Commit message (Collapse) | Author | Age | Files | Lines | |
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* | convert OPCODE_END -> TGSI_OPCODE_RET | Brian | 2007-10-26 | 1 | -1/+1 |
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* | if we hit RET w/ empty call stack, halt | Brian | 2007-10-26 | 1 | -7/+7 |
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* | Initial support for immediate values in TGSI programs. | Brian | 2007-10-26 | 4 | -7/+74 |
| | | | | | These can be evaluated at compile time. Code disabled pending clarifications of TGSI immediate data structures. | ||||
* | Get basic function calls working in the shaders. | Zack Rusin | 2007-10-26 | 6 | -25/+190 |
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* | Fix swizzle fetching in tgsi_util_get_full_src_register_extswizzle. Shorten | Zack Rusin | 2007-10-26 | 3 | -61/+25 |
| | | | | the swizzle coding in LLVM compilation using it and fix some warnings. | ||||
* | Make ret part of the instruction block instead of implicitely | Zack Rusin | 2007-10-26 | 3 | -2/+7 |
| | | | | closing at the end of parsing. | ||||
* | surface_alloc() is now a winsys function. | Brian | 2007-10-26 | 12 | -119/+393 |
| | | | | | This allows surfaces to be allocated without a rendering context. A few loose ends to resolve, but in working condition. | ||||
* | Actually move region_alloc() and region_release() to intel_winsys. | José Fonseca | 2007-10-26 | 2 | -62/+64 |
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* | clean-up, simplify some tile code, more to come | Brian | 2007-10-25 | 2 | -189/+63 |
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* | Move region_alloc() and region_release() to pipe_winsys. | Brian | 2007-10-25 | 12 | -160/+163 |
| | | | | This allows regions to be allocated w/out a rendering context. | ||||
* | silence warning | Brian | 2007-10-25 | 1 | -0/+2 |
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* | Move the get/put_tile() functions to pipe_context. | Brian | 2007-10-25 | 20 | -109/+177 |
| | | | | The _rgba versions are temporary until the state tracker is updated. | ||||
* | tex comments | Brian | 2007-10-25 | 1 | -3/+11 |
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* | added some comments | Brian | 2007-10-25 | 2 | -0/+6 |
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* | update TILE_TOP/BOTTOM_* values to match softpipe | Brian | 2007-10-25 | 1 | -4/+4 |
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* | s/GLfloat/float/, s/GLint/int/, etc | Brian | 2007-10-25 | 1 | -81/+81 |
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* | Briefly describe the buffer management interface. | José Fonseca | 2007-10-25 | 1 | -11/+20 |
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* | Expand pkg-config flags before invoking the compiler. | José Fonseca | 2007-10-25 | 3 | -11/+11 |
| | | | | | This allows IDEs such as Eclipse to get the correct c-preprocessor flags used from the build output. | ||||
* | Ignore generated files. | José Fonseca | 2007-10-25 | 6 | -4/+81 |
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* | LLVM requires linking with the C++ compiler. | Michel Dänzer | 2007-10-25 | 2 | -5/+6 |
| | | | | It's basically luck if it works with the C compiler on some platforms... | ||||
* | Implement loops | Zack Rusin | 2007-10-25 | 4 | -5/+98 |
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* | Fix nested swizzles. Actually fetch the destination contents | Zack Rusin | 2007-10-25 | 2 | -4/+9 |
| | | | | instead of input. | ||||
* | Fix nested conditionals | Zack Rusin | 2007-10-25 | 5 | -13/+25 |
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* | Test some functionality of vp using GLSL that pure vp isn't testing. | Zack Rusin | 2007-10-25 | 4 | -0/+333 |
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* | Implement else ops. | Zack Rusin | 2007-10-25 | 3 | -2/+18 |
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* | set vcache.referenced bit always | keithw | 2007-10-25 | 1 | -13/+5 |
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* | Make branching work :) Simply allow output variables as valid | Zack Rusin | 2007-10-24 | 3 | -2/+31 |
| | | | | operand inputs when they've been assigned already. | ||||
* | Simplify branch handling. Prepare for proper decleration extraction. | Zack Rusin | 2007-10-24 | 4 | -70/+38 |
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* | Fix glDrawElements + VBO rendering when ptr/offset is not zero. | Brian | 2007-10-24 | 1 | -2/+5 |
| | | | | | | | When an index VBO is bound, glDrawElement's indices pointer is really an offset into the element buffer. Add that offset to the prims[i].start value before calling pipe->draw_elements(). Fixes vbo.c conform test. | ||||
* | Revert "Undo indexOffset change (I think, git???)" | Brian | 2007-10-24 | 6 | -18/+12 |
| | | | | This reverts commit 11ce6244a79106c592364b30434b6ddade3fd6bb. | ||||
* | Undo indexOffset change (I think, git???) | Brian | 2007-10-24 | 6 | -12/+18 |
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* | add to git | Brian | 2007-10-24 | 2 | -0/+109 |
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* | Implement gl_PointCoord attribute for GLSL fragment shaders. | Brian | 2007-10-24 | 6 | -53/+85 |
| | | | | Contains the normalized fragment position within a point sprite. | ||||
* | print CAL label | Brian | 2007-10-24 | 1 | -0/+1 |
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* | fix bug in RET code | Brian | 2007-10-24 | 1 | -0/+1 |
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* | better debug output | Brian | 2007-10-24 | 1 | -1/+5 |
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* | a bit more work for optimizing clears in tile cache (not enabled yet) | Brian | 2007-10-24 | 4 | -28/+115 |
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* | flush pipe in draw_stencil_pixels() | Brian | 2007-10-24 | 1 | -0/+2 |
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* | get_tile() for z16, z32, s8z24 surfaces needs to return 4 floats per pixel ↵ | Brian | 2007-10-24 | 1 | -9/+18 |
| | | | | (for depth texture sampling) | ||||
* | added a pipe->flush() call in xmesa_clear() | Brian | 2007-10-24 | 1 | -0/+11 |
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* | Add copyright headers and do some cleanups. | Zack Rusin | 2007-10-24 | 9 | -27/+251 |
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* | Remove the silly function and remove the bogus comment. | Zack Rusin | 2007-10-24 | 1 | -58/+50 |
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* | Cleanup some code. | Zack Rusin | 2007-10-24 | 11 | -17/+41 |
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* | Implement arl, lerp opcodes and do a first stab at if/endif | Zack Rusin | 2007-10-24 | 5 | -135/+388 |
| | | | | handling and branching support. | ||||
* | Implement cross product and abs opcode | Zack Rusin | 2007-10-24 | 3 | -2/+65 |
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* | Implement extended swizzling. | Zack Rusin | 2007-10-24 | 3 | -6/+50 |
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* | Implement SGE and SLT | Zack Rusin | 2007-10-24 | 3 | -2/+65 |
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* | Introduce linux-llvm target. Remove the llvm code from the default build for ↵ | Zack Rusin | 2007-10-24 | 5 | -40/+78 |
| | | | | | | now. Cleanup some of the debugging output. | ||||
* | Align the load/stores. Reduce the amount of debugging output. | Zack Rusin | 2007-10-24 | 8 | -973/+665 |
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* | Cleanup some of the debugging output code | Zack Rusin | 2007-10-24 | 7 | -84/+10 |
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