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* glsl: Rename variable_entry2 back to variable_entry in struct splitting.Kenneth Graunke2012-09-291-21/+17
* intel/i965: Disable SampleAlphaToOne if dual source blending enabledAnuj Phogat2012-09-291-2/+11
* scons: Disable build of assembly sources on Cygwin.Vinson Lee2012-09-282-2/+2
* mesa: allow MESA_GL_VERSION_OVERRIDE to override the API typeJordan Justen2012-09-284-23/+88
* i965: brwInitVtbl needs to know the chipset generationIan Romanick2012-09-282-0/+6
* i915: Don't free the intel_context structure when intelCreateContext fails.Ian Romanick2012-09-281-3/+0
* i965: Don't free the intel_context structure when intelCreateContext fails.Ian Romanick2012-09-281-3/+2
* intel: Don't call intelDestroyContext if there is no context to destroyIan Romanick2012-09-281-1/+3
* dri_util: Use calloc to allocate __DRIcontextIan Romanick2012-09-281-1/+1
* main/version: add "(Core Profile) to version string for core profilesJordan Justen2012-09-281-2/+4
* glx: Fix compile warnings since 99fee476a102be898a1a093c037e06382f90a5b9Eric Anholt2012-09-281-1/+1
* mesa/tests: Sanity check the ES2 dispatch tableIan Romanick2012-09-283-1/+313
* mesa/main: Make no-op dispatch function publicIan Romanick2012-09-282-3/+5
* mesa/tests: Move stub function to a separate fileIan Romanick2012-09-283-13/+49
* mesa: Don't set uniform dispatch pointers for many things in ES2 or coreIan Romanick2012-09-283-36/+39
* mesa: Don't set shaderapi dispatch pointers for many things in ES2 or coreIan Romanick2012-09-284-22/+35
* mesa: Don't set vtxfmt dispatch pointers for many things in ES2 or coreIan Romanick2012-09-281-53/+73
* mesa: Don't set loopback dispatch pointers for most things in ES2 or coreIan Romanick2012-09-284-219/+228
* mesa: Pass GL context to _mesa_create_save_tableIan Romanick2012-09-283-3/+3
* mesa: Don't set dispatch pointer for glTexStorage in ES2Ian Romanick2012-09-281-4/+6
* mesa: Don't set dispatch pointer for glGetProgramivARB in ES2Ian Romanick2012-09-281-1/+1
* mesa: Don't set dispatch pointer for glResizeBuffersMESA in ES2Ian Romanick2012-09-281-1/+3
* mesa: Don't set dispatch pointers for glPointParameter[if][v] in ES2Ian Romanick2012-09-281-4/+8
* mesa: Don't set dispatch pointers for glClearDepth or glDepthRange in ES2Ian Romanick2012-09-281-2/+8
* mesa: Don't set dispatch pointer for glGetBufferSubData in ES2Ian Romanick2012-09-281-1/+3
* mesa: Don't set dispatch pointer for glGetDoublev in ES2Ian Romanick2012-09-281-1/+3
* mesa: Don't set dispatch pointer for glPointSize in ES2Ian Romanick2012-09-281-3/+1
* mesa: Set dispatch pointer for glShaderBinaryIan Romanick2012-09-281-0/+1
* gles2: Alias glReadBufferNV with desktop glReadBufferIan Romanick2012-09-281-1/+1
* intel: Fix yet-another-bug in intel_texsubimage_tiled_memcpyChad Versace2012-09-281-0/+2
* mesa: Fix typo in error message.Vinson Lee2012-09-271-1/+1
* r600g: add some members to radeon_llvm_contextVincent Lejeune2012-09-282-0/+11
* r600g: tgsi-to-llvm path is taken after declarations have been parsedVincent Lejeune2012-09-281-26/+32
* meta: Use float for temporary images, not (un)signed normalized.Kenneth Graunke2012-09-271-4/+8
* intel: Don't advertise GLX_SWAP_COPY_OMLChad Versace2012-09-271-6/+6
* i965: Remove stale comment about rebuilding tnl_program.Eric Anholt2012-09-271-7/+0
* i965: Add a comment explaining one of the brw_draw_upload.c loops.Eric Anholt2012-09-271-0/+4
* i965: Remove broken non-interleaved-to-interleaved upload code.Eric Anholt2012-09-271-50/+2
* intel: Remove dead intel_format_to_rb_datatype.Eric Anholt2012-09-272-52/+0
* intel: Mark some file-local code as static.Eric Anholt2012-09-279-18/+9
* i965: Mark brw_disasm.c tables as static const.Eric Anholt2012-09-271-56/+44
* i965: Use visibility cflags on the driver code.Eric Anholt2012-09-271-0/+1
* i965/vp: Remove support for non-ARB_vp, non-NV_vp opcodes.Eric Anholt2012-09-271-86/+0
* i965/vp: Remove support for relative addressing of destination registers.Eric Anholt2012-09-271-83/+7
* i965/vp: Remove support for reading destination registers.Eric Anholt2012-09-272-64/+4
* i965/vp: Remove support for GLSL flow control from the old VS backend.Eric Anholt2012-09-271-83/+0
* build: Link libglapi with pthreadsMatt Turner2012-09-272-4/+3
* build: Use AX_PTHREAD to detect pthreadsMatt Turner2012-09-274-0/+327
* r600g: fix EXP on CaymanMarek Olšák2012-09-271-4/+2
* r600g: fix RSQ of negative value on CaymanMarek Olšák2012-09-271-0/+5