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* nvc0: generate shader header for geometry programsChristoph Bumiller2010-12-091-7/+56
* nvc0: fix immediate arg for SHL/SHRChristoph Bumiller2010-12-091-1/+6
* nvc0: index buffers are backChristoph Bumiller2010-12-093-40/+106
* nvc0: upload constants with m2mf for the time beingChristoph Bumiller2010-12-092-27/+72
* nvc0: support primitive restartChristoph Bumiller2010-12-094-28/+123
* nvc0: rcp f32 also supports neg and abs modifiersChristoph Bumiller2010-12-091-1/+1
* nvc0: import nvc0 gallium driverChristoph Bumiller2010-11-1248-12/+15801
* svga: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+13
* r600g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
* r300g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+11
* nvfx: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+11
* nv50: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
* i965g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
* i915g: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
* tgsi: fill out CAPs for indirect addressingMarek Olšák2010-11-121-0/+5
* gallium: add CAPs for indirect addressing and lower it in st/mesa when neededMarek Olšák2010-11-122-0/+14
* tdfx: s/Format/_BaseFormat/Brian Paul2010-11-111-2/+2
* glsl: Free the loop state context when we free the loop state.Eric Anholt2010-11-111-0/+1
* mesa: fix glDeleteBuffers() regressionBrian Paul2010-11-111-2/+2
* mesa: make glIsBuffer() return false for never bound buffersBrian Paul2010-11-111-14/+18
* glsl: fix crash in loop analysis when some controls can't be determinedAras Pranckevicius2010-11-111-0/+3
* r600g: enforce minimum stride on render target texture imagesKeith Whitwell2010-11-111-0/+4
* r600g: do not try to use staging resource for depth texturesKeith Whitwell2010-11-111-0/+9
* mesa: handle more pixel types in mipmap generation codeBrian Paul2010-11-111-0/+166
* mesa: add missing formats in _mesa_format_to_type_and_comps()Brian Paul2010-11-111-1/+26
* mesa: improve error messageBrian Paul2010-11-111-1/+2
* mesa: #include mfeatures.h in enums.hBrian Paul2010-11-111-0/+1
* r600g: guard experimental s3tc code with R600_ENABLE_S3TCKeith Whitwell2010-11-111-0/+9
* nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORTLucas Stach2010-11-111-0/+4
* dri/nouveau: Split hardware/software TNL instantiation more cleanly.Francisco Jerez2010-11-119-66/+84
* mesa: Fix printf format warnings.Vinson Lee2010-11-101-1/+1
* mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisampleIan Romanick2010-11-101-2/+2
* libgl-xlib: Use sw helper instead of roll your ownJakob Bornecrantz2010-11-101-78/+12
* graw: Use inline sw helper instead of roll your own loaderJakob Bornecrantz2010-11-102-42/+4
* galahad: Correct the name of the scons libraryJakob Bornecrantz2010-11-101-1/+1
* r600g: allow driver to work without submitting cmd to GPUJerome Glisse2010-11-101-0/+2
* intel: Add a new B43 pci id.Robert Hooker2010-11-102-1/+4
* i965: re-enable gen6 IF statements in the fragment shader.Eric Anholt2010-11-102-6/+1
* i965: Work around strangeness in swizzling/masking of gen6 math.Eric Anholt2010-11-101-11/+58
* meta: Handle bitmaps with alpha test enabled.Francisco Jerez2010-11-101-6/+35
* gallivm: implement indirect addressing over inputsZack Rusin2010-11-101-3/+64
* mesa: remove unneeded DD_POINT_SIZE and DD_LINE_WIDTH tricapsRoland Scheidegger2010-11-104-16/+3
* r200: fix r200 large pointsRoland Scheidegger2010-11-102-7/+5
* egl_dri2: Fix __DRI_DRI2 version 1 support.Chia-I Wu2010-11-101-1/+1
* r300g: turn magic numbers into names in the hyperz codeMarek Olšák2010-11-101-12/+18
* r300g: rename has_hyperz -> can_hyperzMarek Olšák2010-11-105-11/+11
* r300g: mention ATI in the renderer stringMarek Olšák2010-11-101-25/+25
* ws/r600: match bo_busy shared/fence logic in bo_waitKeith Whitwell2010-11-101-8/+9
* mesa: Clean up header file inclusion in pixelstore.h.Vinson Lee2010-11-101-1/+2
* mesa: Clean up header file inclusion in pixel.h.Vinson Lee2010-11-101-1/+6