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* r600g,radeonsi: share r600_surfaceMarek Olšák2014-02-255-54/+50
| | | | | | I'm gonna use this in radeonsi. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: move PA_SU_POLY_OFFSET_DB_FMT_CNTL to framebuffer stateMarek Olšák2014-02-251-8/+21
| | | | | | It doesn't depend on anything else. Reviewed-by: Michel Dänzer <[email protected]>
* mesa: allow buffers to be mapped multiple timesMarek Olšák2014-02-2531-384/+461
| | | | | | | | | | | | | | | | | | | OpenGL allows a buffer to be mapped only once, but we also map buffers internally, e.g. in the software primitive restart fallback, for PBOs, vbo_get_minmax_index, etc. This has always been a problem, but it will be a bigger problem with persistent buffer mappings, which will prevent all Mesa functions from mapping buffers for internal purposes. This adds a driver interface to core Mesa which supports multiple buffer mappings and allows 2 mappings: one for the GL user and one for Mesa. Note that Gallium supports an unlimited number of buffer and texture mappings, so it's not really an issue for Gallium. v2: fix unmapping in xm_dd.c, remove the GL errors there v3: fix the intel driver (by Fredrik) Reviewed-by: Fredrik Höglund <[email protected]>
* docs: update ARB_buffer_storage statusMarek Olšák2014-02-252-1/+2
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* gallium/upload_mgr: remove useless variable "size"Marek Olšák2014-02-251-6/+4
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* gallium/upload_mgr: don't unmap buffers if persistent mappings are supportedMarek Olšák2014-02-251-14/+51
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* gallium: the other drivers don't support ARB_buffer_storageMarek Olšák2014-02-259-0/+9
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* r300g,r600g,radeonsi: add support for ARB_buffer_storageMarek Olšák2014-02-256-0/+21
| | | | | | All GTT memory mappings are coherent and therefore can be persistent. Reviewed-by: Fredrik Höglund <[email protected]>
* st/mesa: implement ARB_buffer_storageMarek Olšák2014-02-253-22/+75
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* gallium: add interface for persistent and coherent buffer mappingsMarek Olšák2014-02-255-3/+76
| | | | Required for ARB_buffer_storage.
* mesa: allow buffers mapped with the persistent flag to be used by the GPUMarek Olšák2014-02-258-23/+37
| | | | | | v2: also fixed InvalidateBufferData, added citations from the 4.4 spec Reviewed-by: Fredrik Höglund <[email protected]>
* mesa: add error checks to glMapBufferRange, glMapBuffer for ARB_buffer_storageMarek Olšák2014-02-251-7/+57
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* glapi: add ARB_buffer_storageMarek Olšák2014-02-251-0/+19
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* mesa: implement glBufferStorage, immutable buffers; add extension enable flagMarek Olšák2014-02-254-0/+100
| | | | | | | Reviewed-by: Fredrik Höglund <[email protected]> v2: dropped the error that DYNAMIC_STORAGE is required for MAP_WRITE_BIT, the error is removed in the latest revision of GL 4.4
* mesa: add storage flags parameter to Driver.BufferDataMarek Olšák2014-02-2511-10/+39
| | | | | | | It will be used by glBufferStorage. The parameters are chosen according to ARB_buffer_storage. Reviewed-by: Fredrik Höglund <[email protected]>
* mesa: remove unused driver hook BindBufferMarek Olšák2014-02-252-8/+0
| | | | Reviewed-by: Fredrik Höglund <[email protected]>
* nv50: correctly calculate the number of vertical blocks during transfer mapEmil Velikov2014-02-251-1/+1
| | | | | | Cc: "10.0 10.1" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* st/mesa: add texture gather support. (v2)Dave Airlie2014-02-252-27/+93
| | | | | | | | | | | | | | | | This adds support for GL_ARB_texture_gather, and one step of support for GL_ARB_gpu_shader5. This adds support for passing the TG4 instruction, along with non-constant texture offsets, and tracking them for the optimisation passes. This doesn't support native textureGatherOffsets hw, to do that you'd need to add a CAP and if set disable the lowering pass, and bump the MAX offsets to 4, then do the i0,j0 sampling using those. Signed-off-by: Dave Airlie <[email protected]>
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-2517-2/+73
| | | | | | | | | | | | | | | | | | | | | This adds support to gallium for a TG4 instruction, and two CAPs. The first CAP is required for GL_ARB_texture_gather. The second CAP is required to expose GL_ARB_gpu_shader5. However so far we haven't found any hardware that natively exposes the textureGatherOffsets feature from GL, so just lower it for now. If hardware appears for this we can add another CAP to allow TG4 to take 4 offsets. v2: add component selection src and a cap to say hw can do it. (st can use to help control GL_ARB_gpu_shader5/GLSL 4.00). Add docs. v3: rename to SM5, add docs. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl/i965: move lower_offset_array up to GLSL compiler level.Dave Airlie2014-02-256-12/+9
