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* Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul2006-04-0612-129/+299
* Added render to depth texture support with GL_EXT_framebuffer_object.Brian Paul2006-04-061-99/+227
* do additional checking for setting up depth/stencil wrappersBrian Paul2006-04-061-3/+7
* remove duplicated framebuffer attachment testBrian Paul2006-04-051-1/+2
* Remove the code that checks for duplicated framebuffer attachments (whichBrian Paul2006-04-051-21/+1
* pass -m32 or -m64 to linker for SunOS as needed (bug 6484)Brian Paul2006-04-051-4/+22
* add tiling/fence support for the miniglx driverDave Airlie2006-04-052-20/+292
* don't waste the reserved memory, take an approximation of the poolDave Airlie2006-04-051-19/+89
* just some comments/docsBrian Paul2006-04-051-3/+19
* set the texture border color for the depth textureBrian Paul2006-04-051-1/+5
* first 6.5.1 bug fix - bug 6498Brian Paul2006-04-051-0/+7
* Check/use texture border color when sampling depth textures. (bug 6498)Brian Paul2006-04-051-9/+16
* Silence minor compiler warnings (-Wextra).Brian Paul2006-04-057-12/+22
* We always have a back buffer. Fixes visual problems.Alan Hourihane2006-04-041-1/+1
* use gart base from drm not try to work it out ourselves.. bump radeon clientDave Airlie2006-04-041-27/+22
* switch to card_type rather than IsPCI, doesn't change any functionality yetDave Airlie2006-04-045-24/+27
* Add bitset.h.Michal Krol2006-04-041-0/+4
* Fix texcoord interpolation for fragment shaders.Michal Krol2006-04-041-9/+12
* More GLSL code:Michal Krol2006-04-048-59/+295
* Bit set.Michal Krol2006-04-041-0/+72
* Return GLSL version string (1.10).Michal Krol2006-04-041-3/+11
* Define MAX_VERTEX_ATTRIBS to 16.Michal Krol2006-04-041-2/+3
* Fix license header to SGI FreeB. (Eric Kunze, SGI)Adam Jackson2006-04-031-12/+34
* Bug #5754: Allocate texture memory correctly. (Richard Drummond)Adam Jackson2006-04-031-3/+4
* Fix problem reported by Bill Newman in read_rgba_pixels for 16 and 32 bit (GD...Karl Schultz2006-04-031-2/+2
* 64-bit build for sunos5 w/ gccBrian Paul2006-04-031-0/+11
* add miniglx sources to i915Dave Airlie2006-04-031-1/+2
* if DDX is -1 don't do DDX checkDave Airlie2006-04-031-2/+3
* use WidthDave Airlie2006-04-031-0/+1
* add pitch support and use new WidthDave Airlie2006-04-031-2/+19
* setup to use pci access, comment out size bumps,Dave Airlie2006-04-031-3/+7
* do a drm lock/unlock sequence after the client closeDave Airlie2006-04-031-2/+5
* add width to struct for width != virtual widthDave Airlie2006-04-031-0/+1
* make miniglx use libdrm and libpciaccessDave Airlie2006-04-031-4/+1
* Coverity #459: Silly off-by-one error.Adam Jackson2006-04-031-1/+1
* Coverity #468: Fill in the rest of the error_list to match the error codesAdam Jackson2006-04-031-0/+4
* Coverity #476: Avoid walking off the end of ->vtx.attrsz, it's declared toAdam Jackson2006-04-021-1/+1
* Coverity #567: Fix a memory leak on a failure path.Adam Jackson2006-04-021-0/+1
* Coverity #650: Fix a memory leak when near OOM.Adam Jackson2006-04-021-0/+1
* Assorted updates.Daniel Borca2006-04-011-4/+4
* Initialize renderbuffer size.Daniel Borca2006-04-011-0/+3
* These messages really should be printed all the time, users want toDave Airlie2006-04-011-5/+5
* added MD5 checksums for 6.5 filesBrian Paul2006-04-011-2/+10
* added 6.5 relnotesBrian Paul2006-04-011-0/+1
* Don't index box by the box's index within numClipRects; just dereference it.mesa_6_5Eric Anholt2006-04-011-4/+4
* Call driUpdateFramebufferSize when we've found an updated DRI drawable stamp,Eric Anholt2006-04-011-0/+2
* 6.5 updatesBrian Paul2006-03-314-6/+59
* DMesa now uses OSMesa as a back-end.Daniel Borca2006-03-3118-2424/+1700
* Removed empty arrays.Daniel Borca2006-03-312-10/+2
* Enough testing alreadyAapo Tahkola2006-03-311-1/+0