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* glsl: Add abs() to ir_builder.Matt Turner2013-08-142-0/+7
* glsl: Add bitcast_i2f() to ir_builder.Matt Turner2013-08-142-0/+28
* radeonsi: unduplicate code in create_contextMarek Olšák2013-08-151-6/+0
* radeonsi: initialize the radeon_surface structureMarek Olšák2013-08-151-1/+1
* radeonsi: correct sampler function namesMarek Olšák2013-08-151-23/+23
* radeonsi: rename r600_texture::dirty_db_mask to dirty_level_maskMarek Olšák2013-08-154-8/+8
* radeonsi: rename r600_resource_texture to r600_textureMarek Olšák2013-08-157-48/+48
* tgsi: add info about MSAA samplers to tgsi_shader_infoMarek Olšák2013-08-152-0/+14
* tgsi: fix the location of sample indexMarek Olšák2013-08-151-1/+3
* r600/radeonsi: implement new float comparison instructionsRoland Scheidegger2013-08-152-19/+48
* nv50: implement new float comparison instructionsRoland Scheidegger2013-08-151-0/+17
* ilo: implement new float comparison instructionsRoland Scheidegger2013-08-151-8/+12
* gallivm: already pass coords in the right place in the sampler interfaceRoland Scheidegger2013-08-153-99/+90
* gallivm: change coordinate handling throughout functionsRoland Scheidegger2013-08-153-133/+133
* gallivm: fix border color with normalized texture formatsRoland Scheidegger2013-08-151-13/+53
* llvmpipe: fix pipeline statistics with a null psZack Rusin2013-08-148-8/+43
* draw: make sure that the stages setup outputsZack Rusin2013-08-145-30/+62
* glsl: Fix incorrect pattern matching in ir_set_program_inoutsPaul Berry2013-08-141-2/+2
* vl: Add support for max level query v2Rico Schüller2013-08-1412-4/+99
* glsl: Emit better warnings for things that look like default precision statem...Ian Romanick2013-08-131-13/+31
* glsl/ast: Don't perform GS input array checks on non-inputs.Paul Berry2013-08-131-1/+1
* glsl/ast: Fix assertion failure when GS input declared as non-array.Paul Berry2013-08-131-4/+12
* glsl/ast: Check that geometry shader interface block inputs are arrays.Paul Berry2013-08-131-0/+13
* i965/gen7+: Fix build error introduced by renaming upload_3dstate_so_decl_list.Paul Berry2013-08-131-1/+1
* radeon/llvm: Add missing "%s" format string to fprintf.Jon Severinsson2013-08-131-1/+1
* i965: Move arrays brw_multisample_positions* to new headerChad Versace2013-08-132-46/+73
* i965: Refactor names of sample_positions_8/4x arraysChad Versace2013-08-131-7/+7
* i965/gen7+: Mark upload_3dstate_so_decl_list as non-static (v2)Kenneth Graunke2013-08-132-3/+7
* i965: Mark a few brw_draw_upload.c functions as non-staticKenneth Graunke2013-08-132-7/+14
* glsl: Require function return type arrays be explicitly sizedIan Romanick2013-08-131-0/+12
* glsl: Move and refine test for unsized arrays in GLSL ESIan Romanick2013-08-131-6/+27
* glx: Generate GLXBadDrawable when drawable is zeroIan Romanick2013-08-131-2/+12
* mesa: Use _mesa_detach_renderbuffer when deleting a textureIan Romanick2013-08-132-20/+48
* mesa: Make detach_renderbuffer available outside fbobject.cIan Romanick2013-08-132-9/+38
* meta: Don't call _mesa_Ortho with width or height of 0Ian Romanick2013-08-131-3/+8
* r600g/sb: use MULADD workaround on R7xx for MULADD_IEEEVadim Girlin2013-08-141-1/+2
* gallivm: implement new float comparison instructions returning integer masksRoland Scheidegger2013-08-131-2/+79
* tgsi: implement new float comparison instructions returning integer masksRoland Scheidegger2013-08-134-4/+102
* gallium: add new float comparison instructions returning integer masksRoland Scheidegger2013-08-132-17/+82
* ilo: enable dumping of WM PCBChia-I Wu2013-08-131-1/+5
* ilo: no binding table change when constants are pushedChia-I Wu2013-08-131-21/+17
* ilo: support push constant model in shadersChia-I Wu2013-08-136-12/+143
* ilo: support copying constant buffer 0 to PCBChia-I Wu2013-08-135-19/+105
* ilo: make constant buffer 0 upload optionalChia-I Wu2013-08-133-29/+35
* Revert "ilo: initialize constant buffer SURFACE_STATE early"Chia-I Wu2013-08-134-32/+27
* gbm: Link to libwayland-drm if Wayland EGL platform is enabledArmin K2013-08-123-5/+6
* gallivm: fix exec_mask interaction with geometry shader after end of mainRoland Scheidegger2013-08-122-16/+14
* draw: simplify prim mask constructionRoland Scheidegger2013-08-121-22/+10
* gallivm: simplify geometry shader mask handling a bitRoland Scheidegger2013-08-121-36/+28
* draw: (trivial) dump tgsi for geometry shaders with GALLIVM_DEBUG_TGSIRoland Scheidegger2013-08-121-0/+5