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* nv50/ir: fix textureGrad with offsets and in non-FPsChristoph Bumiller2011-10-214-3/+14
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* nv50/ir: add wrap mode for shift operationsChristoph Bumiller2011-10-213-2/+5
| | | | D3D1x specifies that only the low 5 bit of the shift are used.
* nv50/ir: initialize RelocInfo to 0Christoph Bumiller2011-10-211-0/+2
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* nvc0/ir: fix emission of cvt when register and type size differChristoph Bumiller2011-10-211-2/+3
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* nv50/ir: fix argument count for CUBE_ARRAY texture targetChristoph Bumiller2011-10-212-4/+4
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* nvc0/ir: GP emit address must end up in $r0Christoph Bumiller2011-10-211-0/+4
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* nvc0/ir: TXQ requires different lowering from normal TEXChristoph Bumiller2011-10-211-1/+10
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* nv50/ir: initialize default prog_info values for GP,TPChristoph Bumiller2011-10-211-0/+10
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* nv50/ir: fix memory value equality checkChristoph Bumiller2011-10-211-1/+1
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* nv50/ir: fix leak in removal of graph rootChristoph Bumiller2011-10-211-5/+5
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* d3d1x: fix/improve OMSetRenderTargetsChristoph Bumiller2011-10-211-19/+26
| | | | | Don't count trailing NULL RTVs. Don't skip update if only DSV has changed.
* d3d1x: avoid translating invalid blend, depth or stencil stateChristoph Bumiller2011-10-212-32/+56
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* d3d1x: add support for buffer viewsChristoph Bumiller2011-10-211-0/+6
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* d3d1x: improve CreateInputLayoutChristoph Bumiller2011-10-211-13/+50
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* d3d1x/context: fix IASetVertexBuffers stride comparisonChristoph Bumiller2011-10-211-1/+1
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* d3d1x: use ZS formats for TYPELESS resources with DS bindingChristoph Bumiller2011-10-211-0/+10
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* d3d1x: use resource format if view format is UNKNOWNChristoph Bumiller2011-10-211-6/+9
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* d3d1x: fix shadow comparison to gallium enum off by oneChristoph Bumiller2011-10-211-1/+1
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* d3d1x: improve CheckFormatSupportChristoph Bumiller2011-10-211-18/+48
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* d3d1x: update format mapping tableChristoph Bumiller2011-10-212-37/+55
| | | | | Use the proper integer formats. Fix mapping of some PIPE depth formats to DXGI.
* d3d1x: fix translation of subresource to layerChristoph Bumiller2011-10-211-16/+15
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* d3d1x: fix initial data upload for 3D texturesChristoph Bumiller2011-10-211-1/+1
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* d3d1x: MipLevels -1 in resource view desc means allChristoph Bumiller2011-10-211-1/+5
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* d3d1x/dxgi: fix initialization of pipe_box for Present copyChristoph Bumiller2011-10-211-2/+2
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* d3d1x: implement array texturesChristoph Bumiller2011-10-213-18/+70
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* nvc0/ir: handle levelZero modifier in TEX emissionChristoph Bumiller2011-10-211-1/+9
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* nvc0/ir: fix lowering of DIV F32Christoph Bumiller2011-10-211-0/+1
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* d3d1x: fix refcounting of GalliumD3D11DeviceChild objectsChristoph Bumiller2011-10-211-2/+6
| | | | | | An external Release would have lowered the device reference count, but an internal reference in the context does not raise it (by design).
* nvc0/ir: fix xy confusion typo in readTessCoordChristoph Bumiller2011-10-211-1/+1
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* d3d1x/sm4: save CUSTOMDATAChristoph Bumiller2011-10-211-0/+11
| | | | This is the data for the immediate constant buffer.
* d3d1x: add FORK/JOIN phase opcodes to declarationsChristoph Bumiller2011-10-211-0/+9
| | | | | | The phase instance counts are not necessarily redeclared so with the separation of declarations and instructions we wouldn't know which instance count applies to which phase.
* d3d1x: add shader signature to sm4_programChristoph Bumiller2011-10-215-7/+52
| | | | | | Correct linkage requires examining the signature itself, it cannot be reconstructed from declarations only since unused registers may have been omitted from them.
* d3d1x: attempt to detect D3D10 feature levelChristoph Bumiller2011-10-211-13/+31
| | | | | Virtually all applications refuse to use the D3D10 backend if this level is not supported, which makes testing annoying.
* d3d1x: switch to TGSI SAMPLE opcodesChristoph Bumiller2011-10-216-222/+61
| | | | | | We don't want to clutter the code or handicap new hardware for the sake of ancient GPUs on which d3d1x won't ever be used, much less be fully compliant, anyway.
