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* docs: add release notes for 18.0.4Juan A. Suarez Romero2018-05-171-0/+156
| | | | | Signed-off-by: Juan A. Suarez Romero <[email protected]> (cherry picked from commit 3b49ab6219790c341ffb78a6eeaaa8b1a4b29bcc)
* mesa: The glArrayElement api is independent of the current program.Mathias Fröhlich2018-05-172-2/+2
| | | | | | | | | All the shader program dependent handling is done on the level of the gl_Context::Array._DrawVAO/_DrawVAOEnabledAttribs. So, skip array element invalidation on _NEW_PROGRAM. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Flag _NEW_ARRAY only if we are changing ctx->Array.VAO.Mathias Fröhlich2018-05-171-6/+14
| | | | | | | | | For the VAO internal helper functions that may be called with a non current VAO, flag the _NEW_ARRAY state only if it is the current ctx->Array.VAO. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Remove flush_vertices argument from VAO methods.Mathias Fröhlich2018-05-179-57/+51
| | | | | | | The flush_vertices argument is now unused, remove it. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* mesa: Remove FLUSH_VERTICES from VAO state changes.Mathias Fröhlich2018-05-171-59/+6
| | | | | | | | | Pending draw calls on immediate mode or display list calls do not depend on changes of the VAO state. So, remove calls to FLUSH_VERTICES and flag _NEW_ARRAY as appropriate. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
* docs: add 18.0.5 in the release calendarJuan A. Suarez Romero2018-05-171-1/+8
| | | | | | | | | | Mesa 18.1 series has not been released yet, so let's extend 18.0 lifetime. v2: Add missing closing TR tags (Eric Engestrom) CC: Andres Gomez <[email protected]> CC: Emil Velikov <[email protected]> Reviewed-by: Andres Gomez <[email protected]>
* swr/rast: Added FEClipRectangles eventAlok Hota2018-05-172-0/+4
| | | | | | and also added some comments Reviewed-By: George Kyriazis <[email protected]>
* swr/rast: Whitespace and tab-to-spaces changesAlok Hota2018-05-175-17/+18
| | | | Reviewed-By: George Kyriazis <[email protected]>
* swr/rast: fix VCVTPD2PS generation for AVX512Alok Hota2018-05-171-2/+10
| | | | Reviewed-By: George Kyriazis <[email protected]>
* swr/rast: Rectlist support for GSAlok Hota2018-05-176-1/+102
| | | | | | | Add rectlist as an option for GS. Needed to support some driver optimizations. Reviewed-By: George Kyriazis <[email protected]>
* swr/rast: Remove unneeded virtual from methodsAlok Hota2018-05-171-2/+2
| | | | Reviewed-By: George Kyriazis <[email protected]>
* broadcom/vc4: Native fence fd supportStefan Schake2018-05-176-11/+107
| | | | | | | | | | | | | | | With the syncobj support in place, lets use it to implement the EGL_ANDROID_native_fence_sync extension. This mostly follows previous implementations in freedreno and etnaviv. v2: Drop the flags (Eric) Handle in_fence_fd already in job_submit (Eric) Drop extra vc4_fence_context_init (Eric) Dup fds with CLOEXEC (Eric) Mention exact extension name (Eric) Signed-off-by: Stefan Schake <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* broadcom/vc4: Store job fence in syncobjStefan Schake2018-05-173-4/+35
| | | | | | | | | This gives us access to the fence created for the render job. v2: Drop flag (Eric) Signed-off-by: Stefan Schake <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* broadcom/vc4: Detect syncobj supportStefan Schake2018-05-172-0/+7
| | | | | | | | | | We need to know if the kernel supports syncobj submission since otherwise all the DRM syncobj calls fail. v2: Use drmGetCap to detect syncobj support (Eric) Signed-off-by: Stefan Schake <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* broadcom/vc4: Bump libdrm requirementStefan Schake2018-05-172-0/+8
| | | | | | | | | | Require a version of libdrm with syncobj support. v2: Don't require a libdrm_vc4, just bump core libdrm if vc4 enabled (by anholt) Signed-off-by: Stefan Schake <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* drm-uapi: Update vc4 header with syncobj submit supportStefan Schake2018-05-171-3/+10
| | | | | | | | v2: Synchronized with kernel v2 v3: Update for the finalized kernel ABI (pad2 field) Signed-off-by: Stefan Schake <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* broadcom/vc4: Drop libdrm_vc4 requirementStefan Schake2018-05-171-1/+0
| | | | | | | | | This was missed in the move back to the local uapi copy. libdrm_vc4 only seems to consist of headers that also exist in the Mesa tree. Signed-off-by: Stefan Schake <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* v3d: Add support for glSampleMask / glSampleCoverage.Eric Anholt2018-05-177-5/+36
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* v3d: Enable NaN propagation in the VS and CS as well.Eric Anholt2018-05-174-4/+12
| | | | Fixes piglit vs-isnan-*.shader_test at the expense of gl-1.0-spot-light.
