Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added a boolean option for a floating-point depth buffer. | Felix Kuehling | 2005-01-03 | 1 | -0/+6 |
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* | The opcode and command length fields of RenderLarge commands were | Ian Romanick | 2005-01-03 | 2 | -13/+19 |
| | | | | mistakenly emitted in the wrong order. | ||||
* | latest updates | Brian Paul | 2005-01-03 | 2 | -5/+19 |
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* | Add structs describing vertex and pixel shader state to r300_state. | Vladimir Dergachev | 2005-01-03 | 4 | -72/+581 |
| | | | | | Take apart program_pipeline() and move it into appropriate pieces within the driver. Test the framework on run_flat_render() | ||||
* | bump version to 6.3, etc. | Brian Paul | 2005-01-03 | 1 | -8/+11 |
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* | DirectFB driver (Claudio Ciccani) | Brian Paul | 2005-01-03 | 6 | -1/+849 |
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* | updates from Jouk | Brian Paul | 2005-01-03 | 2 | -3/+6 |
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* | Turns out I left flat primitives in vertex buffer mode. Switch them back to ↵ | Vladimir Dergachev | 2005-01-03 | 1 | -1/+1 |
| | | | | immediate which works correctly.. | ||||
* | Enable code to compute other constants that were used by R200 code. | Vladimir Dergachev | 2005-01-03 | 4 | -29/+30 |
| | | | | | Add fprintf to print these constants. Correct t->size computation, so it works now. | ||||
* | Port texture allocation code from R200.red_tinted_cube | Vladimir Dergachev | 2005-01-03 | 11 | -13/+3393 |
| | | | | Hook it up, so lesson06 displays red colored textures. | ||||
* | Add texture units registers | Vladimir Dergachev | 2005-01-02 | 3 | -2/+118 |
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* | Cleanup !noisy_cube | Vladimir Dergachev | 2005-01-02 | 1 | -27/+15 |
| | | | | I can not trigger any lockups now.. | ||||
* | I think I fixed the lockups issue. | Vladimir Dergachev | 2005-01-02 | 1 | -3/+23 |
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* | Get textures to work with NeHe lesson06. | Vladimir Dergachev | 2005-01-02 | 1 | -59/+57 |
| | | | | The code is still disabled since we are displaying random image data instead of actual texture and because I had to put a sleep(1) in lesson06 drawing loop to prevent lockups. | ||||
* | linux-dri-x86 build fix from Andreas Stenglein. | Adam Jackson | 2005-01-02 | 4 | -4/+4 |
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* | Improved the performance of software fallbacks by not waiting for idle | Felix Kuehling | 2005-01-02 | 2 | -41/+85 |
| | | | | | | in every single span function. Instead flush and wait in the SpanRenderStart hook and in wrappers around _swrast_Copy/Draw/ReadPixels. Misc. cleanups in savagespan.c while I'm there. | ||||
* | Removed all direct hardware access (MMIO, BCI) from the Savage DRI | Felix Kuehling | 2005-01-01 | 15 | -874/+842 |
| | | | | | driver. It uses the new DRM version 2.0.x now, which has just been committed to DRM CVS. | ||||
* | Use DRM headers from $(DRM_SOURCE_PATH)/shared-core instead of .../shared. | Felix Kuehling | 2005-01-01 | 1 | -4/+3 |
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* | Add a convenience function to issue CP delays. | Vladimir Dergachev | 2005-01-01 | 1 | -0/+21 |
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* | Qualify the magic 20B0 register as SE_VTE_CNTL similar to R200. Looks like ↵rotating_gears | Vladimir Dergachev | 2004-12-31 | 4 | -22/+22 |
| | | | | | | disabling Z offset and scaling displays gears properly, not sure why. Perhaps the meaning of the bits has changed ? Cleanup code a bit. | ||||
* | Sync with master copy. | Vladimir Dergachev | 2004-12-31 | 1 | -0/+13 |
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* | Add texture drawing code. Note: it is broken at the moment and is disabled ↵ | Vladimir Dergachev | 2004-12-31 | 1 | -22/+237 |
| | | | | | | in CVS. However, all hooks are there. Fix vertex buffer drawing code. | ||||
* | Rework slightly r300_get_primitive_type - make it clearer and more compact.. | Vladimir Dergachev | 2004-12-30 | 1 | -53/+41 |
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* | Get scissor test working again. Passes glean scissor test. | Keith Whitwell | 2004-12-30 | 4 | -26/+70 |
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* | Calculate DEPTH_SCALE correctly for polygon offset. | Keith Whitwell | 2004-12-30 | 3 | -1/+5 |
