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* glsl: fix assorted regressions related to early-return-removalBrian Paul2009-06-262-14/+35
* glsl: comments, field reorderingBrian Paul2009-06-261-1/+4
* glsl: rework loop nesting codeBrian Paul2009-06-262-41/+87
* glsl: remove test for loop unrolling when we hit conditional cont/breakBrian Paul2009-06-261-4/+0
* glsl: checkpoint: predicate __retVal = expr with __returnFlagBrian Paul2009-06-261-26/+60
* glsl: use new helper functions in _slang_gen_logical_and/or()Brian Paul2009-06-261-15/+9
* glsl: add commentsBrian Paul2009-06-261-0/+3
* glsl: checkpoint: replace 'return' with __returnFlag=true;Brian Paul2009-06-261-7/+68
* glsl: fix up scoping for parent/children in slang_operation_copy()Brian Paul2009-06-261-0/+9
* glsl: fix uninitialized var in _slang_gen_for_without_continue()Brian Paul2009-06-261-1/+1
* glsl: added slang_operation_free_children()Brian Paul2009-06-262-0/+17
* glsl: added slang_oper_num_children() helperBrian Paul2009-06-261-0/+7
* glsl: check-point: declare _returnFlagBrian Paul2009-06-261-0/+33
* glsl: added slang_operation_insert_child()Brian Paul2009-06-262-0/+23
* glsl: use slang_generate_declaration() to consolidate some codeBrian Paul2009-06-261-31/+37
* glsl: remove obsolete commentBrian Paul2009-06-261-3/+0
* st/mesa: query PIPE_CAP_TGSI_CONT_SUPPORTEDBrian Paul2009-06-261-0/+5
* glsl: implement _slang_gen_while_without_continue()Brian Paul2009-06-261-82/+115
* glsl: fix a bug involving 'continue' in 'for' loopsBrian Paul2009-06-262-23/+44
* glsl: added slang_oper_child_const()Brian Paul2009-06-261-0/+8
* glsl: use _slang_loop_contains_continue_or_break() to check for unrollingBrian Paul2009-06-261-5/+36
* glsl: use new _slang_loop_contains_continue() helper functionBrian Paul2009-06-261-5/+126
* glsl: implement continue->break translation for do-while loopsBrian Paul2009-06-261-15/+219
* glsl: added slang_operation_literal_int/bool() helper functionsBrian Paul2009-06-261-0/+26
* glsl: don't allocate 0-length children array in slang_operation_copy()Brian Paul2009-06-261-6/+7
* glsl: remove debug code, misc clean-upBrian Paul2009-06-261-5/+0
* glsl: implement continue->break transformation for for-loopsBrian Paul2009-06-261-3/+167
* glsl: added slang_operation_add_children() and slang_oper_child() helpersBrian Paul2009-06-262-0/+25
* glsl: added slang_assemble_ctx::EmitContReturn field, initBrian Paul2009-06-262-0/+4
* demos: improve argv parsing in fslight.cBrian Paul2009-06-261-2/+6
* glsl: don't unroll loops containing continue/breakBrian Paul2009-06-261-0/+6
* Revert "slang: if/else/break & if/else/continue work for unrolled loops"Brian Paul2009-06-262-38/+7
* glsl: Added gl_shader_state::EmitContReturn fieldBrian Paul2009-06-262-0/+2
* docs: updated Mesa release instructionsBrian Paul2009-06-261-15/+25
* scons: Tool to build with DirectX SDK.José Fonseca2009-06-261-0/+66
* scons: Don't use C specific options with g++José Fonseca2009-06-262-23/+30
* tgsi: correct handling of return value from util_vsnprintfKeith Whitwell2009-06-261-5/+13
* aux/indices: don't use 'prim' value once it is known to be badKeith Whitwell2009-06-261-1/+1
* wgl: Handle flush after a window is destroyed.José Fonseca2009-06-241-20/+21
* demos: fix issues in glxcontexts.cBrian Paul2009-06-231-114/+46
* i965: handle OPCODE_SWZ in the glsl pathRoland Scheidegger2009-06-221-0/+1
* Disable SGI_swap_control extension for DRI2Owen W. Taylor2009-06-221-1/+3
* intel: intel_texture_drawpixels() can't handle GL_DEPTH_STENCIL.Michel Dänzer2009-06-221-1/+1
* i965: added intelFlush() call in intel_get_tex_image()Brian Paul2009-06-221-0/+6
* mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTS/ in NV funcsBrian Paul2009-06-221-8/+8
* mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul2009-06-227-40/+40
* mesa: s/MAX_VERTEX_PROGRAM_ATTRIBS/MAX_NV_VERTEX_PROGRAM_INPUTSBrian Paul2009-06-221-1/+1
* mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul2009-06-221-45/+45
* vbo: return VP_NONE from get_program_mode() if running fixed-func vertex programBrian Paul2009-06-221-0/+2
* mesa: create/use a fallback texture when bound texture is incompleteBrian Paul2009-06-224-2/+66