| | | | | | | | This lowering pass will be useful for gallium drivers as well, in order to support the GL TG4 oddity that is textureGatherOffsets. Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* clover: Pass buffer offsets to the driver in set_global_binding() v3Tom Stellard2014-02-244-10/+32
| | | | | | | | | | | | | | | The offsets will be stored in the handles parameter. This makes it possible to use sub-buffers. v2: - Style fixes - Add support for constant sub-buffers - Store handles in device byte order v3: - Use endian helpers Reviewed-by: Francisco Jerez <[email protected]>
* radeonsi: Use SI_BIG_ENDIAN now that it existsTom Stellard2014-02-241-1/+1
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* r600g: Use util_cpu_to_le32() instead of bswap32() on big-endian systemsTom Stellard2014-02-243-3/+3
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: Use util_cpu_to_le32() instead of bswap32() on big-endian systemsTom Stellard2014-02-242-2/+2
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* util: Add util_cpu_to_le* helpersTom Stellard2014-02-241-0/+3
| | | | | Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* util: Add util_bswap64() v3Tom Stellard2014-02-242-0/+17
| | | | | | | | | | | | v2: - Use __builtin_bswap64() - Remove unnecessary mask - Add util_le64_to_cpu() helper v3: - Remove unnecessary AC_SUBST Reviewed-by: Michel Dänzer <[email protected]>
* configure.ac: Use AX_GCC_BUILTIN to check availability of __builtin_bswap32 v2Tom Stellard2014-02-243-1/+174
| | | | | | | v2: - Remove unnecessary AC_SUBST Reviewed-by: Matt Turner <[email protected]>
* targets/opencl: resolve undefined symbols at link timeEmil Velikov2014-02-241-0/+1
| | | | | | | | Current automake build does not try to resolve undefined symbols thus we could end up with a broken library. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* gallium/targets: resolve undefined reference to pipe_loader_sw_probe_driEmil Velikov2014-02-243-0/+15
| | | | | | | | | | | | | With the introduction of the pipe_loader_sw_probe_dri helper we require the sw/dri winsys during linking stage despite it being unused by any of the targets. This will cause a minor increase in the resulting library which will be cleaned up via linker options with upcoming patches. v2: Link with libswdri.la only when available. Reported-and-tested-by: Tom Stellard <[email protected]> (v1) Signed-off-by: Emil Velikov <[email protected]>
* configure: correctly report if we're building the sw/xlib winsysEmil Velikov2014-02-241-0/+1
| | | | | | | | | While looking at bug 75356, I've noticed that the presence of x11 egl platform pulls in sw/xlib as "needed" but fails to report so at the end of configure. Tested-by: Tom Stellard <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* pipe-loader: wrap pipe_loader_sw_probe_xlib within HAVE_PIPE_LOADER_XLIBEmil Velikov2014-02-248-7/+41
| | | | | | | | | | | | | | | | | | | The above function implies using the the xlib winsys, which has additional library dependencies that should not be forced. Make the software xlib pipe loader optional thus avoid all the dependency hell. A user that wishes to use the particular pipe-loader would need to set the following within configure.ac. enable_gallium_xlib_loader=yes v2: - Wrap sw/xlib/xlib_sw_winsys.h to handle compilation on systems lacking X11 headers. Spotted by Christian Prochaska. Tested-by: Tom Stellard <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75356 Signed-off-by: Emil Velikov <[email protected]>
* targets/gbm: exit gracefully if pipe_loader_drm_probe_fd is not availableEmil Velikov2014-02-241-3/+4
| | | | | | | | | | When one builds without gallium_drm_loader, the above function will not be available, thus we'll segfault in gallium_screen_create due to memory access violation. Tested-by: Tom Stellard <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=75335 Signed-off-by: Emil Velikov <[email protected]>
* i965: Don't try to use the hardware blitter for multisampled miptrees.Kenneth Graunke2014-02-231-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | The blitter is completely ignorant of MSAA buffer layouts, so any attempt to use BLT paths with MSAA buffers is likely to break spectacularly. In most cases, BLORP handles MSAA blits, so we never hit this bug. Until recently, it also wasn't worth fixing, since Meta couldn't handle MSAA either, so there was nothing to fall back to. But now there is. +143 piglit tests on Broadwell (which doesn't have BLORP support). Surprisingly, three also start failing. Since non-IMS MSAA buffers store samples in successive array slices, using the blitter ought to access sample 0 and ignore the rest, which is apparently good enough for a few not-very-picky Piglit tests. Presumably the meta replacement code is still broken. No Piglit changes on Ivybridge. v2: Move the early return to the top of the function (suggested by Paul). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* freedreno/a3xx/compiler: half-precision outputRob Clark2014-02-236-10/+130
