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Age
Files
Lines
*
i965: get num_abos from shader_info rather than gl_linked_shader
Timothy Arceri
2016-11-17
7
-15
/
+24
*
mesa/glsl: copy num_abos to gl_program
Timothy Arceri
2016-11-17
2
-1
/
+1
*
i965: get num_images from shader_info rather than gl_linked_shader
Timothy Arceri
2016-11-17
14
-35
/
+46
*
mesa/glsl: copy num_images to gl_program
Timothy Arceri
2016-11-17
2
-1
/
+2
*
nir: add support for counting AoA uniforms in nir_shader_gather_info()
Timothy Arceri
2016-11-17
1
-2
/
+2
*
i965: only try print GLSL IR once when using INTEL_DEBUG to dump ir
Timothy Arceri
2016-11-17
9
-37
/
+21
*
anv/descriptor_set: Put the whole state in the state free list
Jason Ekstrand
2016-11-16
1
-5
/
+4
*
anv/descriptor_set: Write the state offset in the surface state free list.
Jason Ekstrand
2016-11-16
1
-0
/
+1
*
compiler: remove now unused copy_shader_info() declaration
Timothy Arceri
2016-11-17
1
-7
/
+0
*
compiler: include shader_enums.h in shader_info.h
Timothy Arceri
2016-11-17
1
-0
/
+2
*
swr: [rasterizer core] fix clear with multiple color attachments
Tim Rowley
2016-11-16
6
-52
/
+40
*
Partial revert "i965: "Fix" aux offsets"
Ben Widawsky
2016-11-16
1
-2
/
+1
*
i965: "Fix" aux offsets
Ben Widawsky
2016-11-16
1
-2
/
+3
*
anv/blorp: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachments
Jason Ekstrand
2016-11-16
1
-0
/
+8
*
Allocate a null state whenever there is depth/stencil
Jason Ekstrand
2016-11-16
1
-9
/
+10
*
anv: Set framebuffer to NULL in secondary command buffers
Jason Ekstrand
2016-11-16
1
-2
/
+1
*
anv/blorp: Use the new clear_attachments entrypoint for attachment clears
Jason Ekstrand
2016-11-16
1
-41
/
+50
*
anv/blorp: Break the guts of alloc_binding_table into a shared helper
Jason Ekstrand
2016-11-16
3
-16
/
+33
*
anv: Bring back anv_cmd_buffer_emit_state_base_address
Jason Ekstrand
2016-11-16
2
-0
/
+20
*
intel/blorp: Add a clear_attachments entrypoint
Jason Ekstrand
2016-11-16
3
-2
/
+173
*
intel/blorp: Add capability to use pre-baked binding tables
Jason Ekstrand
2016-11-16
2
-20
/
+27
*
intel/blorp: Add support for vertex shaders
Jason Ekstrand
2016-11-16
3
-6
/
+82
*
intel/blorp: Use an actual chunk of vertex buffer for the VUE header
Jason Ekstrand
2016-11-16
1
-33
/
+34
*
blorp/exec: Use uint32_t for copying varying data
Jason Ekstrand
2016-11-16
1
-2
/
+2
*
intel/blorp: Handle NIR clear inputs the same way as blit inputs
Jason Ekstrand
2016-11-16
3
-11
/
+17
*
intel/blorp: Remove NIR support for uniforms
Jason Ekstrand
2016-11-16
1
-23
/
+1
*
intel/blorp: Add a shader type to make keys more unique
Jason Ekstrand
2016-11-16
3
-7
/
+18
*
intel/blorp: Make the number of samples an explicit parameter
Jason Ekstrand
2016-11-16
5
-9
/
+19
*
anv/cmd_buffer: Stop relying on the framebuffer for 3DSTATE_SF on gen7
Jason Ekstrand
2016-11-16
1
-11
/
+32
*
anv: Rework the way render target surfaces are allocated
Jason Ekstrand
2016-11-16
4
-126
/
+180
*
anv/cmd_buffer: Expose add_surface_state_reloc as an inline helper
Jason Ekstrand
2016-11-16
2
-15
/
+17
*
anv/cmd_buffer: Use the surface state alloc helper in null_surface_state
Jason Ekstrand
2016-11-16
1
-1
/
+1
*
anv: Add a helper for doing buffer copies with nothing but VF and SOL.
Jason Ekstrand
2016-11-16
3
-0
/
+239
*
intel/genxml: Add SO_WRITE_OFFSET registers for gen7-9
Jason Ekstrand
2016-11-16
4
-0
/
+64
*
intel/isl: Add some basic info about RENDER_SURFACE_STATE to isl_device
Jason Ekstrand
2016-11-16
6
-62
/
+69
*
anv/pipeline: Use get_scratch_space/address for compute shaders
Jason Ekstrand
2016-11-16
1
-9
/
+7
*
anv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipeline
Jason Ekstrand
2016-11-16
3
-27
/
+38
*
anv/pipeline: Roll genX_pipeline_util.h into genX_pipeline.c
Jason Ekstrand
2016-11-16
3
-1296
/
+1266
*
anv/pipeline: Unify graphics_pipeline_create
Jason Ekstrand
2016-11-16
5
-213
/
+80
*
anv/pipline: Re-order state emission and make it consistent
Jason Ekstrand
2016-11-16
2
-8
/
+5
*
anv/pipeline: Rework the 3DSTATE_VF_TOPOLOGY helper
Jason Ekstrand
2016-11-16
2
-11
/
+9
*
anv/pipeline: Move 3DSTATE_PS_EXTRA setup into a helper
Jason Ekstrand
2016-11-16
2
-27
/
+33
*
anv/pipeline: Unify 3DSTATE_WM emission
Jason Ekstrand
2016-11-16
3
-70
/
+55
*
intel/genxml: Make 3DSTATE_WM more consistent across gens
Jason Ekstrand
2016-11-16
8
-22
/
+52
*
anv/pipeline: Unify 3DSTATE_PS emission
Jason Ekstrand
2016-11-16
3
-102
/
+72
*
anv/pipeline/gen7: Properly set 3DSTATE_PS::DualSourceBlendEnable
Jason Ekstrand
2016-11-16
1
-1
/
+1
*
intel/genxml: Make some 3DSTATE_PS fields more consistent
Jason Ekstrand
2016-11-16
5
-16
/
+16
*
anv/pipeline: Make emit_3dstate_sbe safe to call without a FS
Jason Ekstrand
2016-11-16
3
-6
/
+10
*
anv/pipeline: Unify 3DSTATE_GS emission
Jason Ekstrand
2016-11-16
3
-109
/
+75
*
anv/pipeline/gen8: Set 3DSTATE_GS::InstanceControl
Jason Ekstrand
2016-11-16
1
-0
/
+1
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