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* r600g: remove duplicate memset by using a pointer, and constify argsConstantine Kharlamov2017-04-041-22/+19
| | | | | | Signed-off-by: Constantine Kharlamov <[email protected]> Signed-off-by: Marek Olšák <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* glsl: remove unused fileElie TOURNIER2017-04-041-206/+0
| | | | | | | | | | | udivmod64 appears in src/compiler/glsl/builtin_int64.h and src/compiler/glsl/udivmod.h The second file seems unused. Fix commit 6b03b345eb64e15e577bc8b2cf04b314a4c70537 This change doesn't affect shader-db. Signed-off-by: Elie Tournier <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* radeonsi: access gallivm through ctx in most placesMarek Olšák2017-04-043-87/+79
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: use ctx->types instead of bld->types etc.Marek Olšák2017-04-042-23/+21
| | | | | | even vec_type is f32. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: use i32_0/1 instead of *int_bld.zero/one in most placesMarek Olšák2017-04-042-55/+47
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: decrease the size of pipe_draw_info - 88 -> 80 bytesMarek Olšák2017-04-042-3/+9
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: decrease the size of pipe_vertex_element - 16 -> 8 bytesMarek Olšák2017-04-041-8/+8
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: decrease the size of pipe_resource - 64 -> 48 bytesMarek Olšák2017-04-048-33/+41
| | | | | | | Some other changes needed here. Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: decrease the size of pipe_box - 24 -> 16 bytesMarek Olšák2017-04-041-4/+7
| | | | | | | | | | | | Also: pipe_transfer: 48 -> 40 bytes. pipe_blit_info = 176 -> 160 bytes. v2: add a comment at pipe_box Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: decrease the size of pipe_sampler_view - 48 -> 32 bytesMarek Olšák2017-04-041-6/+6
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: decrease the size of pipe_surface - 48 -> 40 bytesMarek Olšák2017-04-041-5/+4
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: decrease the size of pipe_framebuffer_state - 96 -> 80 bytesMarek Olšák2017-04-041-4/+4
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: decrease the size of pipe_stream_output_info - 532 -> 268 bytesMarek Olšák2017-04-043-4/+4
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: decrease the size of pipe_rasterizer_state - 36 -> 32 bytesMarek Olšák2017-04-041-1/+7
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* amd/addrlib: second update for Vega10 + bug fixesMarek Olšák2017-04-0417-2132/+3298
| | | | | | | | | | | | | | | | | | | | | | | Highlights: - Display needs tiled pitch alignment to be at least 32 pixels - Implement Addr2ComputeDccAddrFromCoord(). - Macro-pixel packed formats don't support Z swizzle modes - Pad pitch and base alignment of PRT + TEX1D to 64KB. - Fix support for multimedia formats - Fix a case "PRT" entries are not selected on SI. - Fix wrong upper bits in equations for 3D resource. - We can't support 2d array slice rotation in gfx8 swizzle pattern - Set base alignment for PRT + non-xor swizzle mode resource to 64KB. - Bug workaround for Z16 4x/8x and Z32 2x/4x/8x MSAA depth texture - Add stereo support - Optimize swizzle mode selection - Report pitch and height in pixels for each mip - Adjust bpp/expandX for format ADDR_FMT_GB_GR/ADDR_FMT_BG_RG - Correct tcCompatible flag output for mipmap surface - Other fixes and cleanups Acked-by: Alex Deucher <[email protected]> Acked-by: Nicolai Hähnle <[email protected]>
* radeonsi: use i32_0 and i32_1 moreMarek Olšák2017-04-041-16/+16
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: remove most uses of lp_build_const*Marek Olšák2017-04-043-151/+145
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: clean up 'radeon_bld' referencesMarek Olšák2017-04-041-60/+48
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: fix broken texture filtering on SI-CIK since GFX9 changesMarek Olšák2017-04-041-15/+17
| | | | | | | | Don't clear state[7] on SI-CIK, and only do the meta stuff on VI+. Fixes: 5abf60076ce4 ("radeonsi/gfx9: image descriptor changes in mutable fields") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100531 Reviewed-by: Nicolai Hähnle <[email protected]>
* bin/get-fixes-pick-list.sh: fix typoJuan A. Suarez Romero2017-04-041-1/+1
| | | | | | Replace "nore" by "more". Reviewed-by: Emil Velikov <[email protected]>
* android: intel: genxml: fix genX_xml.h generation rulesMauro Rossi2017-04-041-0/+5
| | | | | | | | | | | | | Recent changes in Makefile.sources merged the aubinator files in a unique list of generated files and genxml/genX_xml.h is now needed to avoid the following building error: ninja: error: '.../genxml/genX_xml.h', needed by '.../genxml/genX_xml.h', missing and no known rule to make it build/core/ninja.mk:148: recipe for target 'ninja_wrapper' failed Fixes: 0f83c05 "intel: genxml: compress all gen files into one" Acked-by: Lionel Landwerlin <[email protected]>
