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* util/u_debug: use MAX2 macroBrian Paul2010-06-031-7/+1
* llvmpipe: Number shaders/variants for more reproducible function names in the...José Fonseca2010-06-032-7/+28
* gallivm: Register the JIT engine with oprofile on debug/profile builds.José Fonseca2010-06-032-1/+30
* gallivm: Factor out the quad derivative code into a single place. Fix ddy.José Fonseca2010-06-035-52/+204
* r300g: use util/u_debugJoakim Sindholt2010-06-031-54/+5
* gallium: silence all debug_named_value related warningsJoakim Sindholt2010-06-037-80/+80
* util/u_debug: add description field to debug_named_valueJoakim Sindholt2010-06-032-6/+20
* scons: Handle Python OSError exception when missing libdrm_radeon.Vinson Lee2010-06-031-1/+5
* r300/compiler: print opcode names instead of numbersMarek Olšák2010-06-033-8/+8
* r300g: set the minimum texture stride to 64 bytes on RS600, RS690, and RS740Marek Olšák2010-06-031-2/+14
* dri/swrast: Remove unnecessary header.Vinson Lee2010-06-021-1/+0
* st/mesa: fix indirect addressing of input/output regsBrian Paul2010-06-021-4/+9
* gallivm: bump up LP_BUILD_FLOW_MAX_VARIABLESBrian Paul2010-06-021-1/+1
* intel: Remove a leftover DRI1/DRI2 conditionalKristian Høgsberg2010-06-021-7/+2
* glx: fix indentation and remove extraneous breakBrian Paul2010-06-021-2/+1
* glx: reformat and silence unused expression warningBrian Paul2010-06-021-1/+2
* glsl: handle indirectly indexed input registers in linkerBrian Paul2010-06-021-29/+108
* mesa: use BITFIELD64_BIT() macroBrian Paul2010-06-021-1/+1
* glsl: fix bad sanity-check assertionBrian Paul2010-06-021-1/+1
* mesa: whitespace and 80 column wrappingBrian Paul2010-06-021-3/+12
* shaders: Don't lose the param binding swizzle for single params.Eric Anholt2010-06-022-2/+2
* llvmpipe: Fix bad logic.José Fonseca2010-06-021-1/+1
* llvmpipe: Remove unnecessary header.Vinson Lee2010-06-021-1/+0
* llvmpipe: Fix typo in assert.José Fonseca2010-06-021-1/+1
* llvmpipe: Per quad interpolation.José Fonseca2010-06-022-190/+136
* llvmpipe: Minor cleanup to the interpolator.José Fonseca2010-06-022-46/+54
* gallivm: Add a lp_build_const_elem().José Fonseca2010-06-022-14/+29
* llvmpipe: Store often used LLVM types in the lp_build_context.José Fonseca2010-06-022-2/+30
* gallivm: Zero min_lod and max_lod when only one view is selected and min/mag ...José Fonseca2010-06-021-3/+9
* gallivm: Make lp_build_sample_wrap_int usage more accurate.José Fonseca2010-06-021-11/+2
* gallivm: Don't use reciprocate in lp_build_sample_wrap_linear().José Fonseca2010-06-021-51/+50
* gallivm: Avoid fp arithmetic in lp_build_sample_wrap_nearest().José Fonseca2010-06-021-78/+32
* gallivm: Don't use lp_build_sample_wrap_nearest()José Fonseca2010-06-021-42/+46
* llvmpipe: Centralize all position interpolation in lp_bld_interp.c.José Fonseca2010-06-023-51/+43
* r300g: use the stored GEM domain in add_buffer/write_relocMarek Olšák2010-06-022-27/+27
* r300g: store the GEM domain in buffer and texture structsMarek Olšák2010-06-024-21/+17
* r300g: use r300_buffer_domain everywhereMarek Olšák2010-06-028-44/+63
* r300g: blit directly to/from GTT when transfering texturesMarek Olšák2010-06-021-2/+5
* r300g: let the driver determine the GEM domain for buffer_createMarek Olšák2010-06-027-30/+26
* r300g: make texture transfers more pipelinedMarek Olšák2010-06-023-7/+23
* r300g: better describe another flush and move it closer to the real problemMarek Olšák2010-06-021-6/+11
* r300g: remove one flushMarek Olšák2010-06-021-5/+0
* llvmpipe: Obey color interpolation.José Fonseca2010-06-011-16/+17
* llvmpipe: Use struct lp_shader_input in the interpolator.José Fonseca2010-06-016-110/+160
* intel: Fallback to meta if we're asked to CopyTexImage2D from RGB to RGBAKristian Høgsberg2010-06-011-0/+8
* st/xorg, vmware: Make throttling configurable.Thomas Hellstrom2010-05-3110-26/+160
* svga: Add a winsys callback to get the svga_winsys_contextThomas Hellstrom2010-05-312-0/+8
* tgsi: Drop uses_fogcoord and uses_frontfacing from tgsi_scan.José Fonseca2010-06-012-16/+0
* tgsi: Remove tgsi-instruction-set.txt.José Fonseca2010-06-011-1127/+0
* llvmpipe: Don't waste time interpolating unused input channels.José Fonseca2010-06-016-49/+47