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* r300g: Remove unnecessary header.Vinson Lee2010-05-021-1/+0
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* Update dri state tracker to use new API aware context createXavier Chantry2010-05-022-2/+4
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* mesa: Include api_exec.h in dlist.c.Vinson Lee2010-05-021-0/+1
| | | | Fixes _mesa_alloc_dispatch_table implicit declaration warning.
* r300g: do not validate buffers in check_csMarek Olšák2010-05-021-1/+1
| | | | | It's already done in r300_emit_buffer_validate. This also fixes Total Annihilation 3D on debug builds at least.
* r300g: fix surface_copy for compressed formatsMarek Olšák2010-05-021-1/+2
| | | | No accelerated blitting for these, it's too messy.
* configure.ac: Fix test for whether to build src/glesKristian Høgsberg2010-05-021-1/+1
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* mesa: Include mfeatures.h before testing feature macrosKristian Høgsberg2010-05-021-0/+2
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* mesa: Only compile ES files when ES1 or ES2 are selectedKristian Høgsberg2010-05-023-6/+18
| | | | | This still requieres manual generation of the es1 and es2 glapis and is disabled by default.
* mesa: #ifdef out more remap_table related code when disabled.José Fonseca2010-05-022-3/+6
| | | | Seems to get everything building again here.
* retrace: Add sampler_view_destroyJosé Fonseca2010-05-021-0/+7
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* trace: Fix typo in method name.José Fonseca2010-05-021-1/+1
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* Merge branch 'gles2-2'Kristian Høgsberg2010-05-0299-4257/+5042
|\ | | | | | | | | Conflicts: src/mesa/drivers/dri/common/dri_util.h
| * Hook in install rules for es1 and es2Kristian Høgsberg2010-05-023-0/+12
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| * Add glesv2.pc and glesv1_cm.pc pkg-config files for ES 1 and 2Kristian Høgsberg2010-05-023-7/+26
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| * st/mesa: Create context for API_OPENGL as first priorityKristian Høgsberg2010-05-021-4/+4
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| * gles: Build libGLESv1_CM.so and libGLESv2.so from glapi filesKristian Høgsberg2010-04-284-0/+118
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| * intel: Only register ES2 extensions for ES2 contextsKristian Høgsberg2010-04-287-2/+108
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| * configure.ac: Add options to enable GLES1/2 API supportKristian Høgsberg2010-04-284-0/+34
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| * intel: Advertise GLES1/2 for i915+ when enabledKristian Høgsberg2010-04-281-0/+12
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| * dri: Add DRI entrypoints to create a context for a given APIKristian Høgsberg2010-04-288-13/+22
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| * egl_dri2: Use new DRI API to create a GLES1/2 context when asked toKristian Høgsberg2010-04-281-10/+59
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| * dri: Add DRI entrypoints to create a context for a given APIKristian Høgsberg2010-04-2827-32/+124
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| * st/mesa: Move st_cb_drawtex.c to the mesa state trackerKristian Høgsberg2010-04-284-11/+2
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| * es: Drop es specific enums.cKristian Høgsberg2010-04-282-22/+3
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| * glapi: Regenerate enums.c for all APIsKristian Høgsberg2010-04-281-3147/+3449
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| * glapi: Update gl_enum.py to generate enum tables for multiple APIsKristian Høgsberg2010-04-282-13/+19
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| * mesa: Drop unused _mesa_init_drawtex_dispatch()Kristian Høgsberg2010-04-282-23/+0
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| * mesa: Move drawtex functionality to main/Kristian Høgsberg2010-04-284-2/+2
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| * mesa: Move glQueryMatrixxOES() implementation to core mesaKristian Høgsberg2010-04-283-1/+1
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| * mesa: Move GLES1 texgen functions to texgen.cKristian Høgsberg2010-04-284-74/+43
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| * mesa: Move support for paletted textures to main/teximage.cKristian Høgsberg2010-04-287-49/+90
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| * mesa: Handle GL_TEXTURE_GEN_STR_OES in _mesa_Enable()Kristian Høgsberg2010-04-286-96/+37
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| * mesa: Move get_es*.c to main/Kristian Høgsberg2010-04-275-12/+7
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| * es: Prefix the get* functions with _es1/2 so they don't conflictKristian Høgsberg2010-04-275-19/+50
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| * mesa: Move GL_RGB565 workaround into fbobject.cKristian Høgsberg2010-04-275-39/+23
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| * mesa: Move GLES1/2 vbo entrypoints to vbo_exec_api.cKristian Høgsberg2010-04-274-110/+81
| | | | | | | | This let's us drop stubs.c.