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* | Simplify viaBlit a bit more. | Keith Whitwell | 2004-12-30 | 3 | -57/+63 |
| | | | | Implement masked clears. | ||||
* | Add missing files.shimmering_gears | Vladimir Dergachev | 2004-12-30 | 2 | -0/+184 |
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* | Initialize depth pointer correctly. | Keith Whitwell | 2004-12-30 | 1 | -1/+1 |
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* | Don't need to adjust for drawXoff in fallback clipping. | Keith Whitwell | 2004-12-30 | 1 | -4/+4 |
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* | fix regression with fallbacks from recent commits | Keith Whitwell | 2004-12-30 | 2 | -6/+6 |
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* | Fix MagFilter state for texunit 0 | Keith Whitwell | 2004-12-30 | 1 | -11/+17 |
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* | Update vertex buffer code (still does not work properly..) | Vladimir Dergachev | 2004-12-30 | 1 | -6/+11 |
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* | Update to recent r300_lib. | Vladimir Dergachev | 2004-12-30 | 1 | -38/+15 |
| | | | | | Cleanup code that is not relevant anymore. Play with unknown2 parameter. | ||||
* | Hooked up projection matrix - the gears actually rotate ! | Vladimir Dergachev | 2004-12-30 | 1 | -0/+2 |
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* | Restructure code. | Vladimir Dergachev | 2004-12-30 | 1 | -91/+275 |
| | | | | | Add drawing code that uses vertex buffers - does not lockup, but does not draw correctly either.. Perhaps something to do with vertices being overwritten ? Start using hardware state retained by the driver and cut back on direct register writes significantly. | ||||
* | Change default RS settings so that glxgears will display something.. | Vladimir Dergachev | 2004-12-30 | 3 | -3/+15 |
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* | Clarify some of the unkXXXX atoms. | Vladimir Dergachev | 2004-12-30 | 3 | -15/+43 |
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* | Port viewport setting code from R200. | Vladimir Dergachev | 2004-12-30 | 3 | -20/+85 |
| | | | | Take it outside R300ResetHwState. | ||||
* | Fix some wrapping bugs in the last commit. Probably there are more | Keith Whitwell | 2004-12-29 | 8 | -31/+65 |
| | | | | remaining. | ||||
* | Simplfy clear() and swapbuffers() code. | Keith Whitwell | 2004-12-29 | 10 | -1003/+613 |
| | | | | | | | Fix various mishandling of cliprects. Allow multiple primitives to be emitted to a single dma buffer, which was largely impossible previously. Re-enable the fast unclipped render stage. | ||||
* | Use Point._Size in calculation | Keith Whitwell | 2004-12-29 | 1 | -1/+1 |
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* | use clamped Line._Width in calculations | Keith Whitwell | 2004-12-29 | 2 | -7/+7 |
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* | Don't advertise wide lines or points. | Keith Whitwell | 2004-12-29 | 1 | -4/+4 |
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* | Make line stipple a fallback. | Keith Whitwell | 2004-12-29 | 5 | -21/+16 |
| | | | | Make sure fallbacks are wrapped by SpanRenderStart/SpanRenderFinish | ||||
* | Don't pingpong cliprects through sarea on CopyBuffer(). | Keith Whitwell | 2004-12-29 | 1 | -34/+5 |
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* | Fallback on 3d textures correctly. | Keith Whitwell | 2004-12-29 | 1 | -13/+18 |
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* | Get twoside-lit triangles working again | Keith Whitwell | 2004-12-29 | 1 | -8/+33 |
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* | Large update | Keith Whitwell | 2004-12-29 | 20 | -4331/+1131 |
| | | | | | | | | | - Remove via duplicates of shared template files - Update driver to work with current versions of the above - Rework dma accounting - Rework emitting to dma to use a consistent set of macros The handling of cliprects in the driver is still pretty questionable. | ||||
* | Rearrange code so we don't dump state as often. | Vladimir Dergachev | 2004-12-29 | 1 | -62/+78 |
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* | Get most primitives working using immediate mode. | Vladimir Dergachev | 2004-12-29 | 1 | -35/+126 |
| | | | | | Glxgears displays "rotating" gears, all in the same place (no transform mode, remember ?) Work needs to be done to understand how to have glxgears working properly. |