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* mesa: Fix format specifier warning in mesa_DispatchComputeIndirect()Rhys Kidd2015-09-301-1/+1
| | | | | | | | | | | | | | | | | | Commit 1665d29ee3125743fd6daf3c43fc715f543d5669 introduced an incorrect format specifier that operates on GLintptr indirect within the function _mesa_DispatchComputeIndirect(). This patch mitigates the introduced GCC warning: src/mesa/main/compute.c: In function '_mesa_DispatchComputeIndirect': src/mesa/main/compute.c:53:7: warning: format '%d' expects argument of type 'int', but argument 3 has type 'GLintptr' [-Wformat=] _mesa_debug(ctx, "glDispatchComputeIndirect(%d)\n", indirect); ^ v2: Amend for Boyan Ding <[email protected]> feedback. Signed-off-by: Rhys Kidd <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* i965: Get rid of prog_data compare functionsJason Ekstrand2015-09-3011-135/+1
| | | | | | They are no longer used. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/state_cache: Remove the aux_compare fieldsJason Ekstrand2015-09-302-11/+0
| | | | | | | They haven't been used since 1bba29ed403e735ba0bf04ed8aa2e571884fcaaf so there's no good reason to keep them around. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/copy_image: Fix a copy+past errorJason Ekstrand2015-09-301-1/+1
| | | | | Reported-by: Ilia Mirkin <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Remove early release of DRI2 miptreeChris Wilson2015-09-301-1/+0
| | | | | | | | | | | | | | | intel_update_winsys_renderbuffer_miptree() will release the existing miptree when wrapping a new DRI2 buffer, so we can remove the early release and so prevent a NULL mt dereference should importing the new DRI2 name fail for any reason. (Reusing the old DRI2 name will result in the rendering going astray, to a stale buffer, and not shown on the screen, but it allows us to issue a warning and not crash much later in innocent code.) Signed-off-by: Chris Wilson <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86281 Reviewed-by: Martin Peres <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* glsl: assert base_alignment > 0 for recordsSamuel Iglesias Gonsalvez2015-09-301-0/+1
| | | | | | | | | | | From GLSL 1.50 spec, section 4.1.8 "Structures": "Structures must have at least one member declaration." So the base_alignment should be higher than zero. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* util: use strnlen() in strndup() implementationsSamuel Iglesias Gonsalvez2015-09-302-8/+2
| | | | | | | | | If the string being copied is not NULL-terminated the result of strlen() is undefined. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Neil Roberts <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* i965/vec4/nir: add nir_intrinsic_memory_barrier supportSamuel Iglesias Gonsalvez2015-09-301-0/+9
| | | | | | | | | | | | | Fix OpenGL ES 3.1 conformance tests: advanced-readWrite-case1-vsfs and advanced-matrix-vsfs. v2: - Fix SHADER_OPCODE_MEMORY_FENCE emission and the allocation of 'tmp' (Francisco). Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Tested-by: Tapani Pälli <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* glsl: apply shader storage block member rules when adding program resourcesSamuel Iglesias Gonsalvez2015-09-301-0/+58
| | | | | | | | | | | | | | | | From ARB_program_interface_query: "For an active shader storage block member declared as an array, an entry will be generated only for the first array element, regardless of its type. For arrays of aggregate types, the enumeration rules are applied recursively for the single enumerated array element." v2: - Simplify 'if' conditions and return true if it is not a buffer variable, because these rules only apply to buffer variables (Timothy). Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* nir: Don't set dest in SSBO store glsl_to_nir conversionJordan Justen2015-09-291-1/+0
| | | | | | | | | This matches the function signature created in lower_ubo_reference_visitor::ssbo_store which has a void return. Suggested-by: Jason Ekstrand <[email protected]> Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* nir: Use a system value for gl_PrimitiveIDIn.Kenneth Graunke2015-09-295-2/+21
| | | | | | | | | | | | | | | | At least on Intel hardware, gl_PrimitiveIDIn comes in as a special part of the payload rather than a normal input. This is typically what we use system values for. Dave and Ilia also agree that a system value would be nicer. At some point, we should change it at the GLSL IR level as well. But that requires changing most of the drivers. For now, let's at least make NIR do the right thing, which is easy. v2: Add a comment about not creating a temporary (suggested by Iago). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formatsBrian Paul2015-09-291-1/+5
