| Commit message (Collapse) | Author | Age | Files | Lines |
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drmSIGIOHandler().
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driFillInModes().
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Inc.)
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flex glslang.l
bison -t -v -d glslang.y
mv glslang.tab.c Gen_glslang_tab.cpp (shouldn't be .c?)
mv glslang.tab.h glslang_tab.h
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committed in the last version.
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functions. There are two parts to this. First, a size element with a name
"Get" is shorthand for having four separate size elements with names
"GetIntegerv", "GetDoublev", "GetFloatv", and "GetBooleanv". Additionally,
a count of "?" is treated specially. This causes a call to a handcoded
function named "__gl<base name>_variable_size". This is *only* needed to
support GL_COMPRESSED_TEXTURE_FORMATS. That enum can return a variable
number of values depending how many compressed texture formats are supported
by the implementation.
Fix a problem with glGetProgram{Local,Env}Parameter[df]vARB,
glAreProgramsResidentNV, and glGetVertexAttribivNV. These changes only
affect code generated for the server-side.
The changes to enum.c are caused by enums added for the server-side
__glGetBooleanv_size functions.
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FilterGLAPISpecBase::xref is replaced by
FilterGLAPISpecBase::functions_by_name. The notable difference between the
two is that ::functions_by_name includes all functions, whether they have an
assigned offset or not. This feature will be useful (necessary) when more
server-side code is generated.
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(eventual) addition of support for ARB_vertex_buffer_object. Elminitate the
need for array_state_vector::large_header. Make some very minor tweaks to
the handling of the indices pointer in emit_DrawElements_old.
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(eventual) addition of support for ARB_vertex_buffer_object.
Move all the private vertex array data structures out of
indirect_vertex_array.c and into indirect_va_private.h.
Rename array_state_vector::enabled_array_count to
array_state_vector::enabled_client_array_count.
Make sure that both the GL extension string and the server GL version are
available when __glXInitVertexState is called.
Make sure that array_state::normalized is set correctly in the array's
gl*Pointer function.
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same set of functions will be iterated for both the generated C-source file
and the generated header file.
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'GLvoid *'). This fixes the GLX protocol for glGetProgramStringARB. This
fixes bugzilla #2747.
Remove the 'ignore="true"' from glVertexAttrib4bvARB. This fixes bugzilla
#2746.
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some flaws in the calculation code when the highest version listed in
known_gl_extensions is supported. This code would also have some problems
with some of the new features (that don't have an associated extension) on
GL 2.0.
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broke arbvptorus(takes no input color but produces output color). Also removing some useless code.
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texture units should render correctly also. Aapo, I dont think I broke glxgears again on you...
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ifdefs in r300_setup_rs_unit and r300SetupPixelShader in r300_state.c\nRequires DRM update.
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set. Otherwise the 3D engine may still be using a texture that is
being overwritten. In order to minimize the cost of waiting, timestamp
textures only when needed: when a texture image changes, when a
different texture is bound to a texture unit or when a texture unit is
disabled. (Used to be after flushing every command buffer.)
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Reflex from mesa demos doesn't work
TODO - double side stencil
I hope that I didn't break anything
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to software rendering. Alpha test in textures is still completely broken as can be seen in progs/demos/fire and various games.
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not part of the DDX->DRI interface and should never have been in this
file in the first place.
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kept around for reference. Now that command DMA is implemented in the
DRM module they are no longer needed.
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for these extensions (as well as ARB_vertex_program and ARB_matrix_palette)
was just approved by the ARB on 8-Mar-2005. Now the only extension missing
for 1.5 support is ARB_vertex_buffer_object.
The opcodes for ARB_matrix_palette were also added to gl_API.xml. Since
this extension isn't supported by Mesa, no code is generated for it. Some
tabs were also converted to spaces in the comment for
GetCompressedTexImageARB.
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explaining why they are the same as the non-REV formats now that
textures don't get byte-swapped on their way to the chip.
Fix the ARGB4444 and L8 formats.
Add entries for the A8 and RGB332 formats.
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- Flush before using a new texture or before disabling a texture unit,
because savageFlushCmdBuf can only update the timestamp of the last
used texture. This fixes corruption in quake2 with single-textured
lighting.
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if it didn't change. This seems to flush texture cashes. Fixes
multi-textured lighting in quake2.
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