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gallium_va_encpackedheader01
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*
radv: Use local buffers for the global bo list.
Bas Nieuwenhuizen
2019-04-15
3
-2
/
+8
*
ac: Move has_local_buffers disable to radeonsi.
Bas Nieuwenhuizen
2019-04-15
2
-3
/
+5
*
radv: Add bolist RADV_PERFTEST flag.
Bas Nieuwenhuizen
2019-04-15
2
-0
/
+3
*
ac: fix incorrect bindless atomic code in visit_image_atomic
Marek Olšák
2019-04-15
1
-3
/
+3
*
nir,ac/nir: fix cube_face_coord
Rhys Perry
2019-04-15
2
-8
/
+24
*
anv: Update to use the new features struct names
Jason Ekstrand
2019-04-15
1
-6
/
+6
*
vulkan: Update the XML and headers to 1.1.106
Jason Ekstrand
2019-04-15
5
-38
/
+167
*
nir: fix packing components with arrays
Timothy Arceri
2019-04-15
1
-1
/
+2
*
radv: enable VK_KHR_shader_float16_int8
Samuel Pitoiset
2019-04-15
2
-1
/
+2
*
spirv: add SpvCapabilityFloat16 support
Samuel Pitoiset
2019-04-15
2
-1
/
+5
*
intel: Emit 3DSTATE_VF_STATISTICS dynamically
Kenneth Graunke
2019-04-14
6
-11
/
+35
*
nir/validate: Require unused bits of nir_const_value to be zero
Jason Ekstrand
2019-04-14
2
-20
/
+41
*
nir/load_const_to_scalar: Get rid of a bit size switch statement
Jason Ekstrand
2019-04-14
1
-19
/
+1
*
spirv: Drop some unneeded bit size switch statements
Jason Ekstrand
2019-04-14
1
-62
/
+4
*
nir/constant_folding: Get rid of a bit size switch statement
Jason Ekstrand
2019-04-14
1
-19
/
+1
*
nir: make nir_const_value scalar
Karol Herbst
2019-04-14
43
-416
/
+470
*
spirv: reduce array size in vtn_handle_constant
Karol Herbst
2019-04-14
1
-1
/
+1
*
nir/loop_analyze: use nir_const_value.b for boolean results, not u32
Karol Herbst
2019-04-14
1
-1
/
+1
*
nir/print: Use nir_src_as_int for array indices
Jason Ekstrand
2019-04-14
1
-3
/
+2
*
nir/builder: Add a nir_imm_zero helper
Jason Ekstrand
2019-04-14
4
-17
/
+18
*
nir/builder: Move nir_imm_vec2 from blorp into the builder
Karol Herbst
2019-04-14
2
-12
/
+12
*
lima: use nir_src_as_float
Karol Herbst
2019-04-14
2
-9
/
+2
*
freedreno/ir3: use nir_src_as_uint in a few places
Karol Herbst
2019-04-14
5
-51
/
+20
*
intel/nir: use nir_src_is_const and nir_src_as_uint
Karol Herbst
2019-04-14
1
-6
/
+4
*
intel/nir: Take a nir_tex_instr and src index in brw_texture_offset
Jason Ekstrand
2019-04-14
4
-27
/
+21
*
radv: use nir constant helpers
Karol Herbst
2019-04-14
2
-20
/
+10
*
amd/nir: some cleanups
Karol Herbst
2019-04-14
1
-20
/
+9
*
panfrost/midgard: Use shared nir_lower_viewport_transform
Alyssa Rosenzweig
2019-04-14
1
-101
/
+4
*
nir: Add nir_lower_viewport_transform
Alyssa Rosenzweig
2019-04-14
4
-0
/
+105
*
panfrost: Cleanup indexed draw handling
Alyssa Rosenzweig
2019-04-14
1
-52
/
+28
*
panfrost/midgard: Drop dependence on mesa/st
Alyssa Rosenzweig
2019-04-14
2
-9
/
+1
*
draw: fix building error in draw_gs_init()
Mauro Rossi
2019-04-14
1
-1
/
+1
*
lima/gpir: fix alu check miss last store slot
Qiang Yu
2019-04-14
1
-2
/
+2
*
lima/gpir: fix compile fail when two slot node
Qiang Yu
2019-04-14
3
-3
/
+25
*
lima: add support for depth/stencil fbo attachments and textures
Vasily Khoruzhick
2019-04-14
7
-24
/
+120
*
lima: use individual tile heap for each GP job.
Vasily Khoruzhick
2019-04-14
5
-19
/
+15
*
nir: add lower_ftrunc
Christian Gmeiner
2019-04-13
2
-0
/
+3
*
android: fix LLVM version string related building errors
Mauro Rossi
2019-04-13
1
-4
/
+4
*
anv: leave the top 4Gb of the high heap VMA unused
Lionel Landwerlin
2019-04-13
1
-5
/
+5
*
v3d: Use the new lower_to_scratch implementation for indirects on temps.
Eric Anholt
2019-04-12
8
-11
/
+193
*
nir: Add a pass for selectively lowering variables to scratch space
Jason Ekstrand
2019-04-12
9
-1
/
+216
*
v3d: Detect the correct number of QPUs and use it to fix the spill size.
Eric Anholt
2019-04-12
3
-4
/
+13
*
v3d: Add missing dumping for the spill offset/size uniforms.
Eric Anholt
2019-04-12
1
-0
/
+8
*
v3d: Add missing base offset to CS shared memory accesses.
Eric Anholt
2019-04-12
1
-9
/
+20
*
v3d: Add Compute Shader compilation support.
Eric Anholt
2019-04-12
9
-83
/
+302
*
v3d: Replace the old shader-db env var output with the ARB_debug_output.
Eric Anholt
2019-04-12
3
-30
/
+4
*
v3d: Include the number of max temps used in the shader-db output.
Eric Anholt
2019-04-12
1
-1
/
+29
*
v3d: Drop a note for the future about PIPE_CAP_PACKED_UNIFORMS.
Eric Anholt
2019-04-12
1
-0
/
+7
*
v3d: Add and use a define for the number of channels in a QPU invocation.
Eric Anholt
2019-04-12
3
-3
/
+9
*
nir: Add a comment about how intrinsic definitions work.
Eric Anholt
2019-04-12
1
-0
/
+11
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