| * mesa: Move GLES2 shader stubs to main/shaders.cKristian Høgsberg2010-04-273-23/+39
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| * mesa: Move api_exec_es*.c into mesa/mainKristian Høgsberg2010-04-2712-32/+114
| | | | | | | | | | This requires renaming a few functions to have unique names so that they can all live within the same driver.
| * mesa: Move references to main/remap_helper.h to api_exec.cKristian Høgsberg2010-04-276-63/+100
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| * mesa: Move struct _glapi_table allocation out of context.cKristian Høgsberg2010-04-226-22/+48
| | | | | | | | | | | | We now allocate the table from api_exec.c and dlist.c where we fill out the table. This way, context.c doesn't need to know the actual contents of struct _glapi_table.
| * mesa: Compute extension string according to APIKristian Høgsberg2010-04-225-324/+113
| | | | | | | | We can now stop special casing glGetString() and drop specials_es*.c.
| * es2: Move over es2 code to compute extensionsKristian Høgsberg2010-04-221-3/+106
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| * main: Report GL_SHADING_LANGUAGE_VERSION according to APIKristian Høgsberg2010-04-222-12/+27
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| * mesa: Compute GL version according to APIKristian Høgsberg2010-04-223-80/+107
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| * mesa: Move API specific context intialization into context.cKristian Høgsberg2010-04-224-37/+25
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| * st/mesa: Use API-aware context constructorKristian Høgsberg2010-04-221-1/+10
| | | | | | | | | | | | The mesa state tracker is currently the only place where we create a context and expect it to implement GLES1/2. Use the API-aware constructor to communicate this to core mesa.
| * mesa: Track the OpenGL API we're implementing in the contextKristian Høgsberg2010-04-223-11/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This introduces a new way to create or initialize a context: _mesa_create_context_for_api and _mesa_initialize_context_for_api which in addition to the current arguments take an api enum to indicate which OpenGL API the context should implement. At this point the API field in GLcontext isn't used anywhere, but later commits will key certain functionality off of it. The _mesa_create_context and _mesa_initialize_context functions are kept in place as wrappers around the *_for_api versions, passing in API_OPENGL to get the same behavior as before.
* | r300g: always set the pitch of the first miplevel in the tiling flagsMarek Olšák2010-05-021-2/+2
| | | | | | | | This further reduces the number of DRM calls and flushes.
* | Revert "r300g: disable point sprites (again)"Marek Olšák2010-05-021-4/+1
| | | | | | | | This reverts commit 3e0f1719d411b34f77fd2a053ecf83b43bb836ca.
* | r300g: merge VS output mapping state (VAP) to rasterizer block state (RS)Marek Olšák2010-05-028-207/+96
| | | | | | | | | | | | | | | | | | | | | | | | These two should be tied together because what's set in VAP or stuffed in GA should be rasterized in RS. Not doing so causes a hardlock. The reason for the merge is that if stuffed texture coordinates (e.g. point sprite texgen) happen to occupy the texcoord slot dedicated to fog or wpos, the two must be relocated to other free slots, which needs remapping the vertex shader outputs. The rasterizer code is now literally a sequence read-rasterize-write.