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* i965: Rely on hardware contexts for query objects on Gen6+.Kenneth Graunke2013-05-205-73/+423
* i965: Disable pixel statistics in BLORP.Kenneth Graunke2013-05-202-2/+0
* i965: Require hardware contexts (and thus Kernel 3.6) on Gen6+.Kenneth Graunke2013-05-202-8/+17
* i965: Bump kernel requirement to 3.3 on Ivybridge.Kenneth Graunke2013-05-203-21/+12
* r600g/llvm: fix cubemap lod/biasVincent Lejeune2013-05-201-0/+3
* r600g/llvm: Fix texelFetchOffset-2DVincent Lejeune2013-05-201-0/+6
* r600g/llvm: Fix cubearray textureSizeVincent Lejeune2013-05-203-0/+17
* r600g/llvm: Factorize code loading from const buffer.Vincent Lejeune2013-05-201-27/+24
* i965: Add cases for ir_triop_vector_insert that assert.Kenneth Graunke2013-05-202-0/+5
* i965: Add cases for ir_binop_vector_extract that assert.Kenneth Graunke2013-05-202-0/+5
* llvmpipe: enable z32s8x24 formatRoland Scheidegger2013-05-181-6/+0
* llvmpipe: handle z32s8x24 depth/stencil formatRoland Scheidegger2013-05-189-148/+259
* llvmpipe: get rid of unused tiled/linear logicRoland Scheidegger2013-05-187-713/+50
* llvmpipe: fix bogus handling of first_layer when setting up texture samplingRoland Scheidegger2013-05-182-14/+18
* gallivm: handle z32s8x24 format for samplingRoland Scheidegger2013-05-181-8/+51
* st/mesa: fix weird UCMP opcode use for bool ubo loadRoland Scheidegger2013-05-181-4/+2
* mesa: Make FinishRenderTexture just take the renderbuffer being finished.Eric Anholt2013-05-178-18/+14
* mesa: Track the TexImage being rendered to in the gl_renderbuffer.Eric Anholt2013-05-1712-65/+34
* radeon: Remove dead radeon_wrap_texture().Eric Anholt2013-05-171-30/+0
* mesa: Make gl_renderbuffers backed by EGL images use FinishRenderTexture.Eric Anholt2013-05-175-19/+35
* gallivm: Eliminate 8.8 fixed point intermediates from AoS sampling path.José Fonseca2013-05-175-242/+186
* gallivm: Add and use lp_build_lerp_3d.José Fonseca2013-05-173-26/+60
* radeon/llvm: Run standard optimization passes on conpute shader modulesTom Stellard2013-05-171-0/+15
* intel: Don't spam "intelReadPixels: fallback to swrast" in non-PBO case.Kenneth Graunke2013-05-161-11/+10
* intel: Do a depth resolve before copying images between miptrees.Paul Berry2013-05-161-0/+6
* r600g: fixup for MSAA texture support checkingNiels Ole Salscheider2013-05-161-1/+1
* llvmpipe: Temporary workaround to prevent segfault on array textures.José Fonseca2013-05-161-0/+3
* gallivm: Support pointers in lp_build_print_value().José Fonseca2013-05-161-0/+2
* ilo: emit 3DSTATE_STENCIL_BUFFER on GEN7+Chia-I Wu2013-05-162-7/+21
* ilo: add support for stencil resources on GEN7+Chia-I Wu2013-05-168-33/+545
* winsys/intel: test for and expose address swizzlingChia-I Wu2013-05-162-0/+23
* st/mesa: handle texture_from_pixmap and other surface-based textures correctlyMarek Olšák2013-05-157-63/+22
* r600g: cleanup MSAA texture support checkingMarek Olšák2013-05-157-72/+21
* r600g: rewrite FMASK allocation, fix FMASK texturing with 2 and 4 samplesMarek Olšák2013-05-158-37/+43
* i965: Fill in brw_format_for_mesa_format for some non-rendering formats.Eric Anholt2013-05-151-18/+18
* i965: Use native RGB_FLOAT16 support when available.Eric Anholt2013-05-151-1/+1
* intel: Add support for blitting 6 byte-per-pixel formats.Eric Anholt2013-05-151-7/+14
* i965: Use the Mesa surface formats for float RGB surfaces.Eric Anholt2013-05-151-2/+2
* i965: Use the new XRGB UNORM formats.Eric Anholt2013-05-151-3/+3
* draw: More defensive coding in DRAW_GET_IDX.José Fonseca2013-05-151-2/+2
* draw: Fix vsplit regression when the ib can be used directly.José Fonseca2013-05-151-1/+1
* mesa: Stop clamping stencil reference value at specification timeChris Forbes2013-05-151-9/+0
* swrast: Use accessor for stencil reference valuesChris Forbes2013-05-151-2/+4
* st: Use accessor for stencil reference valuesChris Forbes2013-05-151-2/+5
* radeon: Use accessor for stencil reference valuesChris Forbes2013-05-152-2/+5
* nouveau: Use accessor for stencil reference valuesChris Forbes2013-05-152-2/+5
* intel: Use accessor for stencil reference valuesChris Forbes2013-05-153-8/+11
* mesa: Use accessor for stencil reference values in glGetChris Forbes2013-05-152-2/+6
* mesa: add accessor for effective stencil refChris Forbes2013-05-151-0/+14
* ilo: clean up transfer format conversionChia-I Wu2013-05-151-34/+48