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* mesa: reformat code to allow setting breakpoints on the true-statementBrian Paul2009-08-071-4/+8
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* glxgears: make functions static, update commentsBrian Paul2009-08-071-10/+3
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* mesa: use _mesa_bufferobj_mapped()Brian Paul2009-08-073-18/+18
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* mesa: new _mesa_bufferobj_mapped() helper functionBrian Paul2009-08-071-0/+8
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* mesa: use valid_fragment_program() helperBrian Paul2009-08-071-3/+15
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* mesa: test DrawBuffer, not ReadBuffer in _mesa_dest_buffer_exists()Brian Paul2009-08-071-10/+12
| | | | Also, update comments.
* mesa: fix some incorrect error checks in _mesa_error_check_format_type()Brian Paul2009-08-071-17/+34
| | | | Plus, simplify the code a bit.
* mesa: do error checking on glCopyPixels() type parameterBrian Paul2009-08-071-8/+15
| | | | | Plus, move some other error checks before state validation and update some comments.
* mesa: use a more logical flag in _mesa_set_vp_override()Brian Paul2009-08-071-1/+1
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* mesa: new _mesa_copy_client_array() functionBrian Paul2009-08-072-0/+29
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* i965: minor context commentsBrian Paul2009-08-071-1/+5
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* intel: minor context commentsBrian Paul2009-08-071-1/+5
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* intel: move blit call out of assert()Brian Paul2009-08-071-7/+9
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* intel: fix typo: s/softare/software/Brian Paul2009-08-071-2/+2
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* mesa: fix commentBrian Paul2009-08-071-4/+3
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* radeon: enable tiling fallbacks in 3D driver.Dave Airlie2009-08-073-1/+28
| | | | | Only really got good testing on r500 so far, need to enable in DDX and play some more.
* radeon span: add r200 depth/stencil span read/writingDave Airlie2009-08-071-13/+111
| | | | | | this should only really affect DRI2 since we mostly have a surface in DRI1. I don't think this is perfect yet, but it is a better start than nothing.
* r200: fix scissor emission for r200 under kmsDave Airlie2009-08-071-18/+24
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* GL_ARB_vertex_array_bgra is (basically) a synonym for the EXT versionIan Romanick2009-08-061-0/+1
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* Ensure GL_EXT_blend_equation_separate is enabled when 2.0 is enabled.Alan Hourihane2009-08-061-0/+1
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* progs/egl: Add xeglbindtex, really.Chia-I Wu2009-08-061-0/+474
| | | | Missed this file in the earlier commit.
* mesa: IgnoresJakob Bornecrantz2009-08-061-0/+1
| | | | Got tired of seeing these files in git status all the time
* i915g: Compile with sconsJakob Bornecrantz2009-08-061-1/+4
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* identity: Use the correct textureJakob Bornecrantz2009-08-061-1/+1
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* i965: Fix source depth reg setting for FSes reading and writing to depth.Eric Anholt2009-08-053-1/+5
| | | | | | | | For some IZ setups, we'd forget to account for the source depth register being present, so we'd both read the wrong reg, and write output depth to the wrong reg. Bug #22603.
