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* docs: Add release notes for 18.1.1mesa-18.1.1Dylan Baker2018-05-311-0/+167
* VERSION: bump to 18.1.1 for next releaseDylan Baker2018-05-311-1/+1
* mesa: handle GL_UNSIGNED_INT64_ARB properly (v2)Marek Olšák2018-05-302-1/+3
* vulkan: don't free uninitialised memoryEric Engestrom2018-05-301-1/+1
* nv30: ensure that displayable formats are marked accordinglyIlia Mirkin2018-05-301-4/+6
* radv: Only expose subgroup shuffles on VI+.Bas Nieuwenhuizen2018-05-301-2/+5
* tegra: Remove usage of non-stable UAPIThierry Reding2018-05-301-66/+3
* tegra: Fix scanout resources without modifiersThierry Reding2018-05-301-1/+18
* tegra: Treat resources with modifiers as scanoutThierry Reding2018-05-301-1/+12
* intel/blorp: Support blits and clears on surfaces with offsetsJason Ekstrand2018-05-305-1/+39
* radeonsi: fix incorrect parentheses around VS-PS varying eliminationMarek Olšák2018-05-301-2/+2
* st/mesa: simplify lastLevel determination in st_finalize_textureMarek Olšák2018-05-301-13/+4
* mesa: do not leak ctx->Shader.ReferencedProgram referencesJose Dapena Paz2018-05-301-0/+3
* i965: Use intel_bufferobj_buffer() wrapper in image surface state setup.Francisco Jerez2018-05-301-3/+5
* i965: Handle non-zero texture buffer offsets in buffer object range calculation.Francisco Jerez2018-05-301-1/+3
* i965: Move buffer texture size calculation into a common helper function.Francisco Jerez2018-05-301-23/+32
* Revert "mesa: simplify _mesa_is_image_unit_valid for buffers"Francisco Jerez2018-05-301-13/+12
* tgsi/scan: add hw atomic to the list of memory accessing filesDave Airlie2018-05-301-1/+2
* dri3: Stricter SBC wraparound handlingMichel Dänzer2018-05-301-3/+11
* intel/eu: Set EXECUTE_1 when setting the rounding mode in cr0Jason Ekstrand2018-05-301-0/+2
* i965/glk: Add l3 banks count for 2x6 configurationAnuj Phogat2018-05-301-1/+1
* radv: fix centroid interpolationSamuel Pitoiset2018-05-301-3/+0
* radv: Fix SRGB compute copies.Bas Nieuwenhuizen2018-05-302-0/+42
* amd/addrlib: Use defines in autotools build.Bas Nieuwenhuizen2018-05-301-0/+1
* virgl: set texture buffer offset alignment to disable ARB_texture_buffer_range.Dave Airlie2018-05-301-1/+1
* radv: fix VK_EXT_descriptor_indexingChristoph Haag2018-05-301-1/+1
* i965/miptree: Zero-initialize CCS_D buffersNanley Chery2018-05-301-6/+4
* i965/miptree: Fix handling of uninitialized MCS buffersNanley Chery2018-05-301-7/+7
* i965: Add and use a single miptree aux_buf fieldNanley Chery2018-05-3010-114/+96
* i965: Add and use a getter for the miptree aux bufferNanley Chery2018-05-304-41/+25
* mesa: add glUniform*ui{v} support to display listsTimothy Arceri2018-05-301-33/+17
* etnaviv: Fix missing rnndb file in tarballsStuart Young2018-05-302-0/+2
* eg/compute: Use reference counting to handle compute memory pool.Jan Vesely2018-05-182-12/+7
* spirv: fix visiting inner loops with same break/continue blockSamuel Pitoiset2018-05-181-0/+13
* opencl: autotools: Fix linking order for OpenCL targetKai Wasserbäch2018-05-181-2/+1
* radv: Disable texel buffers with A2 SNORM/SSCALED/SINT for pre-vega.Bas Nieuwenhuizen2018-05-181-0/+19
* radv: Fix up 2_10_10_10 alpha sign.Bas Nieuwenhuizen2018-05-184-13/+98
* radv: Translate logic ops.Bas Nieuwenhuizen2018-05-182-30/+59
* radv: Fix multiview queries.Bas Nieuwenhuizen2018-05-181-19/+20
* radv: use compute path for multi-layer images.Dave Airlie2018-05-181-0/+2
* radv: resolve all layers in compute resolve path.Dave Airlie2018-05-181-6/+42
* radv/resolve: do fmask decompress on all layers.Dave Airlie2018-05-181-1/+1
* docs: Add sha sums for releaseDylan Baker2018-05-181-2/+3
* docs: Add release notes for 18.1.0mesa-18.1.0Dylan Baker2018-05-182-1/+196
* Update version to 18.1.0Dylan Baker2018-05-181-1/+1
* Bump version to rc4mesa-18.1.0-rc4Dylan Baker2018-05-111-1/+1
* winsys/amdgpu: Destroy dev_hash table when the last winsys is removed.Jan Vesely2018-05-111-1/+6
* radeonsi/gfx9: work around a GPU hang due to broken indirect indexing in LLVMMarek Olšák2018-05-111-0/+9
* mesa: revert GL_[SECONDARY_]COLOR_ARRAY_SIZE glGet type to TYPE_INTBrian Paul2018-05-111-2/+2
* mesa: fix glGetInteger/Float/etc queries for vertex arrays attribsBrian Paul2018-05-112-13/+84