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* vl: adjust matrix and median filter to removal of PIPE_SHADER_CAP_OUTPUT_READChristian König2012-02-272-9/+12
| | | | Signed-off-by: Christian König <[email protected]>
* r600g: cleanup r600_transfer_structMarek Olšák2012-02-272-16/+12
| | | | | Especially rename staging_texture to staging and change its type to r600_resource. I will reuse it for buffers later.
* r600g: check for R600_STREAMOUT env var in winsysMarek Olšák2012-02-273-2/+7
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* r600g: move initialization of use_surface flag into screen_createMarek Olšák2012-02-275-25/+18
| | | | Also change the type to bool and give it a less ambiguous name.
* r600g: properly check whether texture is busy in get_transferMarek Olšák2012-02-271-9/+5
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* r600g: rename r600_resource_texture::depth to bool is_depthMarek Olšák2012-02-275-16/+16
| | | | It's used as a boolean.
* gallium: remove PIPE_SHADER_CAP_OUTPUT_READMarek Olšák2012-02-278-26/+2
| | | | | | | | | | | | r600g is the only driver which has made use of it. The reason the CAP was added was to fix some piglit tests when the GLSL pass lower_output_reads didn't exist. However, not removing output reads breaks the fallback for glClampColorARB, which assumes outputs are not readable. The fix would be non-trivial and my personal preference is to remove the CAP, considering that reading outputs is uncommon and that we can now use lower_output_reads to fix the issue that the CAP was supposed to workaround in the first place.
* gallium/rtasm: properly detect SSE and SSE2Marek Olšák2012-02-271-24/+24
| | | | This should fix crashes on ancient processors.
* r300g: Use automake to generate Makefile v3Tom Stellard2012-02-266-80/+44
| | | | | | | | | | v2: - s/$(top_builddir)/$(top_srcdir)/ - Always generate Makefile.in v3: - Fixes from Matt Turner - Use Mesa CFLAGS
* r300g: Reorganize the compiler unit testsTom Stellard2012-02-264-2/+12
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* r300/compiler: Schedule KIL instructions before output writesTom Stellard2012-02-261-0/+4
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* r300/compiler: Use the smart scheduler for r300 cardsTom Stellard2012-02-261-73/+54
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* r300/compiler: Fix bug when lowering KILP on r300 cardsTom Stellard2012-02-261-10/+54
| | | | | | | | | | | KILP instruction inside IF blocks were being lowered to an unconditional KIL. Since r300 doesn't support branching, when the IF's were lowered to conditional moves, the KIL would always be executed. This is not a problem with the mesa state tracker, because the GLSL compiler handles lowering IF's, but this bug was appearing in the VDPAU state tracker, which does not use the GLSL compiler. Note: This is a candidate for the stable branches.
* vl/compositor: fix a simple typoChristian König2012-02-251-1/+1
| | | | | | Otherwise the dirty area tracking won't work correctly. Signed-off-by: Christian König <[email protected]>
* st/xvmc: move xvmc state tracker out of xorg subdirChristian König2012-02-2519-83/+83
| | | | | | | | The xvmc state tracker is completely seperate and doesn't shares code or anything else with the xorg state tracker. Signed-off-by: Christian König <[email protected]>
* vl: rework winsys interfaceChristian König2012-02-2514-251/+126
| | | | | | Throw out all the old and now unneeded stuff. Signed-off-by: Christian König <[email protected]>
* vl: cleanup dri winsys abstractionChristian König2012-02-257-1575/+56
| | | | | | There was way to much dead code in it. Signed-off-by: Christian König <[email protected]>
* scons: Don't build the assembly sources on Mac OS X.Vinson Lee2012-02-252-2/+2
| | | | | | | | This patch allows the Mac OS X SCons build to complete. The assembly sources contain psuedo-ops that not are supported on Mac OS X. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* i915g: Fix fallout from 8e4540ec2a82e72be491bc8fe23c10551d29a96cStéphane Marchesin2012-02-241-4/+10
| | | | Fixes piglit regressions from that change.
