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* gallium: Don't assume snprintf are always available.José Fonseca2008-04-159-28/+88
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* gallium: Serialize buffers writes.José Fonseca2008-04-151-5/+76
| | | | | Allow concurrent reads from buffers by the CPU/GPU, but serialize all writes.
* fix GL_ARB_texture_rectangle breakageBrian Paul2008-04-141-3/+3
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* mesa: define #extension GL_ARB_texture_rectangleDavid Flynn2008-04-141-0/+4
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* gallium: take reduced prim, fill modes into account when cullingBrian Paul2008-04-143-1/+27
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* use the new macroZack Rusin2008-04-142-3/+2
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* silence some warningsZack Rusin2008-04-144-7/+6
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* pass vertex size to shaders so that callee can decide on the sizeZack Rusin2008-04-146-12/+21
| | | | | of the vertices and not always have to use the maximum vertex allocation size for them
* softpipe: calculate determinant for all triangles, don't rely on draw module ↵Keith Whitwell2008-04-144-35/+30
| | | | to do it
* draw: remove dead codeKeith Whitwell2008-04-141-4/+0
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* draw: always malloc verts for fetch_shade_pipelineKeith Whitwell2008-04-141-10/+3
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* draw: flush pipeline before trying to allocate more hw verticesKeith Whitwell2008-04-143-4/+8
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* draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell2008-04-145-11/+3
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* draw: hide passthrough shading paths behind an environment variableKeith Whitwell2008-04-143-0/+6
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* softpipe: do our own culling, don't rely on the draw module.Keith Whitwell2008-04-142-22/+43
| | | | May not always happen due to passthrough modes, etc.
* Implement fetch/shade/pipeline or emit vertex passthrough.Zack Rusin2008-04-144-23/+287
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* Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin2008-04-147-77/+100
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* return true if one of the vertices has been clippedZack Rusin2008-04-144-15/+25
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* pass arbitrary number of vertices to the shader execution cycleZack Rusin2008-04-144-143/+146
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* introduce a define to maxout the processed verticesZack Rusin2008-04-141-7/+7
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* gallium: Add u_time.cJosé Fonseca2008-04-131-0/+1
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* gallium: Buffer cache.José Fonseca2008-04-134-3/+318
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* gallium: Initial port of Thomas slab suballocator to pipebuffer.José Fonseca2008-04-134-0/+440
| | | | | | | | Not tested yet -- just compiles. This includes only the slab algorithm. Fencing is already implemented in pb_bufmgr_fence and time-based caching will be commited in a separate module shortly.
* gallium: OS independent time-manipulation functions.José Fonseca2008-04-134-1/+254
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* tgsi: Fix source register short dump code.Michal Krol2008-04-121-30/+32
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* gallium: move duplicated compute_clipmask() code to draw_vs.hBrian2008-04-124-81/+33
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* gallium: merge the tgsi_emit_sse2() and tgsi_emit_sse2_fs() functions.Brian Paul2008-04-113-132/+80
| | | | | The two functions were mostly the same. We can look at the shader header info to determine if it's a vertex or fragment shader.
* gallium: handle TGSI immediates in SSE code for vertex shadersBrian Paul2008-04-113-8/+28
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* gallium: implement immediates (aka literals) for SSE fragment shadersBrian Paul2008-04-113-8/+88
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* gallium: commentsBrian Paul2008-04-111-0/+31
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* gallium: fix SCS codegen (sin scalar src comes from X, not Y)Brian Paul2008-04-111-1/+1
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* mesa: fix broken x86_call()Keith Whitwell2008-04-111-1/+8
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* gallium: fix broken x86_call()Keith Whitwell2008-04-111-1/+1
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* gallium: Flush render cache at the beginning of fallback_copy_texsubimage().Michel Dänzer2008-04-111-0/+3
| | | | It may get stale bits otherwise.
* mesa: Fix glBegin-time test for invalid programs/shaders.Brian Paul2008-04-113-8/+41
| | | | Cherry-picked from master.
* mesa: new Z-compositing test (glDrawPixels(GL_DEPTH) + stencil)Brian Paul2008-04-112-0/+224
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* add missing glViewport callsBrian Paul2008-04-111-0/+6
| | | | cherry-picked from master
* tgsi: Dump processor type and version as a single token.Michal Krol2008-04-111-1/+0
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* tgsi: Dump semantics before interpolator.Michal Krol2008-04-111-7/+9
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* gallium: Thread condition variables.José Fonseca2008-04-111-0/+34
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* mesa: add a new test for glDrawPixels(GL_DEPTH_COMPONENT)Brian Paul2008-04-102-0/+193
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* gallium: flags param to surface_alloc_storage() is unused and deprecatedBrian Paul2008-04-101-0/+1
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* gallium: Attribute realloc leaks to the first malloc call.José Fonseca2008-04-112-11/+68
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* remove usage of vertex_headerKeith Whitwell2008-04-1013-1344/+1480
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* gallium: fix readback of z16 valuesBrian Paul2008-04-101-1/+1
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* gallium: more elaborate tracking of front color buffer stateBrian Paul2008-04-097-29/+54
| | | | | | | This fixes the case where the app calls SwapBuffers then calls glReadPixels to read the front color buffer. We now keep track of when the front buffer is a _logically_ copy of the back buffer (after SwapBuffers) and read from the back color buffer instead of the front.
* gallium: more flush/finish changesBrian Paul2008-04-091-30/+40
| | | | New, separate is_front_buffer_dirty() function.
* gallium: reorder funcsBrian Paul2008-04-091-11/+12
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* gallium: call_flush_front_buffer() from st_glFinish()Brian Paul2008-04-091-0/+2
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* gallium: fold st_gl_flush() into st_glFlush()Brian Paul2008-04-091-12/+5
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