| | | | | | | | | | | | | For 8-bit RGB(A) texture formats we set the PIPE_BIND_RENDER_TARGET flag to try to get a hardware format which also supports rendering (for FBO textures). Do the same thing for floating point formats. This allows the Redway3D Flat demo to run. Cc: 10.6 11.0 <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* st/mesa: add some debugging code in st_ChooseTextureFormat()Brian Paul2015-09-291-1/+17
| | | | | | | I've temporarily added code like this many times. Wrap it in a conditional that can be enabled when needed. Reviewed-by: Marek Olšák <[email protected]>
* mesa: clean up #includes in shaderapi.cBrian Paul2015-09-291-5/+5
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: clean up the #includes in shader_query.cppBrian Paul2015-09-291-7/+7
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: remove an extern "C" wrapper in shader_query.cppBrian Paul2015-09-291-3/+1
| | | | | | The shaderapi.h header already has the extern "C" wrapper. Reviewed-by: Matt Turner <[email protected]>
* i965/cs: Generate code to load gl_NumWorkGroupsJordan Justen2015-09-291-0/+28
| | | | | | | | | This code also sets cs_prog_data->uses_num_work_groups which is later used by state setup to indicate that the gl_NumWorkGroups surface needs to be setup. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* nir: Convert SYSTEM_VALUE_NUM_WORK_GROUPS to a nir intrinsicJordan Justen2015-09-292-0/+5
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl/cs: Add gl_NumWorkGroups as a system valueJordan Justen2015-09-292-1/+2
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/cs: Setup surface binding for gl_NumWorkGroupsJordan Justen2015-09-295-1/+53
| | | | | | | | | | | | | | | | | | | | | | | | | This will only be setup when the prog_data uses_num_work_groups boolean is set. At this point nothing will set uses_num_work_groups, but soon code will set it when emitting code for the intrinsic that loads gl_NumWorkGroups. We can't emit this surface information earlier at the start of the DispatchCompute* call because we may not have generated the program yet. Until we generate the program, we don't know if the gl_NumWorkGroups variable is accessed. We also can't emit the surface as part of the brw_cs_state atom, because we might not need the surface if gl_NumWorkGroups is not used by the program. Lastly, we cannot emit the surface later (after state upload) in the DispatchCompute* call, because it needs to be run before the brw_cs_state atom is emitted, since it changes the surface state. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/cs: Add a binding table entry for gl_NumWorkGroupsJordan Justen2015-09-293-5/+29
| | | | | | | | | | | | | If glDispatchComputeIndirect is used, then the value for this variable must be read from the indirect BO. To allow the same generated code to support indirect and glDispatchCompute, we will also setup a BO for the number of work groups using the intel_upload_data mechanism. This will only be required if the gl_NumWorkGroups variable is accessed. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/cs: Store compute invocation information in brw contextJordan Justen2015-09-292-24/+37
| | | | | | | | We will need this in an atom to setup a surface to read the gl_NumWorkGroups values from. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/cs: Re-emit cs_state when surfaces have changedJordan Justen2015-09-291-1/+2
| | | | | | | | | Unlike rendering (BINDING_TABLE_POINTERS_*S), compute doesn't have a binding table pointers command. Instead it is part of the MEDIA_INTERFACE_DESCRIPTOR structure loaded by the brw_cs_state atom. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/cs: Re-emit push constants and cs_state on new batchesJordan Justen2015-09-291-2/+4
| | | | | | | | | | We need to re-emit push constansts when a new batch is started since the push constants are stored in the batch. We also need to re-emit the MEDIA_INTERFACE_DESCRIPTOR (in brw_cs_state) since it is stored in the batch. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* mesa/cs: Add MESA_VERBOSE=api support in DispatchCompute*Jordan Justen2015-09-291-0/+7
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* util: Fix strndup prototype on C++.Jose Fonseca2015-09-292-1/+10
| | | | Trivial.