* st/xorg: If we have DRI2 we should also have some sort of hw supportJakob Bornecrantz2009-08-061-1/+1
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* i915g: Always run in sync with the HWJakob Bornecrantz2009-08-061-0/+4
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* i915g: The i915 seems more happier with sampler domain so lets use thatJakob Bornecrantz2009-08-061-1/+1
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* i915g: Dirty fix for VBO module double flush assertJakob Bornecrantz2009-08-061-4/+12
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* i915g: Switch to mapping the batch buffer instead of using subdataJakob Bornecrantz2009-08-063-11/+27
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* progs/egl: Add xeglbindtex.Chia-I Wu2009-08-051-0/+7
| | | | | | | | This is a simple demo for eglBindTexImage. It uses a OpenGL context, instead of the required OpenGL ES one. But it still suffices the demo and test purpose. Signed-off-by: Chia-I Wu <[email protected]>
* egl_softpipe: Add support for pbuffer binding.Chia-I Wu2009-08-051-0/+84
| | | | | | | This adds support for eglBindTexImage and eglReleaseTexImage. They rely on the state tracker to do the real work. Signed-off-by: Chia-I Wu <[email protected]>
* egl_softpipe: Flush when switching current context.Chia-I Wu2009-08-051-0/+4
| | | | Signed-off-by: Chia-I Wu <[email protected]>
* mesa/st: Add support for binding pipe surface to texture.Chia-I Wu2009-08-054-16/+107
| | | | | | | This commit adds functions to bind a pipe surface to a texture. This allows texturing directly from the surface. Signed-off-by: Chia-I Wu <[email protected]>
* mesa/main: Add functions to clear and dirty texture objects.Chia-I Wu2009-08-054-2/+72
| | | | | | | | This commit adds a function to clear a texture object such that there is no image data associated with it, and a function to dirty it so that it will be re-tested for completeness. Signed-off-by: Chia-I Wu <[email protected]>
* Merge branch 'mesa_7_5_branch'Brian Paul2009-08-0511-213/+361
|\ | | | | | | | | | | Conflicts: src/mesa/main/state.c
| * docs:fix glBlitFramebuffer() for GalliumBrian Paul2009-08-051-0/+1
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| * st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete)Brian Paul2009-08-051-29/+80
| | | | | | | | | | | | We now handle the case of blitting Z+stencil to/from combined Z/stencil surfaces. But Z-only or stencil-only and separate depth/stencil surfaces are not yet implemented.
| * mesa: generate GL_INVALID_OPERATION for missing z/stencil when blittingBrian Paul2009-08-051-2/+6
| | | | | | | | | | | | If glBlitFramebuffer() is called with GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the src/dst depth/stencil buffers are absent, report an error.
| * st/mesa: fix Y inversion and optimize st_BlitFramebuffer()Brian Paul2009-08-051-3/+25
| | | | | | | | | | | | | | | | | | Need to check for Y inversion separately for src/dest buffers. If both the src and dest regions are upside down, make them right-side up for a better chance at a fast path. progs/tests/copypixrate -blit is much faster now.
| * util: added comment/question about blit clippingBrian Paul2009-08-051-0/+1
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| * mesa: make _mesa_clip_blit() a shared functionBrian Paul2009-08-053-180/+187
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| * util: added util_blit_pixels() overlap testBrian Paul2009-08-051-2/+34
| | | | | | | | A comment alluded to this. Now it's checked.
| * util: fix util_blit_pixels() test for surface_copy() pathBrian Paul2009-08-051-16/+24
| | | | | | | | | | | | For the surface_copy() path require same format, no flipping and no stretching. Fixes progs/tests/copypixrate -blit
| * util: reformatting and commentsBrian Paul2009-08-051-3/+10
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| * docs: 7.5.1 bug fixesBrian Paul2009-08-041-0/+4
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| * intel: Fix inverted test for disabling flushing of front buffer output.Brian Paul2009-08-041-1/+1
| | | | | | | | | | | | | | | | | | | | The comment disagreed with the code, and nicely drew my eyes to what was going wrong. Bug #21774 (blender) Bug #21788 (readpix) (cherry picked from master, commit fd65418f600874b05f902b622078b40bc1abb24a)
| * intel: Wait on the last swapbuffers to complete before queuing a new one.Brian Paul2009-08-043-0/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | This fixes jerkiness in doom3 and other apps since the kernel change to throttle less absurdly, which led to a thundering herd of frames. Because this is a rather minimal fix, there is at least one downside: If the whole scene completes in one batchbuffer, we'll end up stalling the GPU. Thanks to Michel Dänzer for suggesting using glFlush to signal frame end instead of going to all the effort of adding a new DRI2 extension. (cherry picked from master, commit 0828579a658af01a64b5e699175dc9bbbedcd685)
| * texenv: Use VP->Current, since _Current isn't updated at this point.Brian Paul2009-08-041-1/+1
| | | | | | | | (cherry picked from master, commit a9ba1bfeb3a2852c6eda718e73c46c972a286648)
| * texenv: Match state.c in deciding whether we'll be using a vertex shader.Brian Paul2009-08-041-0/+1
| | | | | | | | (cherry picked from master, commit 40990d9dfb20b69585859b2a45596aa46c20140a)