| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Constantine Kharlamov <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
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udivmod64 appears in src/compiler/glsl/builtin_int64.h and src/compiler/glsl/udivmod.h
The second file seems unused.
Fix commit 6b03b345eb64e15e577bc8b2cf04b314a4c70537
This change doesn't affect shader-db.
Signed-off-by: Elie Tournier <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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even vec_type is f32.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Some other changes needed here.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Also:
pipe_transfer: 48 -> 40 bytes.
pipe_blit_info = 176 -> 160 bytes.
v2: add a comment at pipe_box
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Highlights:
- Display needs tiled pitch alignment to be at least 32 pixels
- Implement Addr2ComputeDccAddrFromCoord().
- Macro-pixel packed formats don't support Z swizzle modes
- Pad pitch and base alignment of PRT + TEX1D to 64KB.
- Fix support for multimedia formats
- Fix a case "PRT" entries are not selected on SI.
- Fix wrong upper bits in equations for 3D resource.
- We can't support 2d array slice rotation in gfx8 swizzle pattern
- Set base alignment for PRT + non-xor swizzle mode resource to 64KB.
- Bug workaround for Z16 4x/8x and Z32 2x/4x/8x MSAA depth texture
- Add stereo support
- Optimize swizzle mode selection
- Report pitch and height in pixels for each mip
- Adjust bpp/expandX for format ADDR_FMT_GB_GR/ADDR_FMT_BG_RG
- Correct tcCompatible flag output for mipmap surface
- Other fixes and cleanups
Acked-by: Alex Deucher <[email protected]>
Acked-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Don't clear state[7] on SI-CIK, and only do the meta stuff on VI+.
Fixes: 5abf60076ce4 ("radeonsi/gfx9: image descriptor changes in mutable fields")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100531
Reviewed-by: Nicolai Hähnle <[email protected]>
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Replace "nore" by "more".
Reviewed-by: Emil Velikov <[email protected]>
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Recent changes in Makefile.sources merged the aubinator files in
a unique list of generated files and genxml/genX_xml.h is now needed
to avoid the following building error:
ninja: error: '.../genxml/genX_xml.h', needed by '.../genxml/genX_xml.h',
missing and no known rule to make it
build/core/ninja.mk:148: recipe for target 'ninja_wrapper' failed
Fixes: 0f83c05 "intel: genxml: compress all gen files into one"
Acked-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Matt Turner <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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We supported more generally. Decreased the dynamic buffers though, as
we only support 16 for uniform+storage.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
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Address sanitizer reports lot of misaligned access:
SUMMARY: AddressSanitizer: undefined-behavior main/marshal.c:276:31 in
main/marshal.c:276:31: runtime error: load of misaligned address 0x631000104866 for type
'const GLuint' (aka 'const unsigned int'), which requires 4 byte alignment
0x631000104866: note: pointer points here
92 88 00 00 00 00 00 00 4a 03 0c 00 93 88 00 00 00 00 00 00 02 01 0c 00 40 8d 00 00 00 00 00 00
^
SUMMARY: AddressSanitizer: undefined-behavior main/marshal_generated.c:28725:12 in
main/marshal_generated.c:28726:12: runtime error: member access within misaligned address 0x6310003fc874 for type
'struct marshal_cmd_VertexAttribPointer', which requires 8 byte alignment
0x6310003fc874: note: pointer points here
01 00 00 00 7a 02 20 00 00 00 00 00 be be be be be be be be be be be be be be be be be be be be
^
SUMMARY: AddressSanitizer: undefined-behavior main/marshal_generated.c:28726:12 in
main/marshal_generated.c:28726:12: runtime error: store to misaligned address 0x6310003fc87c for type
'GLint' (aka 'int'), which requires 8 byte alignment
0x6310003fc87c: note: pointer points here
00 00 00 00 be be be be be be be be be be be be be be be be be be be be be be be be be be be be
Reviewed-by: Timothy Arceri <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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We want the guardband_x/y to be the largerst scalars such that each
viewport scaled by that amount is still a subrange of [-32767, 32767].