* i965/blorp: Disable BLORP clear color updatesNanley Chery2018-05-171-2/+4
| | | | | | | With the previous patches, we now update the indirect clear color buffer every time the clear color changes. Avoid redundant updates. Reviewed-by: Jason Ekstrand <[email protected]>
* intel/blorp: Add a NO_UPDATE_CLEAR_COLOR batch flagNanley Chery2018-05-172-2/+9
| | | | | | | | | Allow callers to handle updating the indirect clear color buffer themselves. This can reduce the number of clear color updates in the case where a caller performs multiple fast clears with the same clear color. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/blorp: Also skip the fast clear if the clear color differsNanley Chery2018-05-171-4/+3
| | | | | | | | If the aux state is CLEAR and clear color value has changed, only the surface state must be updated. The bit-pattern in the aux buffer is exactly the same. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/clear: Drop a stale comment in fast_clear_depthNanley Chery2018-05-171-4/+0
| | | | | | | | | This comment made more sense when it was above the calls to intel_miptree_slice_set_needs_depth_resolve(). We stopped using these functions at commit 554f7d6d02931ea45653c8872565d21c1678a6da ("i965: Move depth to the new resolve functions"). Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Update the indirect buffer in set_clear_colorNanley Chery2018-05-172-37/+13
| | | | | | | | | | | | | | | | | | | | | For depth buffers, we avoid fast-clearing if the aux_state is already CLEAR. We do the same for color buffers only if the clear color doesn't change. We require that the clear colors match because, in that case, we don't update the indirect clear color outside of BLORP. Update the indirect clear color for color buffers as well. We'll enable the same depth buffer optimization for color buffers in a later patch. Note that we're now actually updating the indirect clear color twice in the case where we use BLORP to perform the fast-clear. This is only temporary. In later patches, we'll prevent BLORP from performing the update. v2: Add more context to the commit message (Topi). Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/clear: Remove an early return in fast_clear_depthNanley Chery2018-05-171-5/+0
| | | | | | | | | | | Reduce complexity and allow the next patch to delete some code. With this change, clear operations will still be skipped and setting the aux_state will cause no side-effects. Remove the associated comment which implies an early return. Reviewed-by: Rafael Antognolli <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Use set_clear_color for depth miptreesNanley Chery2018-05-173-19/+2
| | | | | | | Reduce code duplication now and prevent it in the following commits. Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* Revert "i965: Make the miptree clear color setter take a gl_color_union"Nanley Chery2018-05-173-7/+6
| | | | | | | | | | | | This reverts commit 1d94aa19877fb702ffacacde28ad7253cce72c97. The next patch will make depth miptrees use the clear color setter that was originally being used for color miptrees. Go back to using the isl_color_value parameter because it's the same type as the fast_clear_color field used by color and depth miptrees. Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/miptree: Unify aux buffer allocationNanley Chery2018-05-172-142/+82
| | | | | | | | | | There isn't much that changes between the aux allocation functions. Remove the duplicated code. v2: Inline the switch statement (Jason). Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965: Prepare to delete intel_miptree_alloc_ccs()Nanley Chery2018-05-173-15/+16
| | | | | | | | | | | | We're going to delete intel_miptree_alloc_ccs() in the next commit. With that in mind, replace the use of this function in do_single_blorp_clear() with intel_miptree_alloc_aux() and move the delayed allocation logic to it's callers. v2: Duplicate the delayed allocation comment (Topi Pohjolainen). Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/miptree: Drop the mt param from alloc_aux_bufferNanley Chery2018-05-171-5/+4
| | | | | | Drop an unused parameter. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/miptree: Drop the alloc_flags param from alloc_aux_bufferNanley Chery2018-05-171-15/+14
| | | | | | | We have enough information to determine the optimal flags internally. Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/miptree: Drop the name param from alloc_aux_bufferNanley Chery2018-05-171-5/+4
| | | | | | A name of "aux-miptree" should be sufficient. Reviewed-by: Jason Ekstrand <[email protected]>
* i965/miptree: Initialize the indirect clear color to zeroNanley Chery2018-05-171-11/+22
