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* gk110/ir: allow carry to be set/read by imadIlia Mirkin2016-01-201-0/+4
* gm107/ir: add carry emission to LOP and IADDIlia Mirkin2016-01-201-0/+4
* gm107/ir: add ATOM and CCTL supportIlia Mirkin2016-01-201-0/+52
* gm107/ir: set LD/ST address width bitIlia Mirkin2016-01-201-0/+2
* gk110/ir: fix double-wide vm addressIlia Mirkin2016-01-201-0/+4
* gk110/ir: add OP_CCTL handlingIlia Mirkin2016-01-201-0/+35
* gk110/ir: add atomic op emission, fix gmem loadsIlia Mirkin2016-01-201-5/+65
* llvmpipe: warn about illegal use of objects in different contextsRoland Scheidegger2016-01-213-1/+32
* llvmpipe,i915: add back NEW_RASTERIZER dependency when computing vertex infoRoland Scheidegger2016-01-213-3/+11
* nv50/ir: don't flip SHL(ADD) into ADD(SHL) if ADD sources have modifiersIlia Mirkin2016-01-201-0/+2
* gk110/ir: fix load from shared memoryIlia Mirkin2016-01-201-1/+1
* gk110/ir: add partial BAR supportIlia Mirkin2016-01-201-2/+18
* Revert "glsl: move uniform calculation to link_uniforms"Tapani Pälli2016-01-203-85/+24
* glsl: move uniform calculation to link_uniformsTapani Pälli2016-01-203-24/+85
* glsl: add missing explicit_image_format flag to has_layout()Timothy Arceri2016-01-201-0/+1
* llvmpipe: turn depth clears into full depth/stencil clears for d24x8 formatsRoland Scheidegger2016-01-201-11/+14
* i965: Implement compute sampler state atom.Francisco Jerez2016-01-194-1/+24
* i965: Trigger CS state reemission when new sampler state is uploaded.Francisco Jerez2016-01-192-1/+2
* glsl: Don't abbreviate tessellation shader stage names.Kenneth Graunke2016-01-191-2/+2
* mesa: remove link validation that should be done elsewhereTimothy Arceri2016-01-201-60/+3
* glsl: allow multiple layout qualifiers for a single declarationTimothy Arceri2016-01-203-19/+28
* glsl: update parser to allow duplicate default layout qualifiersTimothy Arceri2016-01-203-15/+73
* glsl: move default layout qualifier rules out of the parserTimothy Arceri2016-01-202-28/+23
* glsl: split layout_defaults into specific typesTimothy Arceri2016-01-201-4/+22
* glsl: allow duplicate layout-qualifier-namesTimothy Arceri2016-01-201-1/+2
* i965/vec4: Spaces around operators.Matt Turner2016-01-191-1/+1
* i965: Inform compiler of variable range to silence warning.Matt Turner2016-01-191-1/+2
* glsl: Restore Mesa-style to shader_enums.c/h.Matt Turner2016-01-192-16/+24
* st/va: fix motion adaptive deinterlacingChristian König2016-01-191-1/+1
* util/u_pstipple.c: copy immediates during transformationNicolai Hähnle2016-01-191-0/+1
* mesa: Move sanity check of BindVertexBuffer for OpenGL ES 3.1Marta Lofstedt2016-01-192-1/+5
* glsl: fix interface block error messageTimothy Arceri2016-01-191-1/+1
* nv50/ir: swap the least-ref'd source into src1 when both const/immIlia Mirkin2016-01-181-10/+15
* st/mesa: restore the stObj's size if it was cleared outIlia Mirkin2016-01-181-0/+6
* freedreno/a4xx: use smaller threadsize for more registersRob Clark2016-01-181-2/+5
* freedreno: per-generation OUT_IB packetRob Clark2016-01-189-6/+43
* gallium: bundle the compat header u_pwr8.h in the tarballEmil Velikov2016-01-181-0/+1
* mapi: include gl.xml in the tarballEmil Velikov2016-01-181-0/+1
* i965: adding missing headers to the dist tarballEmil Velikov2016-01-181-0/+2
* st/va: add motion adaptive deinterlacing v2Christian König2016-01-184-7/+82
* gallium/radeon: Rename do_invalidate_resource to invalidate_bufferMichel Dänzer2016-01-181-4/+6
* st/dri: Don't call invalidate_resource for NULL depth/stencil buffersMichel Dänzer2016-01-181-2/+4
* radeonsi: Avoid warning about LLVM generating R_0286D0_SPI_PS_INPUT_ADDRMichel Dänzer2016-01-181-0/+3
* radeonsi: Print "LLVM emitted unknown config register" warning only onceMichel Dänzer2016-01-181-2/+9
* llvmpipe: use vpkswss when dst is signedOded Gabbay2016-01-181-16/+15
* glsl: fix subroutine lowering reusing actual parmatersDave Airlie2016-01-181-5/+19
* glsl: remove special case for detecting stream duplicatesTimothy Arceri2016-01-181-5/+0
* glsl: add missing explicit_stream flag to has_layout()Timothy Arceri2016-01-181-1/+2
* mesa: fix segfault in glUniformSubroutinesuiv()Timothy Arceri2016-01-181-0/+10
* glsl: fix segfault linking subroutine uniform with explicit locationTimothy Arceri2016-01-181-1/+1