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* nir: move to compiler/Emil Velikov2016-01-26105-157/+310
* compiler: move the glsl_types C wrapper alongside their C++ brethrenEmil Velikov2016-01-266-7/+8
* nir: move glsl_types.{cpp,h} to compilerEmil Velikov2016-01-2670-76/+68
* nir: move shader_enums.[ch] to compilerEmil Velikov2016-01-2624-15/+116
* compiler: introduce a libcompiler static libraryEmil Velikov2016-01-269-5/+35
* gallium/ddebug: add 'verbose' optionNicolai Hähnle2016-01-265-5/+12
* gallium/ddebug: make 'noflush' also affect 'always' modeNicolai Hähnle2016-01-262-5/+10
* radeonsi: use llvm.amdgcn.s.barrier instead of llvm.AMDGPU.barrier.localNicolai Hähnle2016-01-261-1/+3
* i965/bxt: Fix conservative wm thread counts.Ben Widawsky2016-01-251-1/+1
* meta: Use internal functions to set texture parametersIan Romanick2016-01-254-24/+49
* meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLEIan Romanick2016-01-251-8/+8
* meta/copy_image: Fix typo in commentIan Romanick2016-01-251-1/+1
* mesa: Don't include meta.hIan Romanick2016-01-251-1/+0
* radeonsi: add DCC buffer for sampler views on new CSNicolai Hähnle2016-01-251-15/+18
* radeonsi: emit rw_buffers for tes_shader only if tes_shader presentNicolai Hähnle2016-01-251-3/+5
* radeonsi: do not set the shader->key for gs copy shadersNicolai Hähnle2016-01-251-1/+0
* radeonsi: si_llvm_emit_vs_epilogue is never used with gs copy shadersNicolai Hähnle2016-01-251-2/+3
* radeonsi: move is_gs_copy_shader to si_shader_contextNicolai Hähnle2016-01-252-6/+5
* radeonsi: replace use of is_gs_copy_shader in si_shader_vsNicolai Hähnle2016-01-251-1/+1
* radeonsi: ensure that VGT_GS_MODE is sent when necessaryNicolai Hähnle2016-01-251-8/+21
* radeonsi: extract the VGT_GS_MODE calculation into its own functionNicolai Hähnle2016-01-251-19/+28
* trace: fix a segfault when tracing indirect draw callsSamuel Pitoiset2016-01-241-1/+16
* Revert "mesa: enable enums for OES_geometry_shader"Marek Olšák2016-01-242-86/+30
* winsys/amdgpu: optionally use buffer lists with all allocated buffersMarek Olšák2016-01-235-3/+61
* glsl: Conditionalize atan2 math.Kenneth Graunke2016-01-221-1/+1
* virgl: enable building on AndroidRob Herring2016-01-235-2/+80
* virtio_gpu: Add PCI ID to driver mapRob Herring2016-01-232-0/+8
* i965: Implement a drirc workaround for broken dual color blending.Kenneth Graunke2016-01-228-9/+28
* radeonsi: add ETC1 support for StoneyMarek Olšák2016-01-221-0/+1
* radeonsi: change LLVM intrinsics for BREV, CLAMP, EX2Marek Olšák2016-01-221-3/+6
* radeonsi: add max waves / SIMD to shader stats (v2)Marek Olšák2016-01-221-5/+49
* radeonsi: enable late VS allocation (v3)Marek Olšák2016-01-221-3/+23
* radeonsi: allow using all CUs for tessellation and on-chip GS (v2)Marek Olšák2016-01-221-2/+2
* Revert "mesa: Deal with size differences between GLuint and GLhandleARB in Ge...Jeremy Huddleston Sequoia2016-01-221-17/+1
* i965/fs: Remove unused count from vs urb setupBen Widawsky2016-01-221-6/+0
* Revert "radeonsi: fix discard-only fragment shaders (v2)"Nicolai Hähnle2016-01-221-4/+0
* radeonsi: fix discard-only fragment shaders (v2)Nicolai Hähnle2016-01-221-0/+4
* mesa: Update _mesa_has_geometry_shadersMarta Lofstedt2016-01-221-1/+2
* glsl: add support for GL_OES_geometry_shaderMarta Lofstedt2016-01-224-14/+23
* mesa: enable enums for OES_geometry_shaderMarta Lofstedt2016-01-222-30/+86
* glapi: add GL_OES_geometry_shader extensionMarta Lofstedt2016-01-225-3/+50
* docs: correct 11.1.1 release yearEmil Velikov2016-01-221-1/+1
* docs: add news item and link release notes for 11.0.9Emil Velikov2016-01-222-0/+11
* docs: add sha256 checksums for 11.0.9Emil Velikov2016-01-221-1/+2
* docs: add release notes for 11.0.9Emil Velikov2016-01-221-0/+126
* radeonsi: add ETC2 support for StoneyMarek Olšák2016-01-222-10/+38
* radeonsi: implement SAMPLEPOS system value without a constant buffer loadMarek Olšák2016-01-221-2/+13
* winsys/amdgpu: compute num_good_compute_units correctlyMarek Olšák2016-01-221-10/+5
* gallium/radeon: rename max_compute_units -> num_good_compute_unitsMarek Olšák2016-01-226-11/+11
* radeonsi: disable SPI color outputs the shader doesn't writeMarek Olšák2016-01-222-0/+16