* mesa: fix ARRAY_SIZE query for GetProgramResourceivTapani Pälli2015-09-293-43/+62
| | | | | | | | | | | | | | | | Patch also refactors name length queries which were using array size in computation, this has to be done in same time to avoid regression in arb_program_interface_query-resource-query Piglit test. Fixes rest of the failures with ES31-CTS.program_interface_query.no-locations v2: make additional check only for GS inputs v3: create helper function for resource name length so that it gets calculated only in one place Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]>
* glsl: Fix forward NULL dereference coverity warningIago Toral Quiroga2015-09-291-7/+6
| | | | | | | | | | | | The comment says that it should be impossible for decl_type to be NULL here, so don't try to handle the case where it is, simply add an assert. >>> CID 1324977: Null pointer dereferences (FORWARD_NULL) >>> Comparing "decl_type" to null implies that "decl_type" might be null. No piglit regressions observed. Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Fix null return coverity warningIago Toral Quiroga2015-09-291-4/+6
| | | | | | | | | | | | | | Add an assert on the result of as_dereference() not being NULL: >>> CID 1324978: Null pointer dereferences (NULL_RETURNS) >>> Dereferencing a null pointer "deref_record->record->as_dereference()". Since we are introducing a new variable to hold the result of as_dereference(), take the opportunity to rename deref_record_type to interface_type and just name the new variable interface_deref, which is less confusing. Reviewed-by: Kristian Høgsberg <[email protected]>
* glsl: Fix unused value warning reported by CoverityIago Toral Quiroga2015-09-291-2/+0
| | | | | | | | | | We don't use param in this part of the code, so no point in advancing the pointer forward: >>> CID 1324983: Code maintainability issues (UNUSED_VALUE) >>> Assigning value from "param->get_next()" to "param" here, but that stored value is overwritten before it can be used. Reviewed-by: Kristian Høgsberg <[email protected]>
* util: implement strndup for WIN32Samuel Iglesias Gonsalvez2015-09-294-0/+84
| | | | | | | | | | | v2: - Add strndup.h to Makefile.sources (Emil) - Use calloc instead of malloc (Emil). - Check if allocation fails (Emil, Jose) - Add '#pragma once' and include stdlib.h to strndup.h (Jose) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92124 Reviewed-by: Jose Fonseca <[email protected]>
* glsl: use correct number of uniform blocks in error messageSamuel Iglesias Gonsalvez2015-09-291-1/+1
| | | | | Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: rename gl_shader_program's NumUniformBlocks to NumBufferInterfaceBlocksSamuel Iglesias Gonsalvez2015-09-2911-26/+26
| | | | | | | | | | | Because it counts shader storage blocks too. v2: - Use NumBufferInterfaceBlocks instead (Jordan). Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* main: fix ACTIVE_UNIFORM_BLOCKS valueSamuel Iglesias Gonsalvez2015-09-291-1/+5
| | | | | | | | | | | | | | NumUniformBlocks also counts shader storage blocks. NumUniformBlocks variable will be renamed in a later patch to avoid misunderstandings. v2: - Modify the condition to use !IsShaderStorage and the list of uniform blocks (Timothy) Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* docs: add news item and link release notes for 11.0.2Emil Velikov2015-09-292-0/+7
| | | | Signed-off-by: Emil Velikov <[email protected]>
* docs: add sha256 checksums for 11.0.2Emil Velikov2015-09-291-1/+2
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 4c0b48461269d3ede0c5446d86ebe3e81f16788e)
* docs: add release notes for 11.0.2Emil Velikov2015-09-291-0/+84
| | | | | Signed-off-by: Emil Velikov <[email protected]> (cherry picked from commit 51e0b06d9916e126060c0d218de1aaa4e5a4ce26)
* i965/gen9: Add a condition for starting pixel in fast copy blitAnuj Phogat2015-09-281-0/+4
| | | | | | | | | | | | This condition restricts the use of fast copy blit to cases where starting pixel of src and dst is oword (16 byte) aligned. Many piglit tests (if using fast copy blit in Mesa) failed earlier because I missed adding this condition.Fast copy blit is currently enabled for use only with Yf/Ys tiling. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* nouveau: wait to unref the transfer's bo until it's no longer usedIlia Mirkin2015-09-281-2/+3
| | | | | | | | | | The bo will often come from a slab in which case it doesn't matter. But for larger allocations this will be in its own bo, and we have to make sure to wait until it's no longer used in order for it to be freed. Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected] Tested-by: Marcin Ślusarz <[email protected]>
* nouveau: delay deleting buffer with unflushed fenceIlia Mirkin2015-09-282-2/+10
