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Author
Age
Files
Lines
*
anv: Add a helper for doing buffer copies with nothing but VF and SOL.
Jason Ekstrand
2016-11-16
3
-0
/
+239
*
intel/genxml: Add SO_WRITE_OFFSET registers for gen7-9
Jason Ekstrand
2016-11-16
4
-0
/
+64
*
intel/isl: Add some basic info about RENDER_SURFACE_STATE to isl_device
Jason Ekstrand
2016-11-16
6
-62
/
+69
*
anv/pipeline: Use get_scratch_space/address for compute shaders
Jason Ekstrand
2016-11-16
1
-9
/
+7
*
anv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipeline
Jason Ekstrand
2016-11-16
3
-27
/
+38
*
anv/pipeline: Roll genX_pipeline_util.h into genX_pipeline.c
Jason Ekstrand
2016-11-16
3
-1296
/
+1266
*
anv/pipeline: Unify graphics_pipeline_create
Jason Ekstrand
2016-11-16
5
-213
/
+80
*
anv/pipline: Re-order state emission and make it consistent
Jason Ekstrand
2016-11-16
2
-8
/
+5
*
anv/pipeline: Rework the 3DSTATE_VF_TOPOLOGY helper
Jason Ekstrand
2016-11-16
2
-11
/
+9
*
anv/pipeline: Move 3DSTATE_PS_EXTRA setup into a helper
Jason Ekstrand
2016-11-16
2
-27
/
+33
*
anv/pipeline: Unify 3DSTATE_WM emission
Jason Ekstrand
2016-11-16
3
-70
/
+55
*
intel/genxml: Make 3DSTATE_WM more consistent across gens
Jason Ekstrand
2016-11-16
8
-22
/
+52
*
anv/pipeline: Unify 3DSTATE_PS emission
Jason Ekstrand
2016-11-16
3
-102
/
+72
*
anv/pipeline/gen7: Properly set 3DSTATE_PS::DualSourceBlendEnable
Jason Ekstrand
2016-11-16
1
-1
/
+1
*
intel/genxml: Make some 3DSTATE_PS fields more consistent
Jason Ekstrand
2016-11-16
5
-16
/
+16
*
anv/pipeline: Make emit_3dstate_sbe safe to call without a FS
Jason Ekstrand
2016-11-16
3
-6
/
+10
*
anv/pipeline: Unify 3DSTATE_GS emission
Jason Ekstrand
2016-11-16
3
-109
/
+75
*
anv/pipeline/gen8: Set 3DSTATE_GS::InstanceControl
Jason Ekstrand
2016-11-16
1
-0
/
+1
*
intel/genxml: Make some 3DSTATE_GS fields more consistent
Jason Ekstrand
2016-11-16
7
-14
/
+14
*
anv/pipeline: Unify 3DSTATE_VS emission
Jason Ekstrand
2016-11-16
3
-82
/
+89
*
anv/pipeline/gen8: Enable VS statistics
Jason Ekstrand
2016-11-16
1
-1
/
+1
*
anv/pipeline: Stop claiming to support running without a vertex shader
Jason Ekstrand
2016-11-16
2
-83
/
+69
*
intel/genxml: Make some VS/GS fields consistent across gens
Jason Ekstrand
2016-11-16
4
-12
/
+12
*
anv/pipeline: Get rid of the kernel pointer fields
Jason Ekstrand
2016-11-16
7
-56
/
+27
*
anv/pipeline: Set correct binding table and sampler counts
Jason Ekstrand
2016-11-16
3
-8
/
+49
*
mesa: if MESA_DEBUG=context, create a debug context
Brian Paul
2016-11-16
4
-2
/
+27
*
u_simple_shaders: try to un-break the Windows build
Nicolai Hähnle
2016-11-16
1
-2
/
+3
*
radeonsi: fix a subtle bounds checking corner case with 3-component attributes
Nicolai Hähnle
2016-11-16
3
-2
/
+39
*
radeonsi: reject some 3-component formats as buffer textures
Nicolai Hähnle
2016-11-16
1
-8
/
+35
*
st/mesa: swap bytes in the fallback format translation path of GetTexImage
Nicolai Hähnle
2016-11-16
1
-0
/
+6
*
st/mesa: simplify and fix st_GetTexSubImage
Nicolai Hähnle
2016-11-16
1
-49
/
+24
*
st/mesa: fix SINT <-> UINT conversion during PBO upload / download
Nicolai Hähnle
2016-11-16
5
-22
/
+89
*
st/mesa: change st_pbo_create_upload_fs to st_pbo_get_upload_fs
Nicolai Hähnle
2016-11-16
3
-10
/
+11
*
st/mesa: fix ReadPixels into packed formats with PBO
Nicolai Hähnle
2016-11-16
1
-2
/
+1
*
util/blitter: add clamping during SINT <-> UINT blits
Nicolai Hähnle
2016-11-16
6
-43
/
+125
*
util/blitter: index texfetch_col shaders by type
Nicolai Hähnle
2016-11-16
1
-35
/
+19
*
i965: miptree: prevent potential NULL pointer access
Lionel Landwerlin
2016-11-16
1
-2
/
+8
*
intel/blorp: Use designated initializers in surf_convert_to_single_slice
Jordan Justen
2016-11-15
1
-16
/
+13
*
EGL/android: pbuffer implementation
Liu Zhiquan
2016-11-16
2
-23
/
+78
*
egl: add missing error-checking to eglReleaseTexImage()
Eric Engestrom
2016-11-16
1
-3
/
+40
*
i965: Fix KBL typo in string
Ben Widawsky
2016-11-15
1
-1
/
+1
*
i965: Consolidate GEN9 LP definition
Ben Widawsky
2016-11-15
1
-80
/
+42
*
i965/glk: Add basic Geminilake support
Ben Widawsky
2016-11-15
2
-0
/
+48
*
util: Fix Clang trivial destructor check.
Vinson Lee
2016-11-15
1
-4
/
+4
*
swr: mark color clamping as unsupported
Ilia Mirkin
2016-11-15
1
-2
/
+3
*
swr: always enable adding start/base vertex to gl_VertexId
Ilia Mirkin
2016-11-15
1
-0
/
+1
*
swr: add support for upper-left fragcoord position
Ilia Mirkin
2016-11-15
1
-2
/
+8
*
swr: make sure that all rendering is finished on shader destroy
Ilia Mirkin
2016-11-15
1
-0
/
+8
*
swr: disable blending for integer formats
Ilia Mirkin
2016-11-15
1
-0
/
+3
*
swr: mark rgb9_e5 as unrenderable
Ilia Mirkin
2016-11-15
1
-1
/
+1
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