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* i965: Use intel->gen >= 6 instead of IS_GEN6.Eric Anholt2010-08-223-5/+5
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* libgl-xlib: Include missing header in xlib.c.Vinson Lee2010-08-221-0/+1
| | | | Include st_api.h for st_api_create_OpenGL symbol.
* nvfx: Silence unused variable warning.Vinson Lee2010-08-221-0/+1
| | | | The variable is used but only in the body of an assert.
* mesa: Initialize member variables in ir_to_mesa_src_reg constructor.Vinson Lee2010-08-221-0/+4
| | | | The default constructor did not initialize some member variables.
* mesa: Initialize variables in mesa_src_reg_from_ir_src_reg.Vinson Lee2010-08-211-0/+2
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* util: Use #ifdef instead of #if.Vinson Lee2010-08-211-1/+1
| | | | This is a typo fix of earlier commit 0f3b3751b8643352dcc242567b3696bd1505df1d.
* util: Define dump_cpu only for DEBUG builds.Vinson Lee2010-08-211-0/+2
| | | | | | | dump_cpu is used only when DEBUG is defined. Fixes the following GCC warning on builds without DEBUG defined. util/u_cpu_detect.c:76: warning: 'debug_get_option_dump_cpu' defined but not used
* translate_sse: Silence uninitialized variable warnings.Vinson Lee2010-08-211-0/+14
| | | | Initialize variables on error paths.
* nvfx: Silence uninitialized variable warnings.Vinson Lee2010-08-212-0/+6
| | | | Variables weren't initialized on the error paths.
* i965g: Silence printf format warnings on 64-bit builds.Vinson Lee2010-08-211-4/+4
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* nvfx: Silence uninitialized variable warnings.Vinson Lee2010-08-211-4/+4
| | | | | | | | | Silence the following i686-apple-darwin10-gcc-4.2.1 warnings. nv04_2d.c: In function 'nv04_region_copy_cpu': nv04_2d.c:560: warning: 'dswy' may be used uninitialized in this function nv04_2d.c:559: warning: 'dswx' may be used uninitialized in this function nv04_2d.c:562: warning: 'sswy' may be used uninitialized in this function nv04_2d.c:561: warning: 'sswx' may be used uninitialized in this function
* nv50: Silence incompatible pointer type initialization warning.Vinson Lee2010-08-211-2/+3
| | | | | Silence the following GCC warning. warning: initialization from incompatible pointer type
* nv50: Disable unused code.Vinson Lee2010-08-211-0/+4
| | | | | Disable release_hw and emit_mov_from_pred functions as they are currently not being used.
* i965g: Fix printf format warning on 32-bit platforms.Vinson Lee2010-08-211-1/+1
| | | | | Fixes the following GCC warning on 32-bit platforms. warning: format '%li' expects type 'long int', but argument 4 has type 'int'
* glsl: Silence uninitialized variable warning.Vinson Lee2010-08-211-0/+3
| | | | | | | i686-apple-darwin10-gcc-4.2.1 generated the following warning. warning: 'score' may be used uninitialized in this function GCC 4.4.3 on Linux didn't generate the above warning.
* r600g: partialy fix texturing from depth buffer + initial support for untilingJerome Glisse2010-08-217-66/+165
| | | | | | | | | | | | | Partialy fix texturing from depth buffer, depth buffer is tiled following different tile organisation that color buffer. This properly set the tile type & array mode field of texture sampler when sampling from db resource. Add initial support to untiling buffer when transfering them, it's kind of broken by corruption the vertex buffer of previous draw. Signed-off-by: Jerome Glisse <[email protected]>
* draw: Don't assert if indices point outside vertex buffer.José Fonseca2010-08-221-2/+7
| | | | | | | | | | | | This is valid input, and asserting here does causes the test suites that verify this to crash. Also, the assert was wrongly accepting the case max_index == vert_info->count which, IIUC, is the first vertex outside the buffer. Assuming the vert_info->count is precise (which often is not the case).