| | | | | | | | | | | If there is an unflushed fence on the bo, then the resource may still be used in commands built up in the local pushbuf. Flushing can cause all sorts of unwanted effects, so just free the bo when the relevant fence is hit. Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected] Tested-by: Marcin Ślusarz <[email protected]>
* nouveau: be more careful about freeing temporary transfer buffersIlia Mirkin2015-09-285-4/+30
| | | | | | | | | Deleting a buffer does not flush the command stream. Make sure that we wait for the copies to finish before deleting the temporary bo. Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected] Tested-by: Marcin Ślusarz <[email protected]>
* i965: Rename intel_miptree_get_dimensions_for_image()Anuj Phogat2015-09-285-10/+14
| | | | | | | | | | | This function isn't specific to miptrees. So, drop the "miptree" from function name. V3: Add a comment explaining how the 1D Array texture height and depth is interpreted by Intel hardware. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965/gen9: Fix {src, dst}_pitch alignment check for XY_FAST_COPY_BLTAnuj Phogat2015-09-281-11/+7
| | | | | | | | | I misinterpreted the alignmnet restriction in XY_FAST_COPY_BLT earlier. Instead of checking pitch for 64KB alignmnet we need to check it for tile widh alignment. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Fix {src, dst}_pitch alignment check for XY_SRC_COPY_BLTAnuj Phogat2015-09-281-2/+7
| | | | | | | | | | | | | | Current code checks the alignment restrictions only for Y tiling. From Broadwell PRM vol 10: "pitch is of 512Byte granularity for Tile-X: This means the tiled-x surface pitch can be (512, 1024, 1536, 2048...)/4 (in Dwords)." This patch adds the restriction for X tiling as well. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ben Widawsky <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Move conversion of {src, dst}_pitch to dwords outside if/elseAnuj Phogat2015-09-281-16/+9
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Delete temporary variable 'src_pitch'Anuj Phogat2015-09-281-5/+1
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Use helper function intel_get_tile_dims() in surface setupAnuj Phogat2015-09-281-2/+12
| | | | | | | | | | It takes care of using the correct tile width if we later use other tiling patterns for aux miptree. V2: Remove the comment about using Yf for aux miptree. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Use intel_get_tile_dims() to get tile masksAnuj Phogat2015-09-284-33/+28
| | | | | | | | | | | | | | | This will require change in the parameters passed to intel_miptree_get_tile_masks(). V2: Rearrange the order of parameters. (Ben) Change the name to intel_get_tile_masks(). (Topi) V3: Use temporary variables in intel_get_tile_masks() for clarity. Fix mask_y computation. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* i965: Add a helper function intel_get_tile_dims()Anuj Phogat2015-09-282-22/+64
| | | | | | | | | | | | | | V2: - Do the tile width/height computations in the new helper function and use it later in intel_miptree_get_tile_masks(). - Change the name to intel_get_tile_dims(). V3: Return the tile_h in number of rows in place of bytes. Document the units of tile_w, tile_h parameters. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* mesa: Use the effective internal format instead for validationEduardo Lima Mitev2015-09-281-0/+151
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When validating format+type+internalFormat for texture pixel operations on GLES3, the effective internal format should be used if the one specified is an unsized internal format. Page 127, section "3.8 Texturing" of the GLES 3.0.4 spec says: "if internalformat is a base internal format, the effective internal format is a sized internal format that is derived from the format and type for internal use by the GL. Table 3.12 specifies the mapping of format and type to effective internal formats. The effective internal format is used by the GL for purposes such as texture completeness or type checks for CopyTex* commands. In these cases, the GL is required to operate as if the effective internal format was used as the internalformat when specifying the texture data." v2: Per the spec, Luminance8Alpha8, Luminance8 and Alpha8 should not be considered sized internal formats. Return the corresponding unsize format instead. v4: * Improved comments in _mesa_es3_effective_internal_format_for_format_and_type(). * Splitted patch to separate chunk about reordering of error_check_subtexture_dimensions() error check, which is not directly related with this patch. v5: Dropped the splitted patch because it was actually a work around 3 dEQP tests that are buggy: dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_offset dEQP-GLES2.functional.negative_api.texture.texsubimage2d_offset_allowed dEQP-GLES2.functional.negative_api.texture.texsubimage2d_neg_wdt_hgt Cc: "11.0" <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Tested-by: Mark Janes <[email protected]>