* svga: Fix stencil op mappingZack Rusin2012-02-241-4/+4
| | | | | | | | | We were inverting the meaning of the stencil op flags: in svga/d3d the normal incr/decr wraps and the SAT ops clamp. This fixes piglit failures (at least stencil-twoside and stencil-wrap). We should backport this everywhere we can. Reviewed-by: Brian Paul <[email protected]>
* svga: fix use of SVGA3D_x vs. PIPE_FORMAT_x in svga_is_format_supported()Brian Paul2012-02-241-2/+2
| | | | | | | | | Two of the switch cases used PIPE_FORMAT_ tokens instead of SVGA3D_ tokens. As it happens, the token values are equal for these formats so there's no net change. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
* mesa/gdi: include swrast.h to fix compilationBrian Paul2012-02-241-0/+1
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* st/mesa: initialize the MaxViewport, MaxRenderbufferSize constantsBrian Paul2012-02-241-0/+8
| | | | | Use the max 2D/rect texture size as the limit. If that's not true for some devices we'll need new PIPE_CAP_ queries.
* mesa: move more swrast-related #defines out of core MesaBrian Paul2012-02-243-40/+28
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* mesa: remove STENCIL_BITS useBrian Paul2012-02-241-1/+1
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* xlib: remove STENCIL_BITSBrian Paul2012-02-241-3/+3
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* st/glx: remove STENCIL_BITS, DEFAULT_SOFTWARE_DEPTH_BITSBrian Paul2012-02-241-3/+3
| | | | Remove some Mesa/swrast stuff.
* mesa: remove last of MAX_WIDTH, MAX_HEIGHTBrian Paul2012-02-243-13/+7
| | | | | Define new MAX_VIEWPORT_WIDTH/HEIGHT and MAX_RENDERBUFFER_SIZE values instead.
* mesa: remove MAX_WIDTH from prog_execute.hBrian Paul2012-02-242-1/+7
| | | | | define a PROG_MAX_WIDTH var instead. It has to match MAX_WIDTH in swrast. More elaborate refactoring could fix that (someday).
* st/glx: remove MAX_WIDTH/HEIGHT usageBrian Paul2012-02-241-3/+6
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* intel: remove MAX_WIDTH usage in intelInitContext()Brian Paul2012-02-241-4/+2
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* swrast: check max renderbuffer size against SWRAST_MAX_WIDTHBrian Paul2012-02-241-0/+2
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* osmesa: use SWRAST_MAX_WIDTH/HEIGHTBrian Paul2012-02-241-4/+4
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* dri/swrast: use SWRAST_MAX_WIDTH/HEIGHTBrian Paul2012-02-241-1/+1
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* xlib: use SWRAST_MAX_WIDTH/HEIGHTBrian Paul2012-02-241-3/+3
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* swrast: define, use SWRAST_MAX_WIDTH/HEIGHTBrian Paul2012-02-2416-46/+55
| | | | We'll get rid of MAX_WIDTH, MAX_HEIGHT soon.
* mesa: remove some cruft from config.hBrian Paul2012-02-241-16/+1
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* mesa: minor comment clean-ups in config.hBrian Paul2012-02-241-4/+4
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* mesa: remove WIN32 MAX_WIDTH work-around in config.hBrian Paul2012-02-241-17/+0
| | | | | There aren't any more stack-allocated arrays dimensioned by MAX_WIDTH so there shouldn't be any more stack overflows.
* swrast: remove MAX_WIDTH array in s_span.cBrian Paul2012-02-241-1/+2
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* swrast: simplify mask array codeBrian Paul2012-02-241-3/+4
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* swrast: stop using MAX_WIDTH arrays in triangle codeBrian Paul2012-02-241-2/+2
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* swrast: remove MAX_WIDTH arrays in stencil codeBrian Paul2012-02-243-4/+37
| | | | Use some per-context temporary arrays instead.
* swrast: remove MAX_WIDTH arrays in s_drawpix.cBrian Paul2012-02-241-27/+36
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* swrast: remove MAX_WIDTH arrays in s_zoom.cBrian Paul2012-02-241-2/+14
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* swrast: remove MAX_WIDTH arrays in s_depth.cBrian Paul2012-02-241-1/+9
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* swrast: remove MAX_WIDTH arrays in s_copypix.cBrian Paul2012-02-241-5/+20
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* mesa: move/fix MAX_WIDTH/HEIGHT-related assertionsBrian Paul2012-02-242-9/+12
| | | | | | Max texture and viewport size is only limited by MAX_WIDTH/HEIGHT for swrast. Reviewed-by: José Fonseca <[email protected]>
* st/mesa: stop using MAX_WIDTH in st_cb_texture.cBrian Paul2012-02-241-10/+27
| | | | Reviewed-by: José Fonseca <[email protected]>
* st/mesa: stop using MAX_WIDTH in st_cb_drawpixels.cBrian Paul2012-02-241-26/+29
| | | | Reviewed-by: José Fonseca <[email protected]>