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* vl: add a simple weave deinterlacerChristian König2012-02-062-33/+173
* vl/video_buffer: fix interlaced surface orderingChristian König2012-02-061-7/+13
* vl/video_buffer: fix height of interlaced video buffersChristian König2012-02-061-2/+8
* mesa: check_index_bounds off-by-one fixRoland Scheidegger2012-02-061-1/+1
* mesa: Fix xcb-dri2 link flags leaking into LIBS.Eric Anholt2012-02-041-0/+2
* intel: check for LLC support when reading mapsEugeni Dodonov2012-02-041-1/+1
* intel: verify if hardware has LLC supportEugeni Dodonov2012-02-044-0/+12
* draw: fix fog coord export.Dave Airlie2012-02-041-1/+6
* vbo: fix a building errorChih-Wei Huang2012-02-041-0/+2
* llvmpipe: Make more resilient to out-of-memory situations.José Fonseca2012-02-031-2/+6
* llvmpipe: clear storage for newly allocated resourcesKeith Whitwell2012-02-031-2/+20
* intel: FBOs with texture border are unsupportedIan Romanick2012-02-031-0/+11
* gallium/dri: Handle xserver that doesn't send needless DRI2 invalidate eventsVille Syrjala2012-02-031-13/+17
* glsl: Add error case for switch() with two default cases.Eric Anholt2012-02-032-0/+16
* glsl: Throw an error when faced with a duplicated switch() case label.Eric Anholt2012-02-032-0/+27
* glsl: Add other missing error location information for switch statements.Eric Anholt2012-02-031-0/+4
* glsl: Add missing location info to case labels.Eric Anholt2012-02-031-0/+2
* glsl: Throw the required error when a case label is a non-constant.Eric Anholt2012-02-031-2/+14
* glsl: Save and restore the whole switch state for nesting.Eric Anholt2012-02-033-260/+255
* dri: Add Unigine Tropics as an app that requires the GLSL warn workaround.Eric Anholt2012-02-031-0/+3
* dri: Fix typo in xml file that made all applications use the workaround.Eric Anholt2012-02-031-1/+1
* mesa: Fix the error message function names for glFlushMappedBufferRange().Eric Anholt2012-02-031-7/+7
* mesa: Fix bad-enum/no-buffer error handling for buffer object functions.Eric Anholt2012-02-031-87/+39
* glsl: move array_sizing_visitor class outside of link_intrastage_shaders()Brian Paul2012-02-021-16/+22
* gallium/postprocess: move declarations before codeBrian Paul2012-02-021-2/+1
* gallium/postprocess: Just to be safe, reference all buffers from outsideLauri Kasanen2012-02-021-0/+10
* gallium/postprocess: Fix depth logicLauri Kasanen2012-02-024-11/+4
* glsl: Avoid ralloc_stealing a long-lived object to a short-lived parentCarl Worth2012-02-021-3/+0
* glsl: Add glcpp tests for a macro used twiceCarl Worth2012-02-022-0/+33
* glcpp: Fix so that trailing punctuation does not prevent macro expansionCarl Worth2012-02-021-1/+9
* glcpp: Add new test showing bug where a trailing ':' prevents macro expansionCarl Worth2012-02-022-0/+15
* mesa: Fix copy-and-paste error in _mesa_pack_rgba_span_floatIan Romanick2012-02-021-3/+2
* mesa: Fix copy-and-paste bug in do_row_3DIan Romanick2012-02-021-3/+3
* mesa: Convert colors if span ChanType and renderbuffer data type don't matchIan Romanick2012-02-021-4/+15
* mesa: Set the gl_array_object::ARBsemantics flag at the right timeIan Romanick2012-02-022-1/+10
* mesa: Add unpack_uint_z_row support for floating-point depth buffersIan Romanick2012-02-021-0/+32
* Revert "Fix underlinking in libOSMesa since commit adefee5 "Always build shar...Brian Paul2012-02-021-2/+0
* draw: Avoid NULL pointer dereference when binding NULL fragment shaders.José Fonseca2012-02-023-3/+3
* mapi/glapi: Never use a generic no-op entry-point on Windows.José Fonseca2012-02-021-2/+6
* gallivm: Fix LLVM-2.7 build.ojab2012-02-021-4/+6
* gallivm: Remove MSVC RT hack.José Fonseca2012-02-021-14/+0
* mesa: fix maximum allowed proxy texture size conditionAnuj Phogat2012-02-011-11/+11
* svga: fix a crash happening before setting fragment shaders.Zack Rusin2012-02-011-1/+2
* st-api: fix typos, whitespace, line wrappingBrian Paul2012-02-011-6/+6
* vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()Brian Paul2012-02-011-2/+2
* nv50: add assertions missed in earlier nv50 commitBrian Paul2012-02-012-0/+2
* build: Note that we don't support srcdir != builddirColin Walters2012-02-011-0/+4
* nv50: use larger arrays to silence warnings and fix buffer overflowsBrian Paul2012-02-012-2/+2
* mesa: reference shared state in glPushAttrib(GL_TEXTURE_BIT)Brian Paul2012-02-011-0/+13
* mesa: use new _mesa_reference_shared_state() functionBrian Paul2012-02-013-38/+49