| | | | | | | | | | | | | | | | | | | | | | | | The indirect clear color isn't correctly tracked in intel_miptree::fast_clear_color. The initial value of ::fast_clear_color is zero, while that of the indirect clear color is undefined. Topi Pohjolainen discovered this issue with MCS buffers. This issue is apparent when fast-clearing an MCS buffer for the first time with glClearColor = {0.0,}. Although the indirect clear color is undefined, the initial aux state of the MCS is CLEAR and the tracked clear color is zero, so we avoid updating the indirect clear color with {0.0,}. Make the indirect clear color match the initial value of ::fast_clear_color. Note: although we only have to drop HiZ's BO_ALLOC_BUSY flag for gen10+, we also drop it pre-gen10 to keep things simple. We add this flag back for pre-gen10 in a later patch. v2: Add a note about dropping HiZ's BO_ALLOC_BUSY flag (Topi). Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/miptree: Add and use a memset option in alloc_aux_bufferNanley Chery2018-05-171-37/+31
| | | | | | | | Add infrastructure for initializing the clear color BO. intel_miptree_init_mcs is no longer needed with change. Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/miptree: Zero-initialize CCS_D buffersNanley Chery2018-05-171-6/+4
| | | | | | | | | | | | | | | | | | Before this patch, the aux_state was actually AUX_INVALID because the BO was never defined. This was fine on single slice miptrees because we would fast-clear the resource right after creation. For multi-slice miptrees on SKL+ however, this results in undefined behavior when accessing a non-base slice. Here's a specific example: 1) Fast clear level 0 * Undefined CCS_D buffer allocated in "PASS_THROUGH" state. * Level 0 transitions to the CLEAR state. 2) Render to level 1 * Level 1 may have a 2-bit pattern of 2's. * Rendering with a 2 in the CCS is undefined. Cc: <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* i965/miptree: Fix handling of uninitialized MCS buffersNanley Chery2018-05-171-7/+7
| | | | | | | | | | | | | Before this patch, if we failed to initialize an MCS buffer, we'd end up in a state in which the miptree thinks it has an MCS buffer, but doesn't. We also leaked the clear_color_bo if it existed. With this patch, we now free the miptree aux buffer resources and let intel_miptree_alloc_mcs() know that the MCS buffer no longer exists. Cc: <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* radv: only declare the ESGS rings for pre GFX9 chipsSamuel Pitoiset2018-05-171-4/+10
| | | | | | | GFX9 uses LDS instead. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: allow to print GPU info with RADV_DEBUG=infoSamuel Pitoiset2018-05-172-0/+5
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: do not emit unnecessary ES output storesSamuel Pitoiset2018-05-171-3/+23
| | | | | | | | | | | | | | | | | | | | | | GFX9: Totals from affected shaders: SGPRS: 472 -> 464 (-1.69 %) VGPRS: 576 -> 584 (1.39 %) Code Size: 45432 -> 44324 (-2.44 %) bytes Max Waves: 40 -> 40 (0.00 %) VI: SGPRS: 720 -> 720 (0.00 %) VGPRS: 728 -> 728 (0.00 %) Code Size: 45348 -> 43992 (-2.99 %) bytes Max Waves: 120 -> 120 (0.00 %) This affects Rise of Tomb Raider and the three Vulkan demos that use a geometry shader (geometryshader, deferredshadows and viewportarray). Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: do not emit unnecessary GS output storesSamuel Pitoiset2018-05-171-0/+7
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: only pass the global BO list at submit time if enabledSamuel Pitoiset2018-05-171-2/+6
| | | | | | | | That way the winsys might use a faster path when the global BO list is NULL. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: remove the radv_finishme() when compiling shadersSamuel Pitoiset2018-05-171-4/+0
| | | | | | | | Having an entrypoint different than "main" doesn't mean we have multiple shaders per module. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* radv: remove radv_device::llvm_supports_spillSamuel Pitoiset2018-05-173-7/+1
| | | | | | | It's always true. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Bas Nieuwenhuizen <[email protected]>
* mesa: add glUniform*ui{v} support to display listsTimothy Arceri2018-05-171-33/+17
| | | | | | | Fixes: a017c7ecb7ae "mesa: display list support for uint uniforms" Reviewed-by: Marek Olšák <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78097
* radeonsi: create .gitignoreDieter Nützel2018-05-161-0/+2
| | | | | Signed-off-by: Dieter Nützel <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* ac/llvm: use amdgcn.tbuffer.store instead of SI.tbuffer.store intrinsicDave Airlie2018-05-171-32/+60
| | | | | | Drop the use of the old intrinsic. Reviewed-by: Marek Olšák <[email protected]>
* v3d: Fix wiring filters to NEAREST for 32-bit texture returns.Eric Anholt2018-05-161-1/+1
| | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104626
* v3d: Enable the driver by default.Eric Anholt2018-05-162-2/+2
| | | | | Now that we have a stabilized ABI and a fairly conformant driver, turn it on.
* v3d: Rename driver functions from vc5 to v3d.Eric Anholt2018-05-1629-1533/+1533
| | | | This is the final step of the driver rename.
* v3d: Rename the driver files from "vc5" to "v3d".Eric Anholt2018-05-1651-128/+128
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