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* build: unify mesa version by using a VERSION fileEmil Velikov2013-07-296-12/+10
* i965: Don't create a swrast context on ES2+.Kenneth Graunke2013-07-291-1/+1
* glsl: Remove shader stage checking for extension handling.Kenneth Graunke2013-07-291-61/+28
* mesa: Expose OES_surfaceless_context.Matt Turner2013-07-291-0/+1
* mesa: Return GL_FRAMEBUFFER_UNDEFINED if the winsys fbo is incomplete.Matt Turner2013-07-291-2/+6
* gles3: Update gl3.h to 2013-02-12.Matt Turner2013-07-291-4/+4
* gles2: Update gl2ext.h to revision 22161.Matt Turner2013-07-291-114/+357
* gles2: Update gl2.h to revision 20555.Matt Turner2013-07-291-3/+3
* gles: Update glext.h to revision 20798.Matt Turner2013-07-291-3/+3
* gallivm: (trivial) git rid of assertion in float->uint conversion codeRoland Scheidegger2013-07-291-2/+3
* nvc0: force use of correct firmware fileMaarten Lankhorst2013-07-281-1/+1
* glsl: Less const for glsl_type convenience accessorsIan Romanick2013-07-272-8/+8
* glsl: Disallow auxiliary storage qualifiers on FS outputs.Kenneth Graunke2013-07-271-0/+14
* glsl: Classify "layout" like other identifiers.Kenneth Graunke2013-07-271-1/+1
* glsl: Be consistent about '\n', '.', and capitalization in errors/warnings.Paul Berry2013-07-278-122/+122
* gallivm: fix float->SNORM conversionRoland Scheidegger2013-07-272-11/+47
* util: don't flush overflowing values to infinity in half-float conversionRoland Scheidegger2013-07-272-9/+17
* tgsi: handle texel swizzles correctly for d3d10-style sample opcodesRoland Scheidegger2013-07-271-5/+35
* gallivm: handle texel swizzles correctly for d3d10-style sample opcodesRoland Scheidegger2013-07-272-0/+29
* docs: Mark ARB_vertex_attrib_binding as started.Kenneth Graunke2013-07-261-1/+1
* mesa: Disable GL_EXT_framebuffer_object in core profiles and OpenGL 3.1Ian Romanick2013-07-261-1/+1
* docs: Mark GL_ARB_shading_language_420pack as done.Matt Turner2013-07-261-0/+1
* docs: Mark off 420packChris Forbes2013-07-271-1/+1
* glsl: disable ARB_texture_cube_map_array_enable keywords for glsl esTapani Pälli2013-07-261-24/+5
* i965/vs: Fix flaky texture swizzlingChris Forbes2013-07-271-1/+1
* st/clover: Allow double precision operationsNiels Ole Salscheider2013-07-251-0/+1
* gallium/vl: add prime supportDave Airlie2013-07-261-1/+19
* Revert "i965: Delete pre-DRI2.3 viewport hacks."Kenneth Graunke2013-07-253-1/+25
* mesa: Bump version to 9.3.0-devel.Kenneth Graunke2013-07-253-3/+3
* docs: Remove <em> obfuscation on public mailing list addresses.Kenneth Graunke2013-07-251-3/+3
* xa: bump major versionRob Clark2013-07-251-1/+1
* xa: move surface to ref/unref apiJerome Glisse2013-07-253-2/+18
* xa: let ddx handle flushJerome Glisse2013-07-252-9/+2
* xa: export a common context flush functionJerome Glisse2013-07-254-7/+17
* xa: add handle type parameter to get handleJerome Glisse2013-07-252-2/+18
* xa: add xa_surface_from_handle()Rob Clark2013-07-252-4/+46
* gallivm: Remove NoFramePointerElimNonLeaf for LLVM >= 3.4.Vinson Lee2013-07-251-0/+2
* glsl: Handle empty if statement encountered during loop analysis.Paul Berry2013-07-251-1/+2
* i965: Initialize inout_offset parameter to brw_search_cache().Paul Berry2013-07-252-2/+2
* glsl: don't rename variables in interface block arrays.Paul Berry2013-07-251-6/+2
* draw: fix vertex id computationZack Rusin2013-07-255-13/+37
* draw: cleanup and fix instance id computationZack Rusin2013-07-254-13/+8
* gallivm: Remove dead code in lp_build_compare_ext.Vinson Lee2013-07-241-6/+0
* mesa: implement mipmap generation for compressed 2D array texturesBrian Paul2013-07-241-16/+43
* meta: handle 2D texture arrays in decompress_texture_image()Brian Paul2013-07-241-2/+21
* mesa: handle 2D texture arrays in get_tex_rgba_compressed()Brian Paul2013-07-241-28/+24
* nv50,nvc0: s/uint16/uint32 for constant buffer offsetChristoph Bumiller2013-07-242-2/+2
* draw: always call util_cpu_detect() in draw context creation.Roland Scheidegger2013-07-241-1/+4
* mesa: fix rgtc snorm decodingRoland Scheidegger2013-07-241-3/+3
* gallium/util: Fix detection of AVX cpu capsAndre Heider2013-07-231-2/+25