summaryrefslogtreecommitdiffstats
Commit message (Collapse)AuthorAgeFilesLines
* tnl: replace 0x3f with CILP_FRUSTUM_BITSBrian Paul2009-05-071-3/+3
|
* i965: relAddr local var (to make debug/test a little easier)Brian Paul2009-05-071-5/+6
|
* Merge branch 'mesa_7_5_branch'Brian Paul2009-05-073-22/+75
|\
| * swrast: fix span clipping bugBrian Paul2009-05-072-22/+71
| | | | | | | | | | If a horizontal span of pixels was located at x < 0 we could sometimes read/write outside of renderbuffer bounds.
| * mesa: unmap buffer objects during context tear-downBrian Paul2009-05-071-0/+4
| |
* | i965: Remove bad constant buffer constant-reg-already-loaded optimization.Eric Anholt2009-05-061-13/+11
| | | | | | | | | | | | | | Thanks to branching, the state of c->current_const[i].index at the point of emitting constant loads for this instruction may not match the actual constant currently loaded in the reg at runtime. Fixes a regression in my GLSL program for idr's class since b58b3a786aa38dcc9d72144c2cc691151e46e3d5.
* | intel: Unmap buffers if needed at DeleteBuffer time.Eric Anholt2009-05-061-1/+10
| | | | | | | | | | | | | | This fixes a crash in glean's pbo test, which tripped over the assert when a context was destroyed while a buffer was still mapped (Mesa doesn't call UnmapBuffer in that case). Regression in c6bde8873fbda6d8467600b7491d8543c75b0509
* | mesa: remove unnecessary buffer size checkBrian Paul2009-05-061-8/+0
| |
* | mesa: code consolidation in glDraw[Range]Elements() validationBrian Paul2009-05-061-26/+22
| |
* | mesa: new comments, minor reformattingBrian Paul2009-05-061-7/+20
| |
* | mesa: use elementBuf local var instead of ctx->Array.ElementArrayBufferObjBrian Paul2009-05-061-1/+1
| | | | | | | | Makes no real difference, but more consistant.
* | i965: Remove the forced lack of caching for renderbuffer surface state.Eric Anholt2009-05-061-11/+8
| | | | | | | | | | | | | | | | | | This snuck in with the multi-draw-buffers commit, and is a major penalty to performance. It doesn't appear to be required, as the only dependency the surface BO has is on the state key (and if there's some other dependency, it should just be in the key). This brings openarena performance up to almost 2% faster than Mesa 7.4.
* | i965: Remove _NEW_PROGRAM from brw_wm_surfaces setup dependencies.Eric Anholt2009-05-061-2/+1
| | | | | | | | This was a leftover from the brw_wm_constant_buffer change.
* | mesa: be smarter about allocating vert/frag program constantsBrian Paul2009-05-061-25/+76
| | | | | | | | | | | | | | Try to re-use constants/literals more often to make best use of the constant buffer space. See bug 21354.
* | i965: Split WM constant buffer update from other WM surfaces.Eric Anholt2009-05-065-90/+95
| | | | | | | | | | | | | | | | This can avoid re-uploading constant data when it isn't necessary, and is a step towards not updating other surfaces just because constants change. It also brings the upload of the constant buffer next to the creation. This brings openarena performance up another 4%, to 91% of the Mesa 7.4 branch.
* | i965: Disentangle VS constant surface state from WM surface state.Eric Anholt2009-05-067-186/+255
| | | | | | | | | | Also, only create VS surface state if there's a VS constant buffer to be uploaded, and set the contents of the buffer at the same time as creation.
* | i965: Don't create constant buffers if they won't be used.Eric Anholt2009-05-061-1/+17
| | | | | | | | | | | | | | | | Really, the creation and upload of constants should be in the same place, since they should only happen together, and a state flag should be triggered by them so that we don't thrash state around so much for just updating constants. But this still recovers openarena performance by another 19%, leaving us 16% behind Mesa 7.4 branch.
* | mesa: only use fallback texture when using shaders, not fixed-function (take ↵Brian Paul2009-05-051-8/+14
| | | | | | | | | | | | | | | | | | | | | | two) The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. For fixed function, the texture unit is truly disabled/ignored. Fixes glean fbo test regression.
* | Revert "mesa: only use fallback texture when using shaders, not fixed-function"Brian Paul2009-05-051-14/+8
| | | | | | | | | | | | This reverts commit a0edbfb28fb2e670c657d52190a7e8b1ccf4f46e. This patch didn't completely fix the problem. The next patch will.
* | mesa: only use fallback texture when using shaders, not fixed-functionBrian Paul2009-05-051-8/+14
| | | | | | | | | | | | | | | | The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. Fixes glean fbo test regression.
* | mesa: only use fallback texture when using shaders, not fixed-functionBrian Paul2009-05-051-4/+4
| | | | | | | | | | | | | | | | The semantics are a little different for shaders vs. fixed-function when trying to use an incomplete texture. The fallback texture returning (0,0,0,1) should only be used with shaders. Fixes glean fbo test regression.
