| Commit message (Collapse) | Author | Age | Files | Lines |
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Since we don't put any resource descriptors in IBs, the space used by draw
calls is quite small.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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this name should be easy to understand without other knowledge
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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e.g. radeon_set_context_reg is nicer and looks consistent next to
radeon_emit().
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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one less calloc and state construction while drawing
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reducing calloc overhead.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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The main idea is to avoid setting CB_COLORi_INFO = 0 for i>0 repeatedly
when those colorbuffers aren't used. This is mainly for glamor.
Same for DB. Z_INFO and STENCIL_INFO need to be cleared only once.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Leftover from the bring-up.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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One less state to worry about.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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This mainly removes the cache misses when checking the dirty flags.
Not much else though.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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I need to initialize more atom IDs.
This adds 4 more si_init_atom calls, which simplifies the code.
(si_init_atom needs a different context type of the emit functions though)
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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same as scissors
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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- convert 16 states to 1 atom
- only emit 1 scissor if VIEWPORT_INDEX isn't written
- use only one packet when emitting consecutive scissors
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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PIPE_MAX_ATTRIBS is 32, but we currently only support 16.
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Cc: 11.0 <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Cc: 11.0 <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Cc: 10.6 11.0 <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Acked-by: Christian König <[email protected]>
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Fixes regression from
commit 8c17d53823c77ac1c56b0548e4e54f69a33285f1
Author: Kenneth Graunke <[email protected]>
Date: Wed Apr 15 03:04:33 2015 -0700
i965: Make intel_emit_linear_blit handle Gen8+ alignment restrictions.
which adjusted the coordinates to be relative to the nearest cacheline.
However, this then offsets the coordinates by up to 63 and this may then
cause them to overflow the BLT limits. For the well aligned large
transfer case, we can use 32bpp pixels and so reduce the coordinates by
4 (versus the current 8bpp pixels). We also have to be more careful
doing the last line just in case it may exceed the coordinate limit.
Reported-and-tested-by: [email protected]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90734
Signed-off-by: Chris Wilson <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Cc: Ian Romanick <[email protected]>
Cc: Anuj Phogat <[email protected]>
Cc: [email protected]
Reviewed-by: Anuj Phogat <[email protected]>
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total instructions in shared programs: 7541551 -> 7541381 (-0.00%)
instructions in affected programs: 3054 -> 2884 (-5.57%)
helped: 29
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: fix detecting if the loop has any phi nodes after it.
v2: use nir_foreach_ssa_def() instead of nir_foreach_dest() when
checking for values live after the loop to catch const_load
instructions.
v2: fix handling return instructions
v2: add some documentation to loop_is_dead()
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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We were already doing this internally for iterating over a function
implementation, so just expose it directly.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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v2: use nir_cf_node_remove_after().
v2: use foreach_list_typed() instead of hardcoding a list walk.
v3: update to new control flow modification helpers.
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: use nir_cf_node_remove_after() instead of our own broken thing.
v3: use the new control flow modification helpers.
Reviewed-by: Kenneth Graunke <[email protected]>
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I've been chasing a geom shader hang on rv635 since I wrote
r600 geom code, and finally I hacked some values from fglrx
in and I could run texelfetch without failures.
This is totally my fault as well, maths fail 101.
This makes geom shaders on r600 not fail heavily.
Cc: "10.6" "11.0" <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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According to OpenGL ES 3.1 specification, section 9.2.1 for
glFramebufferParameter and section 9.2.3 for glGetFramebufferParameteriv:
"An INVALID_ENUM error is generated if pname is not FRAMEBUFFER_DEFAULT_WIDTH,
FRAMEBUFFER_DEFAULT_HEIGHT, FRAMEBUFFER_DEFAULT_SAMPLES, or
FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS."
Therefore exclude OpenGL ES 3.1 from using the GL_FRAMEBUFFER_DEFAULT_LAYERS
parameter.
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Kevin Rogovin <kevin.rogovin at intel.com>
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V2: Conform to new standard for exposing enums for OpenGL ES 3.1.
Signed-off-by: Marta Lofstedt <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This *should* ensure that the cursor gets properly advanced in all cases.
We had a problem before where, if the cursor was created using
nir_after_cf_node on a non-block cf_node, that would call nir_before_block
on the block following the cf node. Instructions would then get inserted
in backwards order at the top of the block which is not at all what you
would expect from nir_after_cf_node. By just resetting to after_instr, we
avoid all these problems.
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: remove OES ASTC extension reference.
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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ASTC formats contain RGBA components.
Reviewed-by: Chad Versace <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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This function's cases for non-generic compressed formats duplicate
the GL to MESA translation in _mesa_glenum_to_compressed_format().
This patch replaces the switch cases with a call to the translation
function. This change teaches this function about ASTC, thus enabling
ASTC for glTex*Storage*() calls.
Reviewed-by: Chad Versace <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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MESA_FORMAT_RGBA_DXT5 should actually be reserved for GL_RGBA[4]_DXT5_S3TC.
Also, Gallium and other dri drivers (radeon and nouveau) follow this mapping
scheme.
Reviewed-by: Chad Versace <[email protected]>
Signed-off-by: Nanley Chery <[email protected]>
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As Glenn did for finalize_loop we need to update_cf when we
add a POP at the end of a shader.
I think this fixes one of the earlier shader going off end
of memory problems we've stopped.
Reviewed-by: Glenn Kennard <[email protected]>
Cc: "10.6" "11.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The docs specifically call out SEL with .l and .ge as the
implementations of MIN and MAX respectively. Among other things,
SEL with these conditional mods are commutative.
See commit 3b7f683f.
Reviewed-by: Jordan Justen <[email protected]>
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Certain compressed formats require this setting. The docs don't go into much
detail as to why it's needed exactly.
This patch introduces no piglit regressions on gen9 (bsw is untested). Note that
the SKL "regressions" are fixed tests, and the egl_khr_gl_colorspace tests are
WTF. The patch also fixes nothing I can find.
http://otc-mesa-ci.jf.intel.com/job/Leeroy/127820/
v2:
Reworded commit message (Matt); Added piglit results link.
Restructured condition (Matt)
Moved check out to function (Nanley). I left the setting of the bit in the
surface state open coded because it seems to go better with the existing code.
v3:
Use and inline function only in gen8_emit_texture_surface_state() (Matt).
Cc: Matt Turner <[email protected]>
Cc: Nanley Chery <[email protected]>
Signed-off-by: Ben Widawsky <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
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This can be done with a single pass for the instruction base,
and takes renumber_registers out of its spot on the profile.
Acked-by: Marek Olšák <[email protected]
Signed-off-by: Dave Airlie <[email protected]>
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The glsl->tgsi convertor does some temporary register reduction
however in profiling shader-db this shows up quite highly,
so optimise things to reduce the number of loops through
all the instructions we do. This drops merge_registers
from 4-5% on the profile to 1%. I think this can be reduced
further by possibly optimising the renumber pass.
Acked-by: Marek Olšák <[email protected]
Signed-off-by: Dave Airlie <[email protected]>
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Instead of looking this up lots, lets just cache it in the instruction
translation up front. I just noticed this function what high in a profile
of shader-db on radeonsi.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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