* st/mesa: fix a bug in and re-org setup_interleaved_attribs()Brian Paul2011-10-211-31/+76
| | | | | | | | | | | | | | | | | | | | | | | | | We were mis-computing the size of the user-space vertex buffer in some circumstances. This led to a failed assertion at u_inlines.h:222 when using the VMware svga driver. For example, if we had arrays such as: array[0]: element_offset = 12, stride = 24 array[1]: element_offset = 0, stride = 24 We'd mistakenly compute 'bytes' to be 12 bytes too small. I've reorganized the function too. By time it's called, we know that we've got interleaved arrays either all in one VBO or all in user memory and the stride is equal for all arrays. Move the code that lived inside the attr==0 test after the loop. In the loop we compute the true vertex size. That size factors into the pipe->redefine_user_buffer() call later. Using the vertex size instead of array[0]'s element_offset fixes the failed assertion. Reviewed-by: José Fonseca <[email protected]>
* glsl: Short-circuit lower_if_to_cond_assign when MaxIfDepth is UINT_MAX.Kenneth Graunke2011-10-211-0/+3
| | | | | | | | | | Setting MaxIfDepth to UINT_MAX effectively means "don't lower anything." Explicitly checking for this common case allows us to avoid walking the IR, computing nesting levels, and so on. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Bryan Cain <[email protected]>
* i965: Set MaxIfDepth to UINT_MAX on Gen6+ and 16 on prior generations.Kenneth Graunke2011-10-211-0/+1
| | | | | | | | | | | | | Commit 488fe51cf823ccd137c667f1e92dd86f8323b723 converted the EmitNoIfs flag to MaxIfDepth, an unsigned integer saying "flatten if-statements nested beyond this depth." Unfortunately, i965 left this initialized to 0, which made ir_to_mesa attempt to flatten all if-statements. We didn't notice right away because we usually throw away ir_to_mesa's code in favor of the native VS and FS backends...but this still creates a lot of unnecessary work. Signed-off-by: Kenneth Graunke <[email protected]>
* apple: Use the correct (OpenGL.framework) glViewport and glScissor during initJeremy Huddleston2011-10-215-10/+15
| | | | Signed-off-by: Jeremy Huddleston <[email protected]>
* apple: Silence some debug spewJeremy Huddleston2011-10-211-3/+3
| | | | Signed-off-by: Jeremy Huddleston <[email protected]>
* r600g: cleanup r600_reset_blittable_to_compressedMarek Olšák2011-10-211-6/+3
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* st/mesa: Initialize variable.Vinson Lee2011-10-201-0/+2
| | | | | | | | ptr is uninitialized if ib is NULL. Fixes Coverity uninitialized pointer read defect. Reviewed-by: Jakob Bornecrantz <[email protected]>
* Add solaris detection for PIPE_ARCH_LITTLE_ENDIAN/PIPE_ARCH_BIG_ENDIANAlan Coopersmith2011-10-201-0/+9
| | | | Signed-off-by: Alan Coopersmith <[email protected]>
* i965: Remove copy and pasted gen7_wm_constants state atom.Kenneth Graunke2011-10-202-56/+1
| | | | | | | Now that this is identical to gen6_wm_constants, just use that instead. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Use AUB_TRACE_WM_CONSTANTS in gen7_prepare_wm_push_constants.Kenneth Graunke2011-10-201-1/+1
| | | | | | | | This makes it match gen6_prepare_wm_push_constants. For some reason, it had been using AUB_TRACE_NO_TYPE. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* i965: Fix incorrect dirty bit in gen6_prepare_wm_push_constants.Kenneth Graunke2011-10-201-2/+2
| | | | | | | | | We definitely want CACHE_NEW_WM_PROG, not CACHE_NEW_VS_PROG. NOTE: This is a candidate for the 7.11 branch. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* r300g: don't return NULL in resource_from_handle if the resource is too smallMarek Olšák2011-10-204-30/+22
| | | | | | | | | The DDX may allocate a buffer with a too small size. Instead of failing, let's pretend everything's alright. Such bugs should be fixed in the DDX, of course. NOTE: This is a candidate for the stable branches.
* docs: document known issues with Viewperf 11Brian Paul2011-10-202-0/+135
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* i965/vs: Fix comparisons with uint negation.Eric Anholt2011-10-203-0/+32
| | | | | | | | | | The condmod instruction ends up generating garbage condition codes, because apparently the comparison happens on the accumulator value (33 bits for UD), not the truncated value that would be written. Fixes vs-op-neg-* Reviewed-by: Ian Romanick <[email protected]>
* i965/fs: Fix comparisions with uint negation.Eric Anholt2011-10-204-0/+49
| | | | | | | | | | The condmod instruction ends up generating garbage condition codes, because apparently the comparison happens on the accumulator value (33 bits for UD), not the truncated value that would be written. Fixes fs-op-neg-* Reviewed-by: Ian Romanick <[email protected]>
* d3d1x: make use of new query typesChristoph Bumiller2011-10-202-17/+18
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