* intel/vec4: Add some fall through commentsJason Ekstrand2017-04-031-0/+4
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa/glthread: Avoid unnecessary batch reallocationBartosz Tomczyk2017-04-041-6/+9
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* radv: Increase descriptor limits.Bas Nieuwenhuizen2017-04-041-14/+14
| | | | | | | | We supported more generally. Decreased the dynamic buffers though, as we only support 16 for uniform+storage. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Dave Airlie <[email protected]>
* mesa/glthread: fix misaligned address accessBartosz Tomczyk2017-04-041-2/+4
| | | | | | | | | | | | | | | | | | | | | | | Address sanitizer reports lot of misaligned access: SUMMARY: AddressSanitizer: undefined-behavior main/marshal.c:276:31 in main/marshal.c:276:31: runtime error: load of misaligned address 0x631000104866 for type 'const GLuint' (aka 'const unsigned int'), which requires 4 byte alignment 0x631000104866: note: pointer points here 92 88 00 00 00 00 00 00 4a 03 0c 00 93 88 00 00 00 00 00 00 02 01 0c 00 40 8d 00 00 00 00 00 00 ^ SUMMARY: AddressSanitizer: undefined-behavior main/marshal_generated.c:28725:12 in main/marshal_generated.c:28726:12: runtime error: member access within misaligned address 0x6310003fc874 for type 'struct marshal_cmd_VertexAttribPointer', which requires 8 byte alignment 0x6310003fc874: note: pointer points here 01 00 00 00 7a 02 20 00 00 00 00 00 be be be be be be be be be be be be be be be be be be be be ^ SUMMARY: AddressSanitizer: undefined-behavior main/marshal_generated.c:28726:12 in main/marshal_generated.c:28726:12: runtime error: store to misaligned address 0x6310003fc87c for type 'GLint' (aka 'int'), which requires 8 byte alignment 0x6310003fc87c: note: pointer points here 00 00 00 00 be be be be be be be be be be be be be be be be be be be be be be be be be be be be Reviewed-by: Timothy Arceri <[email protected]>
* glsl: Fix blob memory leakBartosz Tomczyk2017-04-044-6/+17
| | | | Reviewed-by: Timothy Arceri <[email protected]>
* radv: Rework guard band calculation.Bas Nieuwenhuizen2017-04-031-40/+15
| | | | | | | | | | | | | | | | | | We want the guardband_x/y to be the largerst scalars such that each viewport scaled by that amount is still a subrange of [-32767, 32767]. The old code has a couple of issues: 1) It used scissor instead of viewport_scissor, potentially taking into account a viewport that is too small and therefore selecting a scale that is too large. 2) Merging the viewports isn't ideal, as for example viewports with boundaries [0,1] and [1000, 1001] would allow a guardband scale of ~30k, while their union [0, 1001] only allows a scale of ~32. The new code just determines the guardband per viewport and takes the minimum. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Dave Airlie <[email protected]>
* radv: Enable VK_KHR_incremental_present.Bas Nieuwenhuizen2017-04-033-1/+15
| | | | | | | Just enabling the driver-independent implementation that Jason did. Signed-off-by: Bas Nieuwenhuizen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* anv: Implement VK_KHR_incremental_presentJason Ekstrand2017-04-033-2/+15
| | | | | Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* vulkan/wsi/wayland: Pass damage through to the compositorJason Ekstrand2017-04-031-1/+15
| | | | | Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* vulkan/wsi: Plumb present regions through the common codeJason Ekstrand2017-04-035-5/+10
| | | | | | Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Daniel Stone <[email protected]> Acked-by: Dave Airlie <[email protected]>
* vulkan/wsi: Fix some line wrappingJason Ekstrand2017-04-031-1/+4
| | | | | Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Daniel Stone <[email protected]>
* radv: fix interp at sample code.Dave Airlie2017-04-041-3/+1
| | | | | | | | | | Interp at sample needs to use the center, since the sample positions it retrieves are relative to the center. This fixes a bunch of CTS tests with multisample_interpolation. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: overhaul fragment shader sample positions.Dave Airlie2017-04-045-51/+87
| | | | | | | | | | | | | | | | | | The current code was broken, and I decided to redesign it instead. This puts the sample positions for all samples into the queue constant descriptor buffer after all the spill/ring descriptors. It then uses a single offset register to point how far into the samples the samples for num_samples are. This saves one user sgpr and means we only generate the sample position data in the rare single case where we need it currently. This doesn't fix the failing CTS tests without the followup fix. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* aubinator/gen_decoder/i965: decode instructions from dword 0Lionel Landwerlin2017-04-034-12/+24
