| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
To avoid depending on libstdc++-xxx.dll
|
|
|
|
| |
So that they are used by native MinGW compilers too.
|
|
|
|
| |
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This just adds the opcodes for evergreen, need to work on r600 and cayman
implementations.
don't advertise nativeintegers yet until we work out all the regressions.
Signed-off-by: Dave Airlie <[email protected]>
|
| |
|
|
|
|
| |
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This just adds all the API check for vertex arrays using 2101010 types.
2101010 is also useable with GL_BGRA.
v2: fix whitespace.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This adds the vertex processing paths for the 2101010 types. It converts
the attributes to floats for all the immediate entry points, some entrypoints
are normalised and the attrib APIs take a normalized parameter.
There are four main paths,
ui10 -> float unnormalized
i10 -> float unnormalized
ui10 -> float normalized
i10 -> float normalized
along with the ui2/i2 equivs.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
add new APIs to the internal mesa driver interface + set funcs in vtxfmt.c
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
| |
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
These are the new API entrypoints for ARB_vertex_type_2_10_10_10_rev
extension, along with the new INT_2_10_10_10_REV enum.
v2: fixup crazy whitespace cut-n-paste mess
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
|
|
|
| |
Drivers supporting native integers set UniformBooleanTrue to the integer value
that should be used for true when uploading uniform booleans. This is ~0 for
Gallium and 1 for i965.
Reviewed-by: Ian Romanick <[email protected]>
|
| |
|
|
|
|
|
|
|
| |
This just reorgs one define in csv file, and adds all the new formats
that are needed for this extension.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
LLVM 3.0svn moved TargetRegistry.h and TargetSelect.h.
See revision 138450 of LLVM.
Signed-off-by: Tobias Droste <[email protected]>
|
|
|
|
|
| |
This fixes all but one of the piglit regressions from enabling native integers
in softpipe. The change to fix the last regression is still being discussed.
|
|
|
|
|
|
|
|
|
|
|
| |
The preferred solution to keeping track of the picture structure
has been putting it in the state tracker, so use picture_structure
instead of frame_started to check if a frame needs to begin.
If picture_structure has been changed, end the frame and start again.
Signed-off-by: Maarten Lankhorst <[email protected]>
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
|
|
| |
Fix a build error introduced by commit 6862b54f:
i965_dri.so.tmp: undefined reference to `strerr'
Signed-off-by: Yuanhan Liu <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
| |
The last one has been pointed out by Ian.
|
|
|
|
|
|
|
|
|
|
| |
This could happen in 3 different cases, and ERRNO can explain what
happened. First case would be EIO (gpu hang), second EINVAL (something is
wrong inside the batch), and we also discovered that sometimes it happens
with ENOSPACE. All of those cases are different it it could be worth to at
least know what happened.
Signed-off-by: Eugeni Dodonov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
According to the comment, we need to load /some/ push constants on
pre-Gen6 hardware or the GPU will hang. The existing code set these
bogus parameters to NULL pointers; unfortunately, the code in
brw_curbe.c that loads them dereferences those pointers. So, change
them to be pointers to an actual floating point value of 0.0.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
|
|
|
|
|
| |
It is useful for debugging to dump batchbuffers while not actually
executing them.
|
|
|
|
|
|
|
|
| |
As per Brian's suggestion, add caps for drivers that support texture
offsets to advertise a min/max via TGSI, also use it in the state tracker.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This adds tokens for texture offsets, to store 4 * swizzled vec 3
for use in TXF and other opcodes.
It also contains TGSI exec changes for softpipe to use this code,
along with GLSL->TGSI support for TXF.
v2: add some more comments, add back padding I removed.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
| |
VdpOutputSurfaceRenderOutputSurface
This gets mplayers menu overlay working.
Signed-off-by: Christian König <[email protected]>
|
| |
|
|
|
|
| |
Prepares for vdpau menu overlay.
|
|
|
|
|
|
| |
They are mostly used for menu overlay in video decoding.
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
| |
This is no longer needed, since we now have native support for IA44 and AI44.
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
| |
Sampling worked out of the box, but this make them work as surface as well.
Signed-off-by: Christian König <[email protected]>
|
|
|
|
|
|
| |
Start with correctly defining IA44 and AI44 formats.
Signed-off-by: Christian König <[email protected]>
|
| |
|
| |
|
|
|
|
| |
c661ecce introduced some not-yet-upstream stuff.
|
| |
|
|
|
|
|
|
| |
This fixes the swrast failures for piglit's fbo-generatemipmap-formats
test (for uncompressed formats). At some point down the road this code
will go away so I haven't checked all the other store_texel() functions.
|
|
|
|
|
|
|
| |
Add intelInitExtensionsES1 to enable required and optional GLESv1
extensions.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
| |
We'd like to add intelInitExtensionsES1 to it later.
Reviewed-by: Ian Romanick <[email protected]>
|
|
|
|
|
|
|
| |
Simple demos such as test-opengl-gl_basic work. SurfaceFlinger does not
work yet due to missing GL_OES_draw_texture support (and maybe more).
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
|
| |
In preparation for porting i915 to Android, factor its source lists into
a shared makefile. This prevents duplication of source lists, and hence
prevents the Android build from breaking as often.
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
| |
Use $(TARGET_CC) instead of $(CC). Correctly name and set LOCAL_CFLAGS.
Reviewed-by: Chad Versace <[email protected]>
|
|
|
|
|
|
|
| |
This is a better, more fine-grained way of lowering if statements. Fixes the
game And Yet It Moves on nv50.
Reviewed-by: Ian Romanick <[email protected]>
|
| |
|
|
|
|
|
|
|
| |
We don't want to set the pixmap bit in the EGL config if the DRI
config we're adding is a double buffered config. However, don't clear
any other bits the platform might pass in in the surface_type
argument.
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Using multiply and reciprocal for integer division involves potentially
lossy floating point conversions. This is okay for older GPUs that
represent integers as floating point, but undesirable for GPUs with
native integer division instructions.
TGSI, for example, has UDIV/IDIV instructions for integer division,
so it makes sense to handle this directly. Likewise for i965.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Bryan Cain <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
|
|
|
|
|
|
| |
Some driver support more than 1024.
Reviewed-by: Ian Romanick <[email protected]>
|