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*
mesa: glsl: count number of temp regs used
Haihao Xiang
2008-08-06
2
-3
/
+34
*
fix some FBO/texture queries (bug 15296)
Brian Paul
2008-08-06
1
-2
/
+12
*
mesa: glsl: code consolidation in _slang_gen_declaration()
Brian Paul
2008-08-05
1
-36
/
+29
*
mesa: glsl: disallow user-defined functions/vars prefixed with gl_
Brian Paul
2008-08-05
1
-0
/
+27
*
mesa: glsl: additional type checking for assignments, inequalities
Brian Paul
2008-08-05
1
-0
/
+16
*
mesa: glsl: generate error for main(any args)
Brian Paul
2008-08-05
1
-0
/
+6
*
egl: changes for Windows
Jonathan White
2008-08-05
1
-26
/
+39
*
egl: added snprintf, strcasecmp defines
Jonathan White
2008-08-05
1
-0
/
+3
*
mesa: glsl: regenerated file
Brian Paul
2008-08-05
1
-558
/
+552
*
mesa: glsl: remove invalid use of f.x syntax where f is a float
Brian Paul
2008-08-05
1
-44
/
+43
*
mesa: glsl: re-enable assignment type checking
Brian Paul
2008-08-05
1
-30
/
+30
*
mesa: glsl: regenerated files
Brian Paul
2008-08-05
2
-605
/
+579
*
mesa: glsl: re-org of intermediate/temp storage
Brian Paul
2008-08-05
7
-314
/
+304
*
mesa: glsl: disable broken assignment type checking for now
Brian Paul
2008-08-05
1
-0
/
+1
*
egl: don't include stdint.h on Windows
Jonathan White
2008-08-05
1
-0
/
+2
*
egl: typedef uint8_t for Windows
Jonathan White
2008-08-05
1
-0
/
+2
*
mesa: glsl: check struct types in _slang_assignment_compatible()
Brian Paul
2008-08-04
1
-1
/
+14
*
mesa: glsl: varying vars can't be user-defined structs
Brian Paul
2008-08-04
1
-1
/
+8
*
mesa: glsl: regenerated files
Brian Paul
2008-08-04
2
-45
/
+46
*
mesa: glsl: added vec4(ivec4) constructor
Brian Paul
2008-08-04
1
-0
/
+5
*
mesa: glsl: if/while/do condition must be boolean
Brian Paul
2008-08-04
1
-2
/
+24
*
mesa: glsl: additional type checking for ?: and = operators
Brian Paul
2008-08-04
1
-6
/
+69
*
mesa: glsl: don't allow comparision of arrays
Brian Paul
2008-08-04
1
-18
/
+30
*
mesa: glsl: error on const-qualified array declarations
Brian Paul
2008-08-04
1
-5
/
+13
*
mesa: glsl: added null ptr check
Brian Paul
2008-08-04
1
-0
/
+2
*
mesa: glsl: set literal_size for const vars
Brian Paul
2008-08-04
1
-0
/
+1
*
mesa: glsl: add missing code emit for struct/field
Brian Paul
2008-08-04
1
-0
/
+4
*
mesa: glsl: stop code emit after error is recorded
Brian Paul
2008-08-04
1
-0
/
+6
*
mesa: glsl: check that rhs of const var initializer is also const
Brian Paul
2008-08-04
1
-0
/
+38
*
mesa: glsl: handle user-defined const vars in expression simplification
Brian Paul
2008-08-04
1
-5
/
+41
*
mesa: glsl: fix initialize size error check
Brian Paul
2008-08-04
1
-1
/
+1
*
mesa: glsl: added initializer size/type error checking
Brian Paul
2008-08-04
1
-4
/
+5
*
mesa: glsl: only allow one #version directive
Brian Paul
2008-08-04
2
-5
/
+10
*
mesa: glsl: regenerated file
Brian Paul
2008-08-04
1
-714
/
+721
*
mesa: glsl: new bvec4 constructor
Brian Paul
2008-08-04
1
-0
/
+9
*
egl: typedef u_int32_t for Windows
Jonathan White
2008-08-04
1
-0
/
+1
*
egl: fix _eglGlobal initialization for Windows
Jonathan White
2008-08-04
1
-3
/
+4
*
tgsi: Put a newline after IMM.
Michal Krol
2008-08-04
1
-13
/
+5
*
added null ptr check (fix bug 16959)
Brian Paul
2008-08-03
1
-1
/
+2
*
softpipe: support PIPE_FORMAT_R16_SNORM.
Younes Manton
2008-08-02
1
-0
/
+46
*
mesa: glsl: remove old assertion (fixes glsl/bitmap.c)
Brian Paul
2008-07-29
1
-1
/
+0
*
mesa: disable debug code
Brian Paul
2008-07-29
1
-1
/
+1
*
tgsi: Insert newlines after the statements, instead of before.
José Fonseca
2008-07-30
1
-3
/
+6
*
util: Don't define replacement math functions for CE.
José Fonseca
2008-07-28
1
-1
/
+1
*
Merge tgsi/exec and tgsi/util directories.
José Fonseca
2008-07-28
69
-107
/
+105
*
gallium: Windows miniport portability fixes.
José Fonseca
2008-07-26
3
-7
/
+78
*
mesa: glsl: assorted fixes for resolving polymorphic functions
Brian Paul
2008-07-25
8
-202
/
+391
*
mesa: regenerated files
Brian Paul
2008-07-25
2
-30
/
+10
*
mesa: glsl: re-order some constructors
Brian Paul
2008-07-25
1
-12
/
+12
*
mesa: glsl: remove unneeded operators
Brian Paul
2008-07-25
1
-50
/
+0
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