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* d3d1x: avoid translating invalid blend, depth or stencil stateChristoph Bumiller2011-10-212-32/+56
* d3d1x: add support for buffer viewsChristoph Bumiller2011-10-211-0/+6
* d3d1x: improve CreateInputLayoutChristoph Bumiller2011-10-211-13/+50
* d3d1x/context: fix IASetVertexBuffers stride comparisonChristoph Bumiller2011-10-211-1/+1
* d3d1x: use ZS formats for TYPELESS resources with DS bindingChristoph Bumiller2011-10-211-0/+10
* d3d1x: use resource format if view format is UNKNOWNChristoph Bumiller2011-10-211-6/+9
* d3d1x: fix shadow comparison to gallium enum off by oneChristoph Bumiller2011-10-211-1/+1
* d3d1x: improve CheckFormatSupportChristoph Bumiller2011-10-211-18/+48
* d3d1x: update format mapping tableChristoph Bumiller2011-10-212-37/+55
* d3d1x: fix translation of subresource to layerChristoph Bumiller2011-10-211-16/+15
* d3d1x: fix initial data upload for 3D texturesChristoph Bumiller2011-10-211-1/+1
* d3d1x: MipLevels -1 in resource view desc means allChristoph Bumiller2011-10-211-1/+5
* d3d1x/dxgi: fix initialization of pipe_box for Present copyChristoph Bumiller2011-10-211-2/+2
* d3d1x: implement array texturesChristoph Bumiller2011-10-213-18/+70
* nvc0/ir: handle levelZero modifier in TEX emissionChristoph Bumiller2011-10-211-1/+9
* nvc0/ir: fix lowering of DIV F32Christoph Bumiller2011-10-211-0/+1
* d3d1x: fix refcounting of GalliumD3D11DeviceChild objectsChristoph Bumiller2011-10-211-2/+6
* nvc0/ir: fix xy confusion typo in readTessCoordChristoph Bumiller2011-10-211-1/+1
* d3d1x/sm4: save CUSTOMDATAChristoph Bumiller2011-10-211-0/+11
* d3d1x: add FORK/JOIN phase opcodes to declarationsChristoph Bumiller2011-10-211-0/+9
* d3d1x: add shader signature to sm4_programChristoph Bumiller2011-10-215-7/+52
* d3d1x: attempt to detect D3D10 feature levelChristoph Bumiller2011-10-211-13/+31
* d3d1x: switch to TGSI SAMPLE opcodesChristoph Bumiller2011-10-216-222/+61
* st/mesa: fix a bug in and re-org setup_interleaved_attribs()Brian Paul2011-10-211-31/+76
* glsl: Short-circuit lower_if_to_cond_assign when MaxIfDepth is UINT_MAX.Kenneth Graunke2011-10-211-0/+3
* i965: Set MaxIfDepth to UINT_MAX on Gen6+ and 16 on prior generations.Kenneth Graunke2011-10-211-0/+1
* apple: Use the correct (OpenGL.framework) glViewport and glScissor during initJeremy Huddleston2011-10-215-10/+15
* apple: Silence some debug spewJeremy Huddleston2011-10-211-3/+3
* r600g: cleanup r600_reset_blittable_to_compressedMarek Olšák2011-10-211-6/+3
* st/mesa: Initialize variable.Vinson Lee2011-10-201-0/+2
* Add solaris detection for PIPE_ARCH_LITTLE_ENDIAN/PIPE_ARCH_BIG_ENDIANAlan Coopersmith2011-10-201-0/+9
* i965: Remove copy and pasted gen7_wm_constants state atom.Kenneth Graunke2011-10-202-56/+1
* i965: Use AUB_TRACE_WM_CONSTANTS in gen7_prepare_wm_push_constants.Kenneth Graunke2011-10-201-1/+1
* i965: Fix incorrect dirty bit in gen6_prepare_wm_push_constants.Kenneth Graunke2011-10-201-2/+2
* r300g: don't return NULL in resource_from_handle if the resource is too smallMarek Olšák2011-10-204-30/+22
* docs: document known issues with Viewperf 11Brian Paul2011-10-202-0/+135
* i965/vs: Fix comparisons with uint negation.Eric Anholt2011-10-203-0/+32
* i965/fs: Fix comparisions with uint negation.Eric Anholt2011-10-204-0/+49
* d3d1x: make use of new query typesChristoph Bumiller2011-10-202-17/+18
* softpipe: implement/fix TIMESTAMP queriesChristoph Bumiller2011-10-201-3/+8
* gallium: add new query types and missing documentationChristoph Bumiller2011-10-202-14/+68
* mesa: Fix detection of whether an ARB_vp is enabled for two sided lighting.Eric Anholt2011-10-201-1/+1
* mesa: Round the argument to PixelStoref instead of truncating.Eric Anholt2011-10-202-1/+9
* mesa: handle PBO access error in display list modeYuanhan Liu2011-10-201-0/+2
* i965: silence signed/unsigned comparison warningBrian Paul2011-10-191-1/+2
* st/mesa: remove primitive restart assertionBrian Paul2011-10-191-6/+4
* st/mesa: Don't have indices buffers map when calling drawJakob Bornecrantz2011-10-191-22/+31
* st/mesa: Implement primitive restart in softwareJakob Bornecrantz2011-10-193-3/+132
* swrast: fix float->uint conversion of gl_FragDepthBrian Paul2011-10-191-1/+2
* mesa: better debug messages in _mesa_test_texobj_completeness()Brian Paul2011-10-191-19/+22