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* svga: allow 3D transfers in svga_texture_transfer_map()Brian Paul2013-06-251-4/+3
* svga: use new svga_define_texture_level() helperBrian Paul2013-06-252-2/+15
* svga: fix layer/level mix-up in svga_mark_surface_dirty()Brian Paul2013-06-251-1/+1
* svga: use new svga_age_texture_view() helperBrian Paul2013-06-252-1/+14
* svga: add array index assertion in svga_validate_sampler_view()Brian Paul2013-06-251-0/+1
* svga: use svga_texture() helper instead of castingBrian Paul2013-06-251-1/+1
* util/debug: Cleanup/improve debug_symbol_name_dbghelp.José Fonseca2013-06-251-78/+161
* util/debug: Make debug_backtrace_capture work for 64bit windows.José Fonseca2013-06-252-2/+61
* draw: allow overflows in the llvm pathsZack Rusin2013-06-251-4/+8
* draw: avoid overflows in the llvm draw loopZack Rusin2013-06-251-8/+6
* nvc0: do not set tiled mode on gart bo when fence debugging is usedMaarten Lankhorst2013-06-254-9/+15
* ilo: honor render condition in blitterChia-I Wu2013-06-254-8/+23
* ilo: remove ilo_shader_internal.h from GEN6 pipelineChia-I Wu2013-06-253-38/+55
* ilo: remove ilo_shader_internal.h from GEN7 pipelineChia-I Wu2013-06-251-11/+6
* ilo: speed up ilo_shader_select_kernel_routing() a bitChia-I Wu2013-06-252-4/+32
* ilo: move SBE setup code to ilo_shader.cChia-I Wu2013-06-256-155/+237
* ilo: use ilo_shader_state exclusively in GPEChia-I Wu2013-06-256-107/+44
* ilo: map SO registers at shader compile timeChia-I Wu2013-06-256-37/+72
* ilo: use ilo_shader_cso for FSChia-I Wu2013-06-258-154/+255
* ilo: use ilo_rasterizer_state exclusively in GPEChia-I Wu2013-06-255-15/+17
* ilo: convert pipe_rasterizer_state to ilo_rasterizer_wmChia-I Wu2013-06-257-62/+141
* ilo: use ilo_shader_cso for GSChia-I Wu2013-06-257-145/+225
* ilo: introduce ilo_shader_cso for VSChia-I Wu2013-06-257-42/+102
* ilo: add functions to query shadersChia-I Wu2013-06-252-0/+152
* ilo: clean up finalize_shader_states()Chia-I Wu2013-06-254-62/+79
* ilo: use multiple entry points for shader creationChia-I Wu2013-06-256-32/+96
* ilo: move internal shader interface to a new headerChia-I Wu2013-06-2513-183/+226
* gallium/hud: do not use free() for the free_query_data hookBrian Paul2013-06-243-3/+23
* draw: check for out-of-memory conditions in the AA line module.Matthew McClure2013-06-241-7/+34
* tests/graw: Fix typo in shader-leak.cJosé Fonseca2013-06-241-1/+1
* tools/trace: Fix syntax.José Fonseca2013-06-241-1/+1
* st/dri/sw: Fix pitch calculation in drisw_update_tex_bufferRichard Sandiford2013-06-241-2/+3
* gallium: Fix llvmpipe on big-endian machinesAdam Jackson2013-06-2432-346/+326
* llvmpipe: fix wrong results for queries not in a sceneRoland Scheidegger2013-06-221-12/+9
* gallium/docs: more documentation for pipe_resource::array_sizeBrian Paul2013-06-221-0/+6
* svga: minor cleanups, comments in svga_tgsi_insn.cBrian Paul2013-06-221-8/+19
* svga: add null ptr check in svga_get_tex_sampler_view()Brian Paul2013-06-221-0/+3
* tools/trace: Several tweaks/fixes to dump_stateJosé Fonseca2013-06-221-9/+29
* trace: Dump result of create_stream_output_targetJosé Fonseca2013-06-221-0/+2
* vl/mpeg12: fix mpeg-1 bytestream parsingMaarten Lankhorst2013-06-221-6/+24
* freedreno/a3xx/compiler: ensure min # of cycles after bary instrRob Clark2013-06-211-2/+13
* freedreno/a3xx/compiler: add TGSI_OPCODE_ABSRob Clark2013-06-211-6/+14
* freedreno/a3xx/compiler: add TGSI_OPCODE_DPHRob Clark2013-06-211-3/+18
* freedreno/a3xx/compiler: fix for replicating instructionsRob Clark2013-06-211-24/+18
* mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.Eric Anholt2013-06-216-125/+100
* mesa: Move shader compiler API code to shaderapi.cEric Anholt2013-06-212-35/+38
* mesa: Fix missing setting of shader->IsES.Eric Anholt2013-06-211-0/+1
* mesa: Use shared code for converting shader targets to short strings.Eric Anholt2013-06-219-43/+61
* glsl: Remove ir_print_visitor.h includes and usageEric Anholt2013-06-2118-26/+8
* glsl: Make _mesa_print_ir() available from anything including ir.h.Eric Anholt2013-06-213-3/+11