| | | | | | | | | | | | | | | | | | | | Using generic shaders caused a measurable fps drop, which was isolated to use of full precision (vs half precision) output. This is an attempt to regain that lost performance by using half precision solid/blit shaders (when the output format is not float32). Note: for the built-in shaders, I would not expect them to be register starved. And in fact it is the solid frag shader that seems to have the biggest impact. So I suspect you get double the pixel pipe units (or half the cycles) when the output is half precision. So there may be some gain to using half precision output for application shaders as well, even though the rest of register usage is still full precision. But for half precision to work for more complex shaders, we need to deal with some constraints, like cat2 needing same precision for it's two src registers. So for now it is not enabled by default except for the built-in shaders. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: add shader variantsRob Clark2014-02-2310-196/+283
| | | | | | | | | Start putting in place infrastructure to deal with multiple shader variants. Initially we'll use this for two sided color (frag) and binning pass (vert) shaders. Possibly need for others later (such as YUV vs RGB eglImage?). Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: collapse nop's with repeatRob Clark2014-02-232-0/+15
| | | | | | | | | Easier than making more extensive use of rpt, and the more compact shaders seem to bring some bit of performance boost. (Perhaps repeat flag benefits are more than just instruction cache, possibly it saves on instruction decode as well?) Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: drop hand-coded blit/solid shadersRob Clark2014-02-2310-287/+181
| | | | | | | | | Instead in the common code, construct these shaders from TGSI. For now we let a2xx keep it's hand coded shaders, as it's compiler isn't quite up to the job yet. All the same it is a net drop in code size and gets rid of special cases. Signed-off-by: Rob Clark <[email protected]>
* freedreno/lowering: cleanup apiRob Clark2014-02-235-24/+138
| | | | | | | | Make things configurable, and tweak the API a bit to avoid an extra tgsi_shader_scan(). Getting closer to something generic which can be moved out of freedreno and shaderd by other drivers. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: add float 16 and 32bit formatsRob Clark2014-02-231-0/+22
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: resync generated headersRob Clark2014-02-234-4/+20
| | | | Signed-off-by: Rob Clark <[email protected]>
* glx/drisw: use the implemented version of __DRIswrastLoaderExtensionEmil Velikov2014-02-231-5/+6
| | | | | | | | ... over the one provided by the headers. Explicitly set extension members to improve clarity. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx/dri: use the implemented version of __DRIdamageExtensionEmil Velikov2014-02-231-2/+3
| | | | | | | | ... over the one provided by the headers. Explicitly set extension members to improve clarity. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx/dri_common: use the implemented version of __DRIsystemTimeExtensionEmil Velikov2014-02-231-3/+4
| | | | | | | | ... over the one provided by the headers. Explicitly set extension members to improve clarity. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx/dri: use the implemented version of __DRIgetDrawableInfoExtensionEmil Velikov2014-02-231-2/+3
| | | | | | | ... over the one provided by the headers. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* dri_util: use the implemented version of __DRIimageDriverExtensionEmil Velikov2014-02-231-1/+1
| | | | | | | | | | ... over the one provided by the headers. Currently both versions are identical, but that is not guaranteed to be the case in the future. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* glx/dri3: set the implemented version of __DRIimageLoaderExtensionEmil Velikov2014-02-231-3/+4
| | | | | | | | | ... over the one provided by the spec. Currently both versions are identical, but that is not guaranteed to be the case in the future. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* gbm: explicitly set __DRIimageLoaderExtension membersEmil Velikov2014-02-231-3/+4
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* egl/wayland: explicitly set __DRIimageLoaderExtension membersEmil Velikov2014-02-231-3/+4
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>y
* drivers/dri: explicitly set __DRI2flushExtension membersEmil Velikov2014-02-232-6/+8
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>y
* gbm: explicitly set __DRIdri2LoaderExtension membersEmil Velikov2014-02-231-4/+5
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>y