| | | | | | | | | Some packets like 3DSTATE_VF_STATISTICS, 3DSTATE_DRAWING_RECTANGLE, 3DPRIMITIVE, PIPELINE_SELECT, etc... have configurable fields in dword0, we probably want to print those. Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* intel: gen_decoder: store pointer to current decoded field in iteratorLionel Landwerlin2017-04-032-25/+26
| | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* radv/ac: fix texture derivative orderingDave Airlie2017-04-041-2/+2
| | | | | | | | | The ordering NIR gives us is correct for the hw, this fixes: dEQP-VK.glsl.texture_functions.texturegrad.* (mainly trigged on isampler/usampler 3d textures.). Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv/ac: round cube array coordinate before fixup.Dave Airlie2017-04-041-1/+5
| | | | | | | | This fixes: dEQP-VK.glsl.texture_functions.texture.samplercubearray* Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* radv: move to using common buffer load format.Dave Airlie2017-04-041-8/+5
| | | | | | | Get rid of usage of SI.vs.load.input. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* util: fix MSVC warning in u_align_u32()Brian Paul2017-04-031-1/+1
| | | | | | | | | To silence C:\Users\Brian\projects\mesa\src\util/u_vector.h(41) : warning C4146: unary minus operator applied to unsigned type, result still unsigned Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* util: #include "c99_compat.h" to fix Windows buildBrian Paul2017-04-032-0/+2
| | | | | | | | Otherwise, we were getting the definition for 'inline' by chance from some other preceeding #include. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* util: s/SHA1_H/MESA_SHA1_H/Brian Paul2017-04-031-2/+2
| | | | | | | To follow the convention of other header include guards. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* svga: add comment on svga_buffer_hw_storage_map()Brian Paul2017-04-031-0/+1
| | | | Trivial.
* travis: Support LLVM 3.8+ on Trusty-based Travis-CI via apt-get not apt addonRhys Kidd2017-04-031-5/+15
| | | | | | | | | | | | | | Per comments by Travis-CI, the apt addon is only really needed for the container-based Precise builds, as they don't yet support Trusty on that platform. Mesa currently uses Trusty fully-virtualized environment (due to sudo: required). See further: https://docs.travis-ci.com/user/trusty-ci-environment/#Fully-virtualized-via-sudo%3A-required https://github.com/travis-ci/apt-source-whitelist/pull/205#issuecomment-216054237 Signed-off-by: Rhys Kidd <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* util/u_atomic: provide 64bit atomics where they're missingGrazvydas Ignotas2017-04-033-0/+90
| | | | | | | | | | | | | | | | There are still some distributions trying to support unfortunate people with old or exotic CPUs that don't have 64bit atomic operations. When compiling for such a machine, gcc conveniently inserts a library call to a helper, but it's implementation is missing and we get a linker error. This allows us to provide our own implementation, which is marked weak to prefer a better implementation, should one exist. v2: changed copyright, some style adjustments v3: [mattst88] Print results with AC_MSG_CHECKING/AC_MSG_RESULT Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93089 Signed-off-by: Grazvydas Ignotas <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* gallium/util: libunwind supportRob Clark2017-04-034-2/+129
| | | | | | | | | | | It's kinda sad that (a) we don't have debug_backtrace support on !X86 and that (b) we re-invent our own crude backtrace support in the first place. If available, use libunwind instead. The backtrace format is based on what xserver and weston use, since it is nice not to have to figure out a different format. Signed-off-by: Rob Clark <[email protected]> Acked-by: Nicolai Hähnle <[email protected]>
* gallium/util: clean up stack frame printingRob Clark2017-04-033-23/+26
| | | | | | | | | Prep work for next patch. Ideally 'struct debug_stack_frame' would be opaque, but it is embedded in a bunch of places. But at least we can treat it opaquely. Signed-off-by: Rob Clark <[email protected]>
* st/mesa: add st_convert_image()Samuel Pitoiset2017-04-032-47/+63
| | | | | | | | | | | | | Should be used by the state tracker when glGetImageHandleARB() is called in order to create a pipe_image_view template. v3: - move the comment to *.c v2: - make 'st' const - describe the function Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* st/mesa: make 'st' const in st_mesa_format_to_pipe_format()Samuel Pitoiset2017-04-032-2/+2
| | | | | | | | | This avoids a compilation warning since st_convert_image() requires 'st' to be const. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa/glthread: Call unmarshal_batch directly in glthread_finishBartosz Tomczyk2017-04-031-12/+32
| | | | | | | | Call it directly when batch queue is empty. This avoids costly thread synchronisation. This commit improves performance of games that have previously regressed with mesa_glthread=true. Reviewed-by: Nicolai Hähnle <[email protected]>