | | | | | | Conflicts: src/mesa/main/config.h
| * | mesa: fix bug in evaluation of structure fieldsBrian Paul2008-12-301-3/+1
| | | | | | | | | | | | Fixes incorrect size information. See bug 19273.
| * | mesa: allow variable indexing into the predefined uniform variable arraysBrian Paul2008-12-305-91/+376
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows code such as "vec4 a = gl_LightSource[i].ambient;" to work. When a built-in uniform array is indexed with a variable index we need to "unroll" the whole array into the parameter list (aka constant buffer) because we don't know which elements may be accessed at compile-time. In the case of the gl_LightSource array of size [8], we emit 64 state references into the parameter array (8 elements times 8 vec4s per gl_LightSourceParameters struct). Previously, we only allowed constant-indexed references to uniform arrays (such as gl_LightSource[2].position) which resulted in a single state reference being added to the parameter array, not 64. We still optimize this case. Users should be aware that using "gl_LightSource[i].ambient" in their shaders is a bit expensive since state validation will involve updating all 64 light source entries in the parameter list.
| * | mesa: better error message when running out of GLSL samplersBrian Paul2008-12-301-1/+4
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| * | mesa: comments for some state varsBrian Paul2008-12-301-4/+4
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| * | mesa: increase max constants/uniforms to 256 (vec4 vectors)Brian Paul2008-12-301-2/+2
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| * | mesa: updated compilation documentationBrian Paul2008-12-302-31/+39
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| * | demos: minor fixes to twoside.c glsl demoBrian Paul2008-12-301-16/+28
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| * | intel: disable ATI_texture_env_combine3 for i830( and related device).Xiang, Haihao2008-12-302-1/+2
| | | | | | | | | | | | Thanks to Eric for pointing it out.
| * | dri: Fix driWaitForMSC32 when divisor >= 2 and msc < 0.Eric Anholt2008-12-291-9/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We'd come up with a negative remainder, while we were looking for the positive version of it in the loop conditional. And, since the "did we hit our target" break was disabled for the target_msc == 0 ("Just make the divisor/remainder work") path, we'd never exit. Simplify the code by just using int64_t all over instead of trying to do it in a u32 space.
| * | R300: missing semicolonAlex Deucher2008-12-291-1/+1
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