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* mesa: remove _mesa_compressed_row_stride() callsBrian Paul2009-10-251-2/+1
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* mesa: begin removing _mesa_compressed_row_stride() callsBrian Paul2009-10-252-3/+3
| | | | Use equivalent _mesa_format_row_stride() function instead.
* mesa: simplify texture_row_stride() helperBrian Paul2009-10-251-10/+1
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* mesa: fix-up error checking related to compressed texture block sizeBrian Paul2009-10-251-5/+17
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* mesa: clean-up, simplify compressed texture size checkingBrian Paul2009-10-253-51/+36
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* mesa: remove _mesa_compressed_texture_size()Brian Paul2009-10-246-53/+13
| | | | Use _mesa_format_image_size() instead.
* mesa: remove ctx->Driver.CompressedTextureSize() hookBrian Paul2009-10-243-9/+0
| | | | It always just called _mesa_compressed_texture_size() anyway.
* mesa: change compressed texture size callsBrian Paul2009-10-246-41/+23
| | | | | Replace calls to ctx->Driver.CompressedTextureSize with calls to _mesa_format_image_size. The former always called the later.
* mesa: minor clean-ups in _mesa_store_compressed_texsubimage2d()Brian Paul2009-10-241-4/+5
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* mesa: simplify _mesa_compressed_row_stride(), _mesa_compressed_image_address()Brian Paul2009-10-241-76/+15
| | | | | _mesa_compressed_row_stride() can go away soon. _mesa_compressed_image_address() can be generalized and moved to formats.c
* mesa: s/GLuint/gl_format/Brian Paul2009-10-242-6/+7
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* mesa: move assertion after declarationBrian Paul2009-10-241-1/+1
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* mesa: remove hard-coded block sizesBrian Paul2009-10-241-5/+9
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* mesa: added _mesa_get_format_block_size()Brian Paul2009-10-242-0/+19
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* progs/tests: fix sub texture offsetsBrian Paul2009-10-241-3/+5
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* mesa: added _mesa_get_format_name()Brian Paul2009-10-242-0/+78
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* mesa: additional comments in format codeBrian Paul2009-10-241-1/+28
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* dri/drivers: update driNewRenderbuffer() to take a gl_formatBrian Paul2009-10-2220-145/+136
| | | | | | | | Now pass a specific MESA_FORMAT_x token to indicate the renderbuffer's format. This is better than passing a GLenum and having to guess the specific format. I'm unable to test all the drivers, but any issues should be easy to fix.
* radeon: simplify radeon_create_renderbuffer()Brian Paul2009-10-223-29/+27
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* r600: fix depth span macros for format changesAlex Deucher2009-10-221-4/+4
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* radeon: fix some renderbuffer format bugsBrian Paul2009-10-222-7/+7
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* progs/tests: draw Z values as luminance, no pixel zoomBrian Paul2009-10-211-0/+5
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* i915: replace MESA_FORMAT_Z24_S8 with MESA_FORMAT_S8_Z24Brian Paul2009-10-211-2/+2
| | | | And change parameter type.
* radeon: get rid of z24s8 <-> s8z24 conversions in span codeBrian Paul2009-10-211-26/+8
| | | | | Can just use s8z24 everywhere. Note: the WRITE_DEPTH macro for R600 may need to be fixed.
* radeon: replace MESA_FORMAT_Z24_S8 with MESA_FORMAT_S8_Z24Brian Paul2009-10-213-6/+6
| | | | | Core Mesa deals with MESA_FORMAT_S8_Z24 everywhere it should so we shouldn't have to use MESA_FORMAT_Z24_S8 anymore.
* intel: use MESA_FORMAT_S8_Z24 format and avoid z24s8/s8z24 conversionsBrian Paul2009-10-214-31/+19
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* i965: change parameter type to gl_formatBrian Paul2009-10-211-1/+2
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* mesa: use MESA_FORMAT_X8_Z24Brian Paul2009-10-211-0/+16
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* mesa: use MESA_FORMAT_X8_Z24 formatBrian Paul2009-10-211-1/+1
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* mesa: added MESA_FORMAT_X8_Z24 formatBrian Paul2009-10-214-0/+57
| | | | | | 24-bit Z in 32-bit pixel. We could probably use the MESA_FORMAT_S8_Z24 format but this there's a few places where we explicitly don't want stencil. This format may go away at some point in the future.
* dri/common: updated #includesBrian Paul2009-10-151-6/+2
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* dri/common: use _mesa_little_endian() and update commentsBrian Paul2009-10-151-7/+5
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* dri/common: fix broken _dri_texformat_* initializationsBrian Paul2009-10-151-4/+4
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* radeon: initialize renderbuffer Format field in radeon_create_renderbuffer()Brian Paul2009-10-141-2/+9
| | | | Plus, use MESA_FORMAT_S8_Z24 everywhere.
* mesa: remove a bunch of gl_renderbuffer fieldsBrian Paul2009-10-0834-757/+709
| | | | | | _ActualFormat is replaced by Format (MESA_FORMAT_x). ColorEncoding, ComponentType, RedBits, GreenBits, BlueBits, etc. are all replaced by MESA_FORMAT_x queries.
* mesa: added MESA_FORMAT_XRGB8888Brian Paul2009-10-065-4/+60
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* mesa: added case for MESA_FORMAT_SIGNED_RGBA_16Brian Paul2009-10-061-0/+4
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* mesa: added MESA_FORMAT_SIGNED_RGBA_16 for accum buffersBrian Paul2009-10-064-1/+17
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* mesa: added _mesa_get_format_color_encoding()Brian Paul2009-10-062-0/+28
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* mesa: accept more pnames in _mesa_get_format_bits()Brian Paul2009-10-061-0/+19
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* drivers: don't include texformat.hBrian Paul2009-10-0546-93/+36
| | | | And remove other unneeded #includes while we're at it.
* mesa: don't include texformat.hBrian Paul2009-10-057-7/+1
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* mesa: move _mesa_format_to_type_and_comps() to formats.cBrian Paul2009-10-055-280/+168
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* mesa: move gl_format_info struct to formats.cBrian Paul2009-10-052-38/+37
| | | | This is a private datatype.
* mesa: remove feature testsBrian Paul2009-10-054-28/+0
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* mesa: use FetchTexelf() instead of FetchTexelc()Brian Paul2009-10-051-3/+8
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* mesa: add parenthesisBrian Paul2009-10-051-7/+7
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* mesa: lift _mesa_set_fetch_functions() calls out of driversBrian Paul2009-10-056-25/+26
| | | | Call it from in the main Mesa glTexImage functions.
* mesa: make _mesa_get_texel_fetch_func() staticBrian Paul2009-10-052-4/+1
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* mesa: removed gl_texture_image::CompressedSize fieldBrian Paul2009-10-0110-89/+53
| | | | | Just call ctx->Driver.CompressedTextureSize() when we need to get the compressed image size.