* | mesa: minor simplification in enable_texture(), updated commentsBrian Paul2009-05-051-3/+5
| |
* | Merge branch 'mesa_7_5_branch'Brian Paul2009-05-053-12/+88
|\|
| * gallium: fix texcoords for cubemap mipmap generationBrian Paul2009-05-051-10/+86
| | | | | | | | | | We need to use (s,t,r) cubemap coords when sampling from the cubemap texture so the rendered quad gets texture samples from the correct cube face.
| * glx: replace Xmalloc() calls with Xcalloc()Brian Paul2009-05-042-2/+2
| | | | | | | | Fixes a bug where psp->WaitX was uninitialized. Reported by Chris Clayton.
* | gallium: remove redundant cube face #definesBrian Paul2009-05-051-8/+1
| |
* | progs/trivial: add test for vertex program invarient transformKeith Whitwell2009-05-053-0/+149
| |
* | mesa: more complete fix for transform_invarient glitchesKeith Whitwell2009-05-056-11/+153
| | | | | | | | | | | | Add a new flag mvp_with_dp4 in the context, and use that to switch both ffvertex.c and programopt.c vertex transformation code to either DP4 or MUL/MAD implementations.
* | mesa/main: set PREFER_DP4 to match position_invarient codeKeith Whitwell2009-05-051-1/+1
| | | | | | | | | | | | | | | | This is a quick fix for z fighting in quake4 caused by the mismatch between vertex transformation here and in the position_invarient code. Full fix would be to make this driver-tunable and adjust both position_invarient and ffvertex_prog.c code to respect driver preferences.
* | wgl: Implemente SwapLayerBuffers.José Fonseca2009-05-054-5/+17
| |
* | scons: Don't use deprecated Options.José Fonseca2009-05-052-9/+9
| |
* | util: Limit the stack walk to avoid referencing undefined memory.José Fonseca2009-05-051-1/+10
| |
* | gallium/tgsi: hack around linker/archiver breakageKeith Whitwell2009-05-051-0/+27
| | | | | | | | | | | | | | Add a dummy function which exists only so that tgsi_text_translate() doesn't get magic-ed out of the libtgsi.a archive by the build system. Don't remove unless you know this has been fixed - check on mingw/scons builds as well.
* | progs/trivial: add vbo-noninterleaved testKeith Whitwell2009-05-053-0/+141
| |
* | wgl: Include alpha bits in pixel format's cColorBits field.José Fonseca2009-05-051-1/+1
| |
* | gallium/draw: cope with unused vertex_elementsKeith Whitwell2009-05-053-2/+9
| |
* | trivial: add line-flat.cKeith Whitwell2009-05-053-0/+149
| |
* | wgl: UINT_PTR null value is an integral type, so return 0 instead of NULL.José Fonseca2009-05-051-2/+2
| |
* | pb: Save the stack backtrace when creating/mapping a debug buffer.José Fonseca2009-05-051-1/+101
| |
* | pb: Dump the fenced buffer sizes.José Fonseca2009-05-051-4/+6
| |
* | nv04: small fix againStephane Marchesin2009-05-051-1/+2
| |
* | Fix an nv04 bug (thanks Mhopf).Stephane Marchesin2009-05-051-1/+1
| |
* | mesa: also print program params/constants when dumping shaders to diskBrian Paul2009-05-041-0/+4
| |
* | mesa: remove some unfinished/devel codeBrian Paul2009-05-041-92/+0
| |
* | draw: added some inf/nan debug code (disabled)Brian Paul2009-05-011-0/+6
| |
* | gallium/glx: say we're direct renderingBrian Paul2009-05-011-5/+8
| |
* | mesa: in glReadBufer() set _NEW_BUFFERS, not _NEW_PIXELBrian Paul2009-05-016-6/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Since GL_READ_BUFFER is historically part of the gl_pixel_attrib group it made sense to signal changes with _NEW_PIXEL. But now with FBOs it's also part of the framebuffer state. Now _NEW_PIXEL strictly indicates pixels transfer state changes. This change avoids framebuffer state validation when any random bit of pixel-transfer state is set. DRI drivers updated too: don't check _NEW_COLOR when updating framebuffer state. I think that was just copied from the Xlib driver because we care about dither enable/disable state there.
* | Merge branch 'mesa_7_5_branch'Brian Paul2009-05-012-6/+27
|\|
| * st: create renderbuffer's pipe_surface in st_render_texture()Brian Paul2009-05-011-1/+11
| | | | | | | | | | | | Previously we created the pipe_surface during framebuffer validation. But if we did a glCopyTex[Sub]Image() before anything else we wouldn't yet have the surface. This fixes that.
| * mesa: fix state validation bug for glCopyTex[Sub]Image()Brian Paul2009-05-011-5/+16
| | | | | | | | | | We need to make sure the framebuffer state is up to date to make sure we read pixels from the right buffer when doing a texture image copy.