The old code has a couple of issues:
1) It used scissor instead of viewport_scissor, potentially taking into
account a viewport that is too small and therefore selecting a scale
that is too large.
2) Merging the viewports isn't ideal, as for example viewports with
boundaries [0,1] and [1000, 1001] would allow a guardband scale of ~30k,
while their union [0, 1001] only allows a scale of ~32.
The new code just determines the guardband per viewport and takes the minimum.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
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Just enabling the driver-independent implementation that Jason did.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
Acked-by: Dave Airlie <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
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Interp at sample needs to use the center, since the sample
positions it retrieves are relative to the center.
This fixes a bunch of CTS tests with multisample_interpolation.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The current code was broken, and I decided to redesign it instead.
This puts the sample positions for all samples into the queue
constant descriptor buffer after all the spill/ring descriptors.
It then uses a single offset register to point how far into the
samples the samples for num_samples are. This saves one user sgpr
and means we only generate the sample position data in the rare
single case where we need it currently.
This doesn't fix the failing CTS tests without the followup
fix.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Some packets like 3DSTATE_VF_STATISTICS, 3DSTATE_DRAWING_RECTANGLE,
3DPRIMITIVE, PIPELINE_SELECT, etc... have configurable fields in
dword0, we probably want to print those.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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The ordering NIR gives us is correct for the hw, this fixes:
dEQP-VK.glsl.texture_functions.texturegrad.* (mainly trigged
on isampler/usampler 3d textures.).
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes:
dEQP-VK.glsl.texture_functions.texture.samplercubearray*
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Get rid of usage of SI.vs.load.input.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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To silence
C:\Users\Brian\projects\mesa\src\util/u_vector.h(41) : warning C4146: unary
minus operator applied to unsigned type, result still unsigned
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Otherwise, we were getting the definition for 'inline' by chance from
some other preceeding #include.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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To follow the convention of other header include guards.
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Trivial.
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Per comments by Travis-CI, the apt addon is only really needed for the
container-based Precise builds, as they don't yet support Trusty on that platform.
Mesa currently uses Trusty fully-virtualized environment (due to sudo: required).
See further:
https://docs.travis-ci.com/user/trusty-ci-environment/#Fully-virtualized-via-sudo%3A-required
https://github.com/travis-ci/apt-source-whitelist/pull/205#issuecomment-216054237
Signed-off-by: Rhys Kidd <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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There are still some distributions trying to support unfortunate people
with old or exotic CPUs that don't have 64bit atomic operations. When
compiling for such a machine, gcc conveniently inserts a library call to
a helper, but it's implementation is missing and we get a linker error.
This allows us to provide our own implementation, which is marked weak
to prefer a better implementation, should one exist.
v2: changed copyright, some style adjustments
v3: [mattst88] Print results with AC_MSG_CHECKING/AC_MSG_RESULT
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93089
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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It's kinda sad that (a) we don't have debug_backtrace support on !X86
and that (b) we re-invent our own crude backtrace support in the first
place. If available, use libunwind instead. The backtrace format is
based on what xserver and weston use, since it is nice not to have to
figure out a different format.
Signed-off-by: Rob Clark <[email protected]>
Acked-by: Nicolai Hähnle <[email protected]>
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Prep work for next patch.
Ideally 'struct debug_stack_frame' would be opaque, but it is embedded
in a bunch of places. But at least we can treat it opaquely.
Signed-off-by: Rob Clark <[email protected]>
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Should be used by the state tracker when glGetImageHandleARB()
is called in order to create a pipe_image_view template.
v3: - move the comment to *.c
v2: - make 'st' const
- describe the function
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This avoids a compilation warning since st_convert_image()
requires 'st' to be const.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Call it directly when batch queue is empty. This avoids costly thread
synchronisation. This commit improves performance of games that have
previously regressed with mesa_glthread=true.
Reviewed-by: Nicolai Hähnle <[email protected]>
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