* mesa: Removed another unused variable.José Fonseca2010-08-221-1/+0
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* glsl: Silence unused variable warning.Vinson Lee2010-08-211-0/+1
| | | | The variable is actually used but only in the body of an assert.
* util: Silence uninitialized variable warnings.Vinson Lee2010-08-211-0/+4
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* glsl: Handle array declarations in function parameters.Kenneth Graunke2010-08-211-4/+13
| | | | | | | | | The 'vec4[12] foo' style already worked, but the 'vec4 foo[12]' style did not. Also, 'vec4[] foo' was wrongly accepted. Fixes piglit test cases array-19.vert and array-21.vert. May fix fd.o bug #29684 (or at least part of it).
* nvfx: actually fix it properlyLuca Barbieri2010-08-211-1/+1
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* nvfx: fix incorrect assertLuca Barbieri2010-08-211-6/+9
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* util: Move loop variable declaration outside for loop.Vinson Lee2010-08-211-1/+2
| | | | Fixes build error with MSVC.
* nvfx: Fix SCons build.Vinson Lee2010-08-217-56/+105
| | | | | Move declarations before code. Fix void pointer arithmetic.
* nvfx: fix warningsLuca Barbieri2010-08-213-5/+2
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* gallivm: Emit DIVPS instead of RCPPS.José Fonseca2010-08-211-12/+24
| | | | | | | See comments for detailed rationale. Thanks to Michal Krol and Zack Rusin for detecting and investigating this in detail.
* nvfx: enable translate_sseLuca Barbieri2010-08-211-1/+1
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* auxiliary: Add missing files to SCons build.Vinson Lee2010-08-211-14/+16
| | | | | Add u_linear.c and u_linkages.c to SCons build. Reorder list of files to be more alphabetical.
* auxiliary: Reorder list of files in Makefile.Vinson Lee2010-08-211-14/+14
| | | | This patch reorders the list of files so that the order is more alphabetic.
* scons: Fix nvfx build.Vinson Lee2010-08-211-1/+2
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* nvfx: slightly improve handling of overlong vpsLuca Barbieri2010-08-211-2/+10
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* nvfx: tweak CMP in fpLuca Barbieri2010-08-211-1/+1
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* nvfx: implement CMP in vpLuca Barbieri2010-08-211-0/+13
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* nvfx: implement TXL in fpLuca Barbieri2010-08-211-0/+6
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* nvfx: implement SSG in fpLuca Barbieri2010-08-211-1/+13
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* nvfx: implement DP2 in vp and fpLuca Barbieri2010-08-212-0/+10
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* nvfx: implement TRUNC in vp and fpLuca Barbieri2010-08-212-6/+32
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* nvfx: implement NOPLuca Barbieri2010-08-212-0/+4
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* nvfx: add vertex program control flowLuca Barbieri2010-08-212-18/+169
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* nvfx: fix vertex shader headersLuca Barbieri2010-08-212-4/+4
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* nv40: add fragment program control flowLuca Barbieri2010-08-212-5/+247
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* nvfx: refactor shader assemblerLuca Barbieri2010-08-213-360/+357
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* nvfx: add option to dump shaders in TGSI and native codeLuca Barbieri2010-08-212-8/+30
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* nvfx: improve and correct nvfx_shader.hLuca Barbieri2010-08-211-13/+65
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* nvfx: fix lodbiasLuca Barbieri2010-08-212-4/+4
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* nvfx: mostly fix inline corruption magicallyLuca Barbieri2010-08-211-1/+9
| | | | Not sure why this mostly works.
* nvfx: fix GPU hardlocks when depth buffer is absentLuca Barbieri2010-08-214-5/+15
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* nvfx: fire ring after transfersLuca Barbieri2010-08-211-0/+5
| | | | Might reduce the risk of running out of memory
* nv30: band-aid viewport issuesLuca Barbieri2010-08-211-3/+5
| | | | | | For some reason nv30 seems to like to reset the viewport, even though attempts to isolate where exactly